mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-31 21:30:36 +00:00
Erster Schritt im Aufräumen des Headers
This commit is contained in:
parent
33cae7f36a
commit
65230953f0
1 changed files with 122 additions and 193 deletions
|
@ -1,25 +1,28 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 1997-2001 Id Software, Inc.
|
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||||
|
*
|
||||||
This program is free software; you can redistribute it and/or
|
* This program is free software; you can redistribute it and/or modify
|
||||||
modify it under the terms of the GNU General Public License
|
* it under the terms of the GNU General Public License as published by
|
||||||
as published by the Free Software Foundation; either version 2
|
* the Free Software Foundation; either version 2 of the License, or (at
|
||||||
of the License, or (at your option) any later version.
|
* your option) any later version.
|
||||||
|
*
|
||||||
This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful, but
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
*
|
||||||
See the GNU General Public License for more details.
|
* See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||||
|
* 02111-1307, USA.
|
||||||
*/
|
*
|
||||||
// client.h -- primary header for client
|
* =======================================================================
|
||||||
|
*
|
||||||
//define PARANOID // speed sapping error checking
|
* Main header for the client
|
||||||
|
*
|
||||||
|
* =======================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
#ifdef __x86_64__
|
#ifdef __x86_64__
|
||||||
#define INT long int
|
#define INT long int
|
||||||
|
@ -38,63 +41,64 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
#include "vid.h"
|
#include "vid.h"
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
|
|
||||||
|
#include "../console/header/console.h"
|
||||||
#include "../input/header/input.h"
|
#include "../input/header/input.h"
|
||||||
#include "../input/header/keyboard.h"
|
#include "../input/header/keyboard.h"
|
||||||
#include "../console/header/console.h"
|
|
||||||
#include "../sound/header/cdaudio.h"
|
#include "../sound/header/cdaudio.h"
|
||||||
#include "../sound/header/sound.h"
|
#include "../sound/header/sound.h"
|
||||||
#include "../sound/header/vorbis.h"
|
#include "../sound/header/vorbis.h"
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
qboolean valid; // cleared if delta parsing was invalid
|
qboolean valid; /* cleared if delta parsing was invalid */
|
||||||
int serverframe;
|
int serverframe;
|
||||||
int servertime; // server time the message is valid for (in msec)
|
int servertime; /* server time the message is valid for (in msec) */
|
||||||
int deltaframe;
|
int deltaframe;
|
||||||
byte areabits[MAX_MAP_AREAS/8]; // portalarea visibility bits
|
byte areabits[MAX_MAP_AREAS/8]; /* portalarea visibility bits */
|
||||||
player_state_t playerstate;
|
player_state_t playerstate;
|
||||||
int num_entities;
|
int num_entities;
|
||||||
int parse_entities; // non-masked index into cl_parse_entities array
|
int parse_entities; /* non-masked index into cl_parse_entities array */
|
||||||
} frame_t;
|
} frame_t;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
entity_state_t baseline; // delta from this if not from a previous frame
|
entity_state_t baseline; /* delta from this if not from a previous frame */
|
||||||
entity_state_t current;
|
entity_state_t current;
|
||||||
entity_state_t prev; // will always be valid, but might just be a copy of current
|
entity_state_t prev; /* will always be valid, but might just be a copy of current */
|
||||||
|
|
||||||
int serverframe; // if not current, this ent isn't in the frame
|
int serverframe; /* if not current, this ent isn't in the frame */
|
||||||
|
|
||||||
int trailcount; // for diminishing grenade trails
|
int trailcount; /* for diminishing grenade trails */
|
||||||
