_windowed_mouse muss an den Renderer übergeben werden können

This commit is contained in:
Yamagi Burmeister 2010-01-05 12:10:18 +00:00
parent 5f94e1186c
commit 6c689a2f3f
2 changed files with 2 additions and 2 deletions

View file

@ -260,7 +260,7 @@ void VID_MenuInit( void )
sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
if ( !_windowed_mouse)
_windowed_mouse = Cvar_Get( "_windowed_mouse", "1", 0 );
_windowed_mouse = Cvar_Get( "_windowed_mouse", "1", CVAR_ARCHIVE );
s_mode_list[SOFTWARE_MENU].curvalue = sw_mode->value;
s_mode_list[OPENGL_MENU].curvalue = gl_mode->value;

View file

@ -69,7 +69,7 @@ static float old_windowed_mouse;
static cvar_t *_windowed_mouse;
void RW_IN_PlatformInit() {
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "1", 0);
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "1", CVAR_ARCHIVE);
}
void RW_IN_Activate(qboolean active)