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Add new cvar operation 'reset' and 'resetall'.
cvar operations are special commands that allow the programmatic manipulation of cvar values. 'reset' resets a given cvar to it's default value, e.g. `reset r_mode' would reset `r_mode` to `4`. 'resetall' resets all known cvar with the exception of `game`. The code is based upon q2pro. This is part of issue #414.
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3 changed files with 64 additions and 1 deletions
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@ -253,3 +253,13 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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* **gl3_particle_square**: If set to `1`, particles are rendered as
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* **gl3_particle_square**: If set to `1`, particles are rendered as
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squares, like in the old software renderer or Quake 1. Default is `0`.
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squares, like in the old software renderer or Quake 1. Default is `0`.
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## cvar operations
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cvar operations are special commands that allow the manipulation of cvar
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values. They can be used for simple scripts and the like.
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* **reset <cvar>**: Reset the cvar to it's default value.
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* **resetall**: Reset all known cvar to their default values.
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@ -189,6 +189,7 @@ Cvar_Get(char *var_name, char *var_value, int flags)
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if (var)
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if (var)
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{
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{
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var->flags |= flags;
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var->flags |= flags;
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var->default_string = CopyString(var_value);
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return var;
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return var;
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}
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}
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@ -216,6 +217,7 @@ Cvar_Get(char *var_name, char *var_value, int flags)
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var = Z_Malloc(sizeof(*var));
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var = Z_Malloc(sizeof(*var));
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var->name = CopyString(var_name);
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var->name = CopyString(var_name);
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var->string = CopyString(var_value);
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var->string = CopyString(var_value);
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var->default_string = CopyString(var_value);
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var->modified = true;
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var->modified = true;
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var->value = strtod(var->string, (char **)NULL);
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var->value = strtod(var->string, (char **)NULL);
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@ -648,14 +650,60 @@ Cvar_Serverinfo(void)
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return Cvar_BitInfo(CVAR_SERVERINFO);
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return Cvar_BitInfo(CVAR_SERVERINFO);
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}
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}
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/*
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* Resets a cvar to its default value.
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*/
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void Cvar_Reset_f(void)
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{
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cvar_t *var;
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if (Cmd_Argc() < 2)
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{
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Com_Printf("Usage: %s <cvar>\n", Cmd_Argv(0));
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return;
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}
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var = Cvar_FindVar(Cmd_Argv(1));
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if (!var)
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{
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Com_Printf("%s is not a cvar\n", Cmd_Argv(1));
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return;
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}
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Com_Printf("%s: %s\n", var->name, var->default_string);
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Cvar_Set(var->name, var->default_string);
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}
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void Cvar_ResetAll_f(void)
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{
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cvar_t *var;
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for (var = cvar_vars; var; var = var->next)
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{
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if ((var->flags & CVAR_NOSET))
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{
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continue;
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}
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else if (strcmp(var->name, "game") == 0)
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{
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continue;
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}
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Cvar_Set(var->name, var->default_string);
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}
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}
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/*
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/*
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* Reads in all archived cvars
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* Reads in all archived cvars
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*/
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*/
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void
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void
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Cvar_Init(void)
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Cvar_Init(void)
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{
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{
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Cmd_AddCommand("set", Cvar_Set_f);
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Cmd_AddCommand("cvarlist", Cvar_List_f);
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Cmd_AddCommand("cvarlist", Cvar_List_f);
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Cmd_AddCommand("reset", Cvar_Reset_f);
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Cmd_AddCommand("resetall", Cvar_ResetAll_f);
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Cmd_AddCommand("set", Cvar_Set_f);
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}
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}
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/*
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/*
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@ -676,6 +724,8 @@ Cvar_Fini(void)
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}
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}
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Cmd_RemoveCommand("cvarlist");
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Cmd_RemoveCommand("cvarlist");
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Cmd_RemoveCommand("reset");
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Cmd_RemoveCommand("resetall");
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Cmd_RemoveCommand("set");
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Cmd_RemoveCommand("set");
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}
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}
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@ -354,6 +354,9 @@ typedef struct cvar_s
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qboolean modified; /* set each time the cvar is changed */
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qboolean modified; /* set each time the cvar is changed */
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float value;
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float value;
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struct cvar_s *next;
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struct cvar_s *next;
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/* Added by YQ2. Must be at the end to preserve ABI. */
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char *default_string;
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} cvar_t;
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} cvar_t;
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#endif /* CVAR */
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#endif /* CVAR */
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