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Ein Kommentar zum gamma-problem
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17
README
17
README
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@ -269,7 +269,7 @@ that, e.g. that Quake II is behaving like a normal window?
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Hey, why is Quake II so slow?
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- Because of some bugs in Mesa3Ds implementation of GL_EXT_point_
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parameters Quake II doesn't use this OpenGL command, resulting
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in the loss of about 50FPS on a GeForce 7950GT. If you've got a
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in the loss of about 50FPS on a Radeon HD4870. If you've got a
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better OpenGL implementation (a bug fixed version of Mesa3D, the
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nVidia driver or ATi fglrx) you can enable this command by
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uncommenting line line 57 of the Makefile.
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@ -311,4 +311,19 @@ is a must for every game!
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just broken. We fixed it, just type "m_filter 1" in the console and
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you're done.
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Why is Quake II so dark? This is not Doom 3, dude!
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- Back in 1997 Quake II did the brightness adjustment with just
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increasing the brightness of the textures. That was just crap, since
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the dark areas would stay dark and the bright areas would get too
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bright. Because of that we added hardware gamma control via SDL to
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Yamagi Quake II and everyone was happy. But then X.org 7.5 came and
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something broke down in SDL, X.org or the X.org driver. Hardware
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gamma wasn't working any more and there was no way how we could fix
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it. Some weeks later nVidia fixed the problem in their proprietary
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driver but nothing happend to the free driver stack. So don't blame
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us, blame X.org, your driver vendor or the SDL guyes. In fact, you've
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got two choices:
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1. Get yourself a nVidia card (yes I know...)
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2. Use xgamma(1) to increase the brightness of the whole desktop.
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===============================================================================
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