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Allways Run ist nicht überschreibbar -> also zurück
freelook muss auch dem renderer beigepult werden
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2 changed files with 2 additions and 2 deletions
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@ -1445,7 +1445,7 @@ void CL_InitLocal (void)
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
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cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
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cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);
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freelook = Cvar_Get( "freelook", "1", CVAR_ARCHIVE );
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE);
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lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE);
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@ -72,7 +72,7 @@ void RW_IN_Init(in_state_t *in_state_p)
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m_filter = ri.Cvar_Get ("m_filter", "0", 0);
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in_mouse = ri.Cvar_Get ("in_mouse", "0", CVAR_ARCHIVE);
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freelook = ri.Cvar_Get( "freelook", "0", 0 );
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freelook = ri.Cvar_Get( "freelook", "1", 0 );
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lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
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sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
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exponential_speedup = ri.Cvar_Get("exponential_speedup", "0",
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