vec3_t lerp_origin; // for trails (variable hz)
|
vec3_t lerp_origin; /* for trails (variable hz) */
|
||||||
|
|
||||||
int fly_stoptime;
|
int fly_stoptime;
|
||||||
} centity_t;
|
} centity_t;
|
||||||
|
|
||||||
#define MAX_CLIENTWEAPONMODELS 20 // PGM -- upped from 16 to fit the chainfist vwep
|
#define MAX_CLIENTWEAPONMODELS 20
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
char name[MAX_QPATH];
|
char name[MAX_QPATH];
|
||||||
char cinfo[MAX_QPATH];
|
char cinfo[MAX_QPATH];
|
||||||
|
|
||||||
struct image_s *skin;
|
struct image_s *skin;
|
||||||
|
|
||||||
struct image_s *icon;
|
struct image_s *icon;
|
||||||
char iconname[MAX_QPATH];
|
char iconname[MAX_QPATH];
|
||||||
|
|
||||||
struct model_s *model;
|
struct model_s *model;
|
||||||
|
|
||||||
struct model_s *weaponmodel[MAX_CLIENTWEAPONMODELS];
|
struct model_s *weaponmodel[MAX_CLIENTWEAPONMODELS];
|
||||||
} clientinfo_t;
|
} clientinfo_t;
|
||||||
|
|
||||||
extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
|
extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
|
||||||
extern int num_cl_weaponmodels;
|
extern int num_cl_weaponmodels;
|
||||||
|
|
||||||
#define CMD_BACKUP 64 // allow a lot of command backups for very fast systems
|
#define CMD_BACKUP 4 /* allow a lot of command backups for very fast systems */
|
||||||
|
|
||||||
|
/* the client_state_t structure is wiped
|
||||||
|
completely at every server map change */
|
||||||
|
|
||||||
//
|
|
||||||
// the client_state_t structure is wiped completely at every
|
|
||||||
// server map change
|
|
||||||
//
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int timeoutcount;
|
int timeoutcount;
|
||||||
|
@ -102,75 +106,69 @@ typedef struct
|
||||||
int timedemo_frames;
|
int timedemo_frames;
|
||||||
int timedemo_start;
|
int timedemo_start;
|
||||||
|
|
||||||
qboolean refresh_prepped; // false if on new level or new ref dll
|
qboolean refresh_prepped; /* false if on new level or new ref dll */
|
||||||
qboolean sound_prepped; // ambient sounds can start
|
qboolean sound_prepped; /* ambient sounds can start */
|
||||||
qboolean force_refdef; // vid has changed, so we can't use a paused refdef
|
qboolean force_refdef; /* vid has changed, so we can't use a paused refdef */
|
||||||
|
|
||||||
int parse_entities; // index (not anded off) into cl_parse_entities[]
|
int parse_entities; /* index (not anded off) into cl_parse_entities[] */
|
||||||
|
|
||||||
usercmd_t cmd;
|
usercmd_t cmd;
|
||||||
usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
|
usercmd_t cmds[CMD_BACKUP]; /* each mesage will send several old cmds */
|
||||||
int cmd_time[CMD_BACKUP]; // time sent, for calculating pings
|
int cmd_time[CMD_BACKUP]; /* time sent, for calculating pings */
|
||||||
short predicted_origins[CMD_BACKUP][3]; // for debug comparing against server
|
short predicted_origins[CMD_BACKUP][3]; /* for debug comparing against server */
|
||||||
|
|
||||||
float predicted_step; // for stair up smoothing
|
float predicted_step; /* for stair up smoothing */
|
||||||
unsigned predicted_step_time;
|
unsigned predicted_step_time;
|
||||||
|
|
||||||
vec3_t predicted_origin; // generated by CL_PredictMovement
|
vec3_t predicted_origin; /* generated by CL_PredictMovement */
|
||||||
vec3_t predicted_angles;
|
vec3_t predicted_angles;
|
||||||
vec3_t prediction_error;
|
vec3_t prediction_error;
|
||||||
|
|
||||||
frame_t frame; // received from server
|
frame_t frame; /* received from server */
|
||||||
int surpressCount; // number of messages rate supressed
|
int surpressCount; /* number of messages rate supressed */
|
||||||
frame_t frames[UPDATE_BACKUP];
|
frame_t frames[UPDATE_BACKUP];
|
||||||
|
|
||||||
// the client maintains its own idea of view angles, which are
|
/* the client maintains its own idea of view angles, which are
|
||||||
// sent to the server each frame. It is cleared to 0 upon entering each level.
