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https://github.com/yquake2/yquake2remaster.git
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Whitespace cleanup
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parent
ebece69254
commit
6a059f2482
1 changed files with 7 additions and 7 deletions
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@ -98,14 +98,14 @@ link_directories(${yquake2LinkerDirectories})
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set(Backends-Generic-Source
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${BACKENDS_SRC_DIR}/generic/qal.c
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${BACKENDS_SRC_DIR}/generic/vid.c
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${BACKENDS_SRC_DIR}/generic/qgl.c
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${BACKENDS_SRC_DIR}/generic/misc.c
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${BACKENDS_SRC_DIR}/generic/qgl.c
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${BACKENDS_SRC_DIR}/generic/misc.c
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${BACKENDS_SRC_DIR}/sdl/cd.c
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${BACKENDS_SRC_DIR}/sdl/cd.c
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${BACKENDS_SRC_DIR}/sdl/input.c
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${BACKENDS_SRC_DIR}/sdl/refresh.c
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${BACKENDS_SRC_DIR}/sdl/sound.c
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)
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)
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set(Backends-Unix-Source
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${BACKENDS_SRC_DIR}/unix/network.c
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@ -287,7 +287,7 @@ set(Server-Source
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# Build the game dynamic library
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add_library(game SHARED ${Game-Source})
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set_target_properties(game PROPERTIES
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set_target_properties(game PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
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@ -306,8 +306,8 @@ target_link_libraries(quake2 game ${yquake2LinkerFlags})
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# Quake 2 Dedicated Server
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add_executable(q2ded ${Server-Source} ${Platform-Specific-Source})
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set_target_properties(q2ded PROPERTIES
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PREFIX ""
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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PREFIX ""
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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