diff --git a/src/game/monster/boss3/boss31.c b/src/game/monster/boss3/boss31.c index 3bd14534..30d25979 100644 --- a/src/game/monster/boss3/boss31.c +++ b/src/game/monster/boss3/boss31.c @@ -774,7 +774,6 @@ Jorg_CheckAttack(edict_t *self) vec3_t temp; float chance; trace_t tr; - qboolean enemy_infront; int enemy_range; float enemy_yaw; @@ -802,7 +801,6 @@ Jorg_CheckAttack(edict_t *self) } } - enemy_infront = infront(self, self->enemy); enemy_range = range(self, self->enemy); VectorSubtract(self->enemy->s.origin, self->s.origin, temp); enemy_yaw = vectoyaw(temp); diff --git a/src/game/player/hud.c b/src/game/player/hud.c index 75b651d6..d2d5095b 100644 --- a/src/game/player/hud.c +++ b/src/game/player/hud.c @@ -461,7 +461,7 @@ void G_SetStats(edict_t *ent) { gitem_t *item; - int index, cells; + int index, cells = 0; int power_armor_type; if (!ent) @@ -469,8 +469,6 @@ G_SetStats(edict_t *ent) return; } - cells = 0; - /* health */ ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; @@ -489,8 +487,6 @@ G_SetStats(edict_t *ent) ent->client->pers.inventory[ent->client->ammo_index]; } - cells = 0; - /* armor */ power_armor_type = PowerArmorType(ent);