|
sent to the server each frame. It is cleared to 0 upon entering each level.
|
||||||
// the server sends a delta each frame which is added to the locally
|
the server sends a delta each frame which is added to the locally
|
||||||
// tracked view angles to account for standing on rotating objects,
|
tracked view angles to account for standing on rotating objects,
|
||||||
// and teleport direction changes
|
and teleport direction changes */
|
||||||
vec3_t viewangles;
|
vec3_t viewangles;
|
||||||
|
|
||||||
int time; // this is the time value that the client
|
int time; /* this is the time value that the client is rendering at. always <= cls.realtime */
|
||||||
// is rendering at. always <= cls.realtime
|
float lerpfrac; /* between oldframe and frame */
|
||||||
float lerpfrac; // between oldframe and frame
|
|
||||||
|
|
||||||
refdef_t refdef;
|
refdef_t refdef;
|
||||||
|
|
||||||
vec3_t v_forward, v_right, v_up; // set when refdef.angles is set
|
vec3_t v_forward, v_right, v_up; /* set when refdef.angles is set */
|
||||||
|
|
||||||
//
|
/* transient data from server */
|
||||||
// transient data from server
|
char layout[1024]; /* general 2D overlay */
|
||||||
//
|
|
||||||
char layout[1024]; // general 2D overlay
|
|
||||||
int inventory[MAX_ITEMS];
|
int inventory[MAX_ITEMS];
|
||||||
|
|
||||||
//
|
/* non-gameserver infornamtion */
|
||||||
// non-gameserver infornamtion
|
|
||||||
// FIXME: move this cinematic stuff into the cin_t structure
|
|
||||||
fileHandle_t cinematic_file;
|
fileHandle_t cinematic_file;
|
||||||
int cinematictime; // cls.realtime for first cinematic frame
|
int cinematictime; /* cls.realtime for first cinematic frame */
|
||||||
int cinematicframe;
|
int cinematicframe;
|
||||||
unsigned char cinematicpalette[768];
|
unsigned char cinematicpalette[768];
|
||||||
qboolean cinematicpalette_active;
|
qboolean cinematicpalette_active;
|
||||||
|
|
||||||
//
|
/* server state information */
|
||||||
// server state information
|
qboolean attractloop; /* running the attract loop, any key will menu */
|
||||||
//
|
int servercount; /* server identification for prespawns */
|
||||||
qboolean attractloop; // running the attract loop, any key will menu
|
|
||||||
int servercount; // server identification for prespawns
|
|
||||||
char gamedir[MAX_QPATH];
|
char gamedir[MAX_QPATH];
|
||||||
int playernum;
|
int playernum;
|
||||||
|
|
||||||
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
|
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
|
||||||
|
|
||||||
//
|
/* locally derived information from server state */
|
||||||
// locally derived information from server state
|
|
||||||
//
|
|
||||||
struct model_s *model_draw[MAX_MODELS];
|
struct model_s *model_draw[MAX_MODELS];
|
||||||
|
|
||||||
struct cmodel_s *model_clip[MAX_MODELS];
|
struct cmodel_s *model_clip[MAX_MODELS];
|
||||||
|
|
||||||
struct sfx_s *sound_precache[MAX_SOUNDS];
|
struct sfx_s *sound_precache[MAX_SOUNDS];
|
||||||
|
|
||||||
struct image_s *image_precache[MAX_IMAGES];
|
struct image_s *image_precache[MAX_IMAGES];
|
||||||
|
|
||||||
clientinfo_t clientinfo[MAX_CLIENTS];
|
clientinfo_t clientinfo[MAX_CLIENTS];
|
||||||
|
@ -179,30 +177,25 @@ typedef struct
|
||||||
|
|
||||||
extern client_state_t cl;
|
extern client_state_t cl;
|
||||||
|
|
||||||
/*
|
/* the client_static_t structure is persistant through
|
||||||
==================================================================
