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Apply anisotropic filter only when hitting "Apply"
Making the anisotropic filter value only be applied after hitting Apply in the video menu will make it more natural for the Vulkan renderer to restart itself when a new anisotropic value is selected, paving the way to use the actual anisotropic filtering value in Vulkan.
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15e9c5499d
commit
6f8949fd95
1 changed files with 18 additions and 16 deletions
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@ -136,21 +136,6 @@ FOVCallback(void *s) {
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Cvar_SetValue("fov", slider->curvalue);
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}
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static void
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AnisotropicCallback(void *s)
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{
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menulist_s *list = (menulist_s *)s;
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if (list->curvalue == 0)
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{
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Cvar_SetValue("r_anisotropic", 0);
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}
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else
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{
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Cvar_SetValue("r_anisotropic", pow(2, list->curvalue));
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}
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}
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static void
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ResetDefaults(void *unused)
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{
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@ -258,6 +243,24 @@ ApplyChanges(void *unused)
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restart = true;
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}
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/* anisotropic filtering */
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if (s_af_list.curvalue == 0)
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{
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if (gl_anisotropic->value != 0)
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{
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Cvar_SetValue("r_anisotropic", 0);
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restart = true;
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}
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}
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else
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{
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if (gl_anisotropic->value != pow(2, s_af_list.curvalue))
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{
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Cvar_SetValue("r_anisotropic", pow(2, s_af_list.curvalue));
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restart = true;
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}
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}
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/* multisample anti-aliasing */
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if (s_msaa_list.curvalue == 0)
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{
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@ -536,7 +539,6 @@ VID_MenuInit(void)
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s_af_list.generic.name = "aniso filtering";
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s_af_list.generic.x = 0;
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s_af_list.generic.y = (y += 10);
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s_af_list.generic.callback = AnisotropicCallback;
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s_af_list.itemnames = pow2_names;
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s_af_list.curvalue = 0;
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if (gl_anisotropic->value)
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