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So, cl_view beendet
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2d16edd841
commit
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2 changed files with 15 additions and 15 deletions
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@ -87,7 +87,7 @@ V_AddParticle
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=====================
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*/
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void V_AddParticle (vec3_t org, int color, float alpha)
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void V_AddParticle (vec3_t org, unsigned int color, float alpha)
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{
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particle_t *p;
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@ -155,9 +155,9 @@ void V_TestParticles (void)
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r_numparticles = MAX_PARTICLES;
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for (i=0 ; i<r_numparticles ; i++)
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{
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d = i*0.25;
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r = 4*((i&7)-3.5);
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u = 4*(((i>>3)&7)-3.5);
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d = i*0.25f;
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r = 4*((i&7)-3.5f);
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u = 4*(((i>>3)&7)-3.5f);
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p = &r_particles[i];
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for (j=0 ; j<3 ; j++)
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@ -221,15 +221,15 @@ void V_TestLights (void)
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{
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dl = &r_dlights[i];
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r = 64 * ( (i%4) - 1.5 );
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f = 64 * (i/4) + 128;
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r = 64 * ( (i%4) - 1.5f );
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f = 64 * (i/4.0f) + 128;
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for (j=0 ; j<3 ; j++)
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dl->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f +
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cl.v_right[j]*r;
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dl->color[0] = ((i%6)+1) & 1;
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dl->color[1] = (((i%6)+1) & 2)>>1;
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dl->color[2] = (((i%6)+1) & 4)>>2;
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dl->color[0] = (float)(((i%6)+1) & 1);
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dl->color[1] = (float)((((i%6)+1) & 2)>>1);
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dl->color[2] = (float)((((i%6)+1) & 4)>>2);
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dl->intensity = 200;
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}
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}
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@ -333,7 +333,7 @@ void CL_PrepRefresh (void)
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// set sky textures and speed
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Com_Printf ("sky\r", i);
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SCR_UpdateScreen ();
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rotate = atof (cl.configstrings[CS_SKYROTATE]);
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rotate = (float)atof (cl.configstrings[CS_SKYROTATE]);
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sscanf (cl.configstrings[CS_SKYAXIS], "%f %f %f",
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&axis[0], &axis[1], &axis[2]);
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re.SetSky (cl.configstrings[CS_SKY], rotate, axis);
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@ -371,9 +371,9 @@ float CalcFov (float fov_x, float width, float height)
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if (fov_x < 1 || fov_x > 179)
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Com_Error (ERR_DROP, "Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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x = width/ (float)tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = (float)atan(height/x);
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a = a*360/M_PI;
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@ -515,8 +515,8 @@ void V_RenderView( float stereo_separation )
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cl.refdef.y = scr_vrect.y;
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cl.refdef.width = scr_vrect.width;
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cl.refdef.height = scr_vrect.height;
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cl.refdef.fov_y = CalcFov (cl.refdef.fov_x, cl.refdef.width, cl.refdef.height);
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cl.refdef.time = cl.time*0.001;
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cl.refdef.fov_y = CalcFov (cl.refdef.fov_x, (float)cl.refdef.width, (float)cl.refdef.height);
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cl.refdef.time = cl.time*0.001f;
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cl.refdef.areabits = cl.frame.areabits;
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@ -609,7 +609,7 @@ void V_AddEntity (entity_t *ent);
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#ifdef QMAX
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void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha, float size, int image, int flags);
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#else
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void V_AddParticle (vec3_t org, int color, float alpha);
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void V_AddParticle (vec3_t org, unsigned int color, float alpha);
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#endif
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void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
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void V_AddLightStyle (int style, float r, float g, float b);
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