|
an arbitrary number of server connections */
|
||||||
|
typedef enum
|
||||||
the client_static_t structure is persistant through an arbitrary number
|
{
|
||||||
of server connections
|
|
||||||
|
|
||||||
==================================================================
|
|
||||||
*/
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ca_uninitialized,
|
ca_uninitialized,
|
||||||
ca_disconnected, // not talking to a server
|
ca_disconnected, /* not talking to a server */
|
||||||
ca_connecting, // sending request packets to the server
|
ca_connecting, /* sending request packets to the server */
|
||||||
ca_connected, // netchan_t established, waiting for svc_serverdata
|
ca_connected, /* netchan_t established, waiting for svc_serverdata */
|
||||||
ca_active // game views should be displayed
|
ca_active /* game views should be displayed */
|
||||||
} connstate_t;
|
} connstate_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum
|
||||||
|
{
|
||||||
dl_none,
|
dl_none,
|
||||||
dl_model,
|
dl_model,
|
||||||
dl_sound,
|
dl_sound,
|
||||||
dl_skin,
|
dl_skin,
|
||||||
dl_single
|
dl_single
|
||||||
} dltype_t; // download type
|
} dltype_t;
|
||||||
|
|
||||||
typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
|
typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
|
||||||
|
|
||||||
|
@ -212,50 +205,46 @@ typedef struct
|
||||||
keydest_t key_dest;
|
keydest_t key_dest;
|
||||||
|
|
||||||
int framecount;
|
int framecount;
|
||||||
int realtime; // always increasing, no clamping, etc
|
int realtime; /* always increasing, no clamping, etc */
|
||||||
float frametime; // seconds since last frame
|
float frametime; /* seconds since last frame */
|
||||||
|
|
||||||
// screen rendering information
|
/* screen rendering information */
|
||||||
float disable_screen; // showing loading plaque between levels
|
float disable_screen; /* showing loading plaque between levels */
|
||||||
// or changing rendering dlls
|
/* or changing rendering dlls */
|
||||||
// if time gets > 30 seconds ahead, break it
|
|
||||||
int disable_servercount; // when we receive a frame and cl.servercount
|
/* if time gets > 30 seconds ahead, break it */
|
||||||
// > cls.disable_servercount, clear disable_screen
|
int disable_servercount; /* when we receive a frame and cl.servercount */
|
||||||
|
/* > cls.disable_servercount, clear disable_screen */
|
||||||
|
|
||||||
// connection information
|
/* connection information */
|
||||||
char servername[MAX_OSPATH]; // name of server from original connect
|
char servername[MAX_OSPATH]; /* name of server from original connect */
|
||||||
float connect_time; // for connection retransmits
|
float connect_time; /* for connection retransmits */
|
||||||
|
|
||||||
int quakePort; // a 16 bit value that allows quake servers
|
int quakePort; /* a 16 bit value that allows quake servers */
|
||||||
// to work around address translating routers
|
/* to work around address translating routers */
|
||||||
netchan_t netchan;
|
netchan_t netchan;
|
||||||
int serverProtocol; // in case we are doing some kind of version hack
|
int serverProtocol; /* in case we are doing some kind of version hack */
|
||||||
|
|
||||||
int challenge; // from the server to use for connecting
|
int challenge; /* from the server to use for connecting */
|
||||||
|
|
||||||
FILE *download; // file transfer from server
|
FILE *download; /* file transfer from server */
|
||||||
