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Don't link game.so into quake2. That'll break everything :)
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1 changed files with 2 additions and 2 deletions
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@ -417,9 +417,9 @@ set_target_properties(quake2 PROPERTIES
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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target_link_libraries(quake2 game ${yquake2LinkerFlags} ws2_32 winmm)
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target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm)
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else()
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target_link_libraries(quake2 game ${yquake2LinkerFlags})
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target_link_libraries(quake2 ${yquake2LinkerFlags})
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endif()
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# Quake 2 Dedicated Server
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