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https://github.com/yquake2/yquake2remaster.git
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client: reuse combined colors in CL_ParticleEffect
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parent
900233ada7
commit
6b00ed85cd
4 changed files with 39 additions and 33 deletions
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@ -384,7 +384,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
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@ -401,7 +401,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("soldier/solatck3.wav"), 1, ATTN_NORM, 0);
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@ -418,7 +418,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("gunner/gunatck2.wav"), 1, ATTN_NORM, 0);
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@ -436,7 +436,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
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@ -453,7 +453,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NONE, 0);
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@ -556,7 +556,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav",
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'a' + (char)(randk() % 5));
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@ -656,7 +656,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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S_StartSound(NULL, ent, CHAN_WEAPON,
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S_RegisterSound("boss3/xfire.wav"), 1, ATTN_NORM, 0);
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@ -671,7 +671,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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break;
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@ -693,7 +693,7 @@ CL_AddMuzzleFlash2(void)
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dl->color[1] = 1;
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dl->color[2] = 0;
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CL_ParticleEffect(origin, vec3_origin, 0, 40);
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CL_ParticleEffect(origin, vec3_origin, 0xff000000, 0xff6b6b6b, 40);
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CL_SmokeAndFlash(origin);
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break;
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@ -2951,7 +2951,7 @@ CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int basecolor, unsigned in
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p->time = time;
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d = (float)(randk() & 15);
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p->color = CL_CombineColors(basecolor, finalcolor, d / 15.0);
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p->color = CL_CombineColors(basecolor, finalcolor, (float)(randk() & 7) / 7.0);
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for (j = 0; j < 3; j++)
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{
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@ -50,7 +50,7 @@ CL_ClearParticles(void)
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}
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void
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CL_ParticleEffect(vec3_t org, vec3_t dir, int color, int count)
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CL_ParticleEffect(vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor, int count)
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{
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int i, j;
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cparticle_t *p;
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@ -69,7 +69,7 @@ CL_ParticleEffect(vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = cl.time;
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p->color = VID_PaletteColor(color + (randk() & 7));
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p->color = CL_CombineColors(basecolor, finalcolor, (float)(randk() & 7) / 7.0);
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d = randk() & 31;
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for (j = 0; j < 3; j++)
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@ -87,7 +87,7 @@ CL_ParticleEffect(vec3_t org, vec3_t dir, int color, int count)
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}
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void
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CL_ParticleEffect2(vec3_t org, vec3_t dir, int color, int count)
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CL_ParticleEffect2(vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor, int count)
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{
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int i, j;
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cparticle_t *p;
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@ -109,7 +109,7 @@ CL_ParticleEffect2(vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = time;
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p->color = VID_PaletteColor(color + (randk() & 7));
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p->color = CL_CombineColors(basecolor, finalcolor, (float)(randk() & 7) / 7.0);
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d = randk() & 7;
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@ -128,7 +128,7 @@ CL_ParticleEffect2(vec3_t org, vec3_t dir, int color, int count)
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}
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void
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CL_ParticleEffect3(vec3_t org, vec3_t dir, int color, int count)
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CL_ParticleEffect3(vec3_t org, vec3_t dir, unsigned int color, int count)
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{
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int i, j;
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cparticle_t *p;
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@ -150,7 +150,7 @@ CL_ParticleEffect3(vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = time;
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p->color = VID_PaletteColor(color);
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p->color = color;
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d = randk() & 7;
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@ -259,7 +259,8 @@ CL_ParseParticles(void)
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count = MSG_ReadByte(&net_message);
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CL_ParticleEffect(pos, dir, color, count);
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CL_ParticleEffect(pos, dir,
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VID_PaletteColor(color), VID_PaletteColor(color + 7), count);
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}
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void
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@ -669,7 +670,7 @@ CL_ParseTEnt(void)
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case TE_BLOOD: /* bullet hitting flesh */
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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CL_ParticleEffect(pos, dir, 0xe8, 60);
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CL_ParticleEffect(pos, dir, 0xff001f9b, 0xff00001b, 60);
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break;
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case TE_GUNSHOT: /* bullet hitting wall */
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@ -680,11 +681,11 @@ CL_ParseTEnt(void)
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if (type == TE_GUNSHOT)
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{
