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- Reduce sounds to 96
- Increase com_maxfps to 120
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2 changed files with 2 additions and 2 deletions
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@ -472,7 +472,7 @@ void CL_InitLocal (void)
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cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
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cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
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cl_predict = Cvar_Get ("cl_predict", "1", 0);
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cl_maxfps = Cvar_Get ("cl_maxfps", "60", 0);
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cl_maxfps = Cvar_Get ("cl_maxfps", "120", 0);
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cl_drawfps = Cvar_Get("cl_drawfps","0",CVAR_ARCHIVE);
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
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@ -66,7 +66,7 @@ int paintedtime;
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sfx_t known_sfx[MAX_SFX];
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int num_sfx;
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#define MAX_PLAYSOUNDS 256
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#define MAX_PLAYSOUNDS 96
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playsound_t s_playsounds[MAX_PLAYSOUNDS];
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playsound_t s_freeplays;
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playsound_t s_pendingplays;
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