savegame: update gamefunc_{decs,list}.h, for completeness sake.

This commit is contained in:
svdijk 2014-05-06 22:03:08 +02:00
parent 2b66ce0372
commit 6ced6809c6
2 changed files with 16 additions and 0 deletions

View file

@ -38,11 +38,18 @@ extern void WriteClient ( FILE * f , gclient_t * client ) ;
extern void ReadField ( FILE * f , field_t * field , byte * base ) ;
extern void WriteField2 ( FILE * f , field_t * field , byte * base ) ;
extern void WriteField1 ( FILE * f , field_t * field , byte * base ) ;
extern mmove_t * FindMmoveByName ( char * name ) ;
extern mmoveList_t * GetMmoveByAddress ( mmove_t * adr ) ;
extern byte * FindFunctionByName ( char * name ) ;
extern functionList_t * GetFunctionByAddress ( byte * adr ) ;
extern void InitGame ( void ) ;
extern void Info_SetValueForKey ( char * s , char * key , char * value ) ;
extern qboolean Info_Validate ( char * s ) ;
extern void Info_RemoveKey ( char * s , char * key ) ;
extern char * Info_ValueForKey ( char * s , char * key ) ;
extern int Q_strlcat ( char * dst , const char * src , int size ) ;
extern int Q_strlcpy ( char * dst , const char * src , int size ) ;
extern char * Q_strlwr ( char * s ) ;
extern void Com_sprintf ( char * dest , int size , char * fmt , ... ) ;
extern int Q_strcasecmp ( char * s1 , char * s2 ) ;
extern int Q_strncasecmp ( char * s1 , char * s2 , int n ) ;
@ -733,6 +740,7 @@ extern void SV_Physics_None ( edict_t * ent ) ;
extern void SV_Physics_Pusher ( edict_t * ent ) ;
extern qboolean SV_Push ( edict_t * pusher , vec3_t move , vec3_t amove ) ;
extern trace_t SV_PushEntity ( edict_t * ent , vec3_t push ) ;
extern void RealBoundingBox ( edict_t * ent , vec3_t mins , vec3_t maxs ) ;
extern void SV_AddGravity ( edict_t * ent ) ;
extern int SV_FlyMove ( edict_t * ent , float time , int mask ) ;
extern int ClipVelocity ( vec3_t in , vec3_t normal , vec3_t out , float overbounce ) ;

View file

@ -38,11 +38,18 @@
{"ReadField", (byte *)ReadField},
{"WriteField2", (byte *)WriteField2},
{"WriteField1", (byte *)WriteField1},
{"FindMmoveByName", (byte *)FindMmoveByName},
{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
{"FindFunctionByName", (byte *)FindFunctionByName},
{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
{"InitGame", (byte *)InitGame},
{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
{"Info_Validate", (byte *)Info_Validate},
{"Info_RemoveKey", (byte *)Info_RemoveKey},
{"Info_ValueForKey", (byte *)Info_ValueForKey},
{"Q_strlcat", (byte *)Q_strlcat},
{"Q_strlcpy", (byte *)Q_strlcpy},
{"Q_strlwr", (byte *)Q_strlwr},
{"Com_sprintf", (byte *)Com_sprintf},
{"Q_strcasecmp", (byte *)Q_strcasecmp},
{"Q_strncasecmp", (byte *)Q_strncasecmp},
@ -733,6 +740,7 @@
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
{"SV_Push", (byte *)SV_Push},
{"SV_PushEntity", (byte *)SV_PushEntity},
{"RealBoundingBox", (byte *)RealBoundingBox},
{"SV_AddGravity", (byte *)SV_AddGravity},
{"SV_FlyMove", (byte *)SV_FlyMove},
{"ClipVelocity", (byte *)ClipVelocity},