Allways Run ist nicht überschreibbar -> also zurück

freelook muss auch dem renderer beigepult werden
This commit is contained in:
Yamagi Burmeister 2010-02-01 15:23:57 +00:00
parent 413ed9f6d1
commit 66725c11e5
2 changed files with 2 additions and 2 deletions

View file

@ -1445,7 +1445,7 @@ void CL_InitLocal (void)
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);
freelook = Cvar_Get( "freelook", "1", CVAR_ARCHIVE );
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE);
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE);

View file

@ -72,7 +72,7 @@ void RW_IN_Init(in_state_t *in_state_p)
m_filter = ri.Cvar_Get ("m_filter", "0", 0);
in_mouse = ri.Cvar_Get ("in_mouse", "0", CVAR_ARCHIVE);
freelook = ri.Cvar_Get( "freelook", "0", 0 );
freelook = ri.Cvar_Get( "freelook", "1", 0 );
lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
exponential_speedup = ri.Cvar_Get("exponential_speedup", "0",