Add a cvar fs_portable. When set to 1 the game is 'portable'.

Normally Q2 writes all persistent data (the configurations, saves, etc.)
into a subdirectory in the users $HOME. That can be a problem when the
game is installed onto an thumb drive or something like that. Therefor
provide a cvar fs_portable. When set to 1 the games uses it binary dir
as it's persistent storage location.

Examples:

./quake2 +set fs_portable 1
./quake2 +set basedir ~/games/quake2 +set fs_portable 1

fs_portable is _not_ saved into the config file. It must be set at
every start!

This closed issue #158.
This commit is contained in:
Yamagi Burmeister 2017-03-13 14:12:33 +01:00
parent 4a54fdd0ed
commit 692b64ad38

View file

@ -131,6 +131,7 @@ cvar_t *fs_basedir;
cvar_t *fs_cddir;
cvar_t *fs_gamedirvar;
cvar_t *fs_debug;
cvar_t *fs_portable;
fsHandle_t *FS_GetFileByHandle(fileHandle_t f);
char *Sys_GetCurrentDirectory(void);
@ -942,6 +943,12 @@ FS_AddHomeAsGameDirectory(char *dir)
char gdir[MAX_OSPATH];
size_t len;
if (fs_portable->value)
{
Com_Printf("======================>>>>>>>>>>>> Portableflappen\n");
return;
}
home = Sys_GetHomeDir();
if (home == NULL)
@ -1566,6 +1573,9 @@ FS_InitFilesystem(void)
/* Current directory. */
fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
/* Be portable, don't add HOME to the search patch */
fs_portable = Cvar_Get("fs_portable", "0", 0);
/* Add baseq2 to search path. */
FS_AddGameDirectory(va("%s/" BASEDIRNAME, fs_basedir->string));
FS_AddBinaryDirAsGameDirectory(BASEDIRNAME);