Whitespace cleanup

This commit is contained in:
Yamagi Burmeister 2015-08-11 21:21:05 +02:00
parent ebece69254
commit 6a059f2482

View file

@ -98,14 +98,14 @@ link_directories(${yquake2LinkerDirectories})
set(Backends-Generic-Source
${BACKENDS_SRC_DIR}/generic/qal.c
${BACKENDS_SRC_DIR}/generic/vid.c
${BACKENDS_SRC_DIR}/generic/qgl.c
${BACKENDS_SRC_DIR}/generic/misc.c
${BACKENDS_SRC_DIR}/generic/qgl.c
${BACKENDS_SRC_DIR}/generic/misc.c
${BACKENDS_SRC_DIR}/sdl/cd.c
${BACKENDS_SRC_DIR}/sdl/cd.c
${BACKENDS_SRC_DIR}/sdl/input.c
${BACKENDS_SRC_DIR}/sdl/refresh.c
${BACKENDS_SRC_DIR}/sdl/sound.c
)
)
set(Backends-Unix-Source
${BACKENDS_SRC_DIR}/unix/network.c
@ -287,7 +287,7 @@ set(Server-Source
# Build the game dynamic library
add_library(game SHARED ${Game-Source})
set_target_properties(game PROPERTIES
set_target_properties(game PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
@ -306,8 +306,8 @@ target_link_libraries(quake2 game ${yquake2LinkerFlags})
# Quake 2 Dedicated Server
add_executable(q2ded ${Server-Source} ${Platform-Specific-Source})
set_target_properties(q2ded PROPERTIES
PREFIX ""
COMPILE_DEFINITIONS "DEDICATED_ONLY"
PREFIX ""
COMPILE_DEFINITIONS "DEDICATED_ONLY"
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)