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savegame: update gamefunc_{decs,list}.h, for completeness sake.
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2 changed files with 16 additions and 0 deletions
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@ -38,11 +38,18 @@ extern void WriteClient ( FILE * f , gclient_t * client ) ;
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extern void ReadField ( FILE * f , field_t * field , byte * base ) ;
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extern void WriteField2 ( FILE * f , field_t * field , byte * base ) ;
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extern void WriteField1 ( FILE * f , field_t * field , byte * base ) ;
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extern mmove_t * FindMmoveByName ( char * name ) ;
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extern mmoveList_t * GetMmoveByAddress ( mmove_t * adr ) ;
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extern byte * FindFunctionByName ( char * name ) ;
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extern functionList_t * GetFunctionByAddress ( byte * adr ) ;
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extern void InitGame ( void ) ;
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extern void Info_SetValueForKey ( char * s , char * key , char * value ) ;
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extern qboolean Info_Validate ( char * s ) ;
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extern void Info_RemoveKey ( char * s , char * key ) ;
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extern char * Info_ValueForKey ( char * s , char * key ) ;
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extern int Q_strlcat ( char * dst , const char * src , int size ) ;
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extern int Q_strlcpy ( char * dst , const char * src , int size ) ;
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extern char * Q_strlwr ( char * s ) ;
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extern void Com_sprintf ( char * dest , int size , char * fmt , ... ) ;
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extern int Q_strcasecmp ( char * s1 , char * s2 ) ;
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extern int Q_strncasecmp ( char * s1 , char * s2 , int n ) ;
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@ -733,6 +740,7 @@ extern void SV_Physics_None ( edict_t * ent ) ;
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extern void SV_Physics_Pusher ( edict_t * ent ) ;
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extern qboolean SV_Push ( edict_t * pusher , vec3_t move , vec3_t amove ) ;
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extern trace_t SV_PushEntity ( edict_t * ent , vec3_t push ) ;
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extern void RealBoundingBox ( edict_t * ent , vec3_t mins , vec3_t maxs ) ;
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extern void SV_AddGravity ( edict_t * ent ) ;
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extern int SV_FlyMove ( edict_t * ent , float time , int mask ) ;
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extern int ClipVelocity ( vec3_t in , vec3_t normal , vec3_t out , float overbounce ) ;
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@ -38,11 +38,18 @@
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{"ReadField", (byte *)ReadField},
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{"WriteField2", (byte *)WriteField2},
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{"WriteField1", (byte *)WriteField1},
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{"FindMmoveByName", (byte *)FindMmoveByName},
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{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
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{"FindFunctionByName", (byte *)FindFunctionByName},
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{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
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{"InitGame", (byte *)InitGame},
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{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
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{"Info_Validate", (byte *)Info_Validate},
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{"Info_RemoveKey", (byte *)Info_RemoveKey},
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{"Info_ValueForKey", (byte *)Info_ValueForKey},
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{"Q_strlcat", (byte *)Q_strlcat},
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{"Q_strlcpy", (byte *)Q_strlcpy},
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{"Q_strlwr", (byte *)Q_strlwr},
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{"Com_sprintf", (byte *)Com_sprintf},
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{"Q_strcasecmp", (byte *)Q_strcasecmp},
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{"Q_strncasecmp", (byte *)Q_strncasecmp},
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@ -733,6 +740,7 @@
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{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
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{"SV_Push", (byte *)SV_Push},
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{"SV_PushEntity", (byte *)SV_PushEntity},
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{"RealBoundingBox", (byte *)RealBoundingBox},
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{"SV_AddGravity", (byte *)SV_AddGravity},
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{"SV_FlyMove", (byte *)SV_FlyMove},
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{"ClipVelocity", (byte *)ClipVelocity},
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