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opengl32.dll is the default gldriver on Windows
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1 changed files with 6 additions and 0 deletions
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@ -985,7 +985,13 @@ R_Register ( void )
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gl_polyblend = ri.Cvar_Get( "gl_polyblend", "1", 0 );
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gl_polyblend = ri.Cvar_Get( "gl_polyblend", "1", 0 );
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gl_flashblend = ri.Cvar_Get( "gl_flashblend", "0", 0 );
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gl_flashblend = ri.Cvar_Get( "gl_flashblend", "0", 0 );
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gl_playermip = ri.Cvar_Get( "gl_playermip", "0", 0 );
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gl_playermip = ri.Cvar_Get( "gl_playermip", "0", 0 );
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#ifdef _WIN32
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gl_driver = ri.Cvar_Get( "gl_driver", "opengl32.dll", CVAR_ARCHIVE );
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#else
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gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so.1", CVAR_ARCHIVE );
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gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so.1", CVAR_ARCHIVE );
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#endif
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gl_texturemode = ri.Cvar_Get( "gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
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gl_texturemode = ri.Cvar_Get( "gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
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gl_texturealphamode = ri.Cvar_Get( "gl_texturealphamode", "default", CVAR_ARCHIVE );
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gl_texturealphamode = ri.Cvar_Get( "gl_texturealphamode", "default", CVAR_ARCHIVE );
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gl_texturesolidmode = ri.Cvar_Get( "gl_texturesolidmode", "default", CVAR_ARCHIVE );
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gl_texturesolidmode = ri.Cvar_Get( "gl_texturesolidmode", "default", CVAR_ARCHIVE );
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