- Reduce sounds to 96

- Increase com_maxfps to 120
This commit is contained in:
Yamagi Burmeister 2010-10-01 16:11:00 +00:00
parent 6f79c383c4
commit 67ef502a93
2 changed files with 2 additions and 2 deletions

View file

@ -472,7 +472,7 @@ void CL_InitLocal (void)
cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
cl_predict = Cvar_Get ("cl_predict", "1", 0);
cl_maxfps = Cvar_Get ("cl_maxfps", "60", 0);
cl_maxfps = Cvar_Get ("cl_maxfps", "120", 0);
cl_drawfps = Cvar_Get("cl_drawfps","0",CVAR_ARCHIVE);
cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);

View file

@ -66,7 +66,7 @@ int paintedtime;
sfx_t known_sfx[MAX_SFX];
int num_sfx;
#define MAX_PLAYSOUNDS 256
#define MAX_PLAYSOUNDS 96
playsound_t s_playsounds[MAX_PLAYSOUNDS];
playsound_t s_freeplays;
playsound_t s_pendingplays;