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CL_ParticleEffect(pos, dir, 0, 40);
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CL_ParticleEffect(pos, dir, 0xff000000, 0xff6b6b6b, 40);
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}
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else
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{
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CL_ParticleEffect(pos, dir, 0xe0, 6);
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CL_ParticleEffect(pos, dir, 0xff07abff, 0xff002bab, 6);
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}
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if (type != TE_SPARKS)
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@ -716,12 +717,12 @@ CL_ParseTEnt(void)
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if (type == TE_SCREEN_SPARKS)
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{
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CL_ParticleEffect(pos, dir, 0xd0, 40);
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CL_ParticleEffect(pos, dir, 0xff00ff00, 0xffffffff, 40);
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}
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else
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{
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CL_ParticleEffect(pos, dir, 0xb0, 40);
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CL_ParticleEffect(pos, dir, 0xffcf7b77, 0xff734747, 40);
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}
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if (cl_limitsparksounds->value)
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@ -761,7 +762,7 @@ CL_ParseTEnt(void)
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case TE_SHOTGUN: /* bullet hitting wall */
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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CL_ParticleEffect(pos, dir, 0, 20);
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CL_ParticleEffect(pos, dir, 0xff000000, 0xff6b6b6b, 20);
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CL_SmokeAndFlash(pos);
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break;
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@ -780,7 +781,8 @@ CL_ParseTEnt(void)
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color = splash_color[r];
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}
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CL_ParticleEffect(pos, dir, color, cnt);
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CL_ParticleEffect(pos, dir,
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VID_PaletteColor(color), VID_PaletteColor(color + 7), cnt);
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if (r == SPLASH_SPARKS)
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{
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@ -807,7 +809,8 @@ CL_ParseTEnt(void)
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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color = MSG_ReadByte(&net_message);
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CL_ParticleEffect2(pos, dir, color, cnt);
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CL_ParticleEffect2(pos, dir,
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VID_PaletteColor(color), VID_PaletteColor(color + 7), cnt);
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break;
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case TE_BLUEHYPERBLASTER:
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@ -1017,7 +1020,8 @@ CL_ParseTEnt(void)
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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color = MSG_ReadByte(&net_message);
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CL_ParticleEffect2(pos, dir, color, cnt);
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CL_ParticleEffect2(pos, dir,
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VID_PaletteColor(color), VID_PaletteColor(color + 7), cnt);
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ex = CL_AllocExplosion();
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VectorCopy(pos, ex->ent.origin);
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@ -1035,7 +1039,7 @@ CL_ParseTEnt(void)
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case TE_GREENBLOOD:
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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CL_ParticleEffect2(pos, dir, 0xdf, 30);
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CL_ParticleEffect2(pos, dir, 0xff0fbfff, 0xff003bb7, 30);
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break;
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case TE_TUNNEL_SPARKS:
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@ -1043,7 +1047,7 @@ CL_ParseTEnt(void)
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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color = MSG_ReadByte(&net_message);
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CL_ParticleEffect3(pos, dir, color, cnt);
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CL_ParticleEffect3(pos, dir, VID_PaletteColor(color), cnt);
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break;
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case TE_BLASTER2:
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@ -1208,7 +1212,7 @@ CL_ParseTEnt(void)
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case TE_MOREBLOOD:
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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CL_ParticleEffect(pos, dir, 0xe8, 250);
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CL_ParticleEffect(pos, dir, 0xff001f9b, 0xff00001b, 250);
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break;
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case TE_CHAINFIST_SMOKE:
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@ -1222,7 +1226,7 @@ CL_ParseTEnt(void)
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case TE_ELECTRIC_SPARKS:
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MSG_ReadPos(&net_message, pos);
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MSG_ReadDir(&net_message, dir);
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CL_ParticleEffect(pos, dir, 0x75, 40);
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CL_ParticleEffect(pos, dir, 0xff5b430f, 0xff1f1700, 40);
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S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
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break;
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@ -364,10 +364,12 @@ typedef struct cl_sustain
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void CL_ParticleSteamEffect2(cl_sustain_t *self);
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void CL_TeleporterParticles (entity_state_t *ent);
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void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
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void CL_ParticleEffect (vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor,
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int count);
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void CL_ParticleEffect2 (vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor,
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int count);
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void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
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void CL_ParticleEffect3 (vec3_t org, vec3_t dir, unsigned int color, int count);
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typedef struct particle_s
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