char downloadtempname[MAX_OSPATH];
|
char downloadtempname[MAX_OSPATH];
|
||||||
char downloadname[MAX_OSPATH];
|
char downloadname[MAX_OSPATH];
|
||||||
int downloadnumber;
|
int downloadnumber;
|
||||||
dltype_t downloadtype;
|
dltype_t downloadtype;
|
||||||
int downloadpercent;
|
int downloadpercent;
|
||||||
|
|
||||||
// demo recording info must be here, so it isn't cleared on level change
|
/* demo recording info must be here, so it isn't cleared on level change */
|
||||||
qboolean demorecording;
|
qboolean demorecording;
|
||||||
qboolean demowaiting; // don't record until a non-delta message is received
|
qboolean demowaiting; /* don't record until a non-delta message is received */
|
||||||
FILE *demofile;
|
FILE *demofile;
|
||||||
} client_static_t;
|
} client_static_t;
|
||||||
|
|
||||||
extern client_static_t cls;
|
extern client_static_t cls;
|
||||||
|
|
||||||
//=============================================================================
|
/* cvars */
|
||||||
|
|
||||||
//
|
|
||||||
// cvars
|
|
||||||
//
|
|
||||||
extern cvar_t *cl_stereo_separation;
|
extern cvar_t *cl_stereo_separation;
|
||||||
extern cvar_t *cl_stereo;
|
extern cvar_t *cl_stereo;
|
||||||
|
|
||||||
extern cvar_t *cl_gun;
|
extern cvar_t *cl_gun;
|
||||||
extern cvar_t *cl_add_blend;
|
extern cvar_t *cl_add_blend;
|
||||||
extern cvar_t *cl_add_lights;
|
extern cvar_t *cl_add_lights;
|
||||||
|
@ -265,72 +254,59 @@ extern cvar_t *cl_predict;
|
||||||
extern cvar_t *cl_footsteps;
|
extern cvar_t *cl_footsteps;
|
||||||
extern cvar_t *cl_noskins;
|
extern cvar_t *cl_noskins;
|
||||||
extern cvar_t *cl_autoskins;
|
extern cvar_t *cl_autoskins;
|
||||||
|
|
||||||
extern cvar_t *cl_upspeed;
|
extern cvar_t *cl_upspeed;
|
||||||
extern cvar_t *cl_forwardspeed;
|
extern cvar_t *cl_forwardspeed;
|
||||||
extern cvar_t *cl_sidespeed;
|
extern cvar_t *cl_sidespeed;
|
||||||
|
|
||||||
extern cvar_t *cl_yawspeed;
|
extern cvar_t *cl_yawspeed;
|
||||||
extern cvar_t *cl_pitchspeed;
|
extern cvar_t *cl_pitchspeed;
|
||||||
|
|
||||||
extern cvar_t *cl_run;
|
extern cvar_t *cl_run;
|
||||||
|
|
||||||
extern cvar_t *cl_anglespeedkey;
|
extern cvar_t *cl_anglespeedkey;
|
||||||
|
|
||||||
extern cvar_t *cl_shownet;
|
extern cvar_t *cl_shownet;
|
||||||
extern cvar_t *cl_showmiss;
|
extern cvar_t *cl_showmiss;
|
||||||
extern cvar_t *cl_showclamp;
|
extern cvar_t *cl_showclamp;
|
||||||
|
|
||||||
extern cvar_t *lookspring;
|
extern cvar_t *lookspring;
|
||||||
extern cvar_t *lookstrafe;
|
extern cvar_t *lookstrafe;
|
||||||
extern cvar_t *sensitivity;
|
extern cvar_t *sensitivity;
|
||||||
|
|
||||||
extern cvar_t *m_pitch;
|
extern cvar_t *m_pitch;
|
||||||
extern cvar_t *m_yaw;
|
extern cvar_t *m_yaw;
|
||||||
extern cvar_t *m_forward;
|
extern cvar_t *m_forward;
|
||||||
extern cvar_t *m_side;
|
extern cvar_t *m_side;
|
||||||
|
|
||||||
extern cvar_t *freelook;
|
extern cvar_t *freelook;
|
||||||
|
extern cvar_t *cl_lightlevel;
|
||||||
extern cvar_t *cl_lightlevel; // FIXME HACK
|
|
||||||
|
|
||||||
extern cvar_t *cl_paused;
|
extern cvar_t *cl_paused;
|
||||||
extern cvar_t *cl_timedemo;
|
extern cvar_t *cl_timedemo;
|
||||||
|
|
||||||
extern cvar_t *cl_vwep;
|
extern cvar_t *cl_vwep;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int key; // so entities can reuse same entry
|
int key; /* so entities can reuse same entry */
|
||||||
vec3_t color;
|
vec3_t color;
|
||||||
vec3_t origin;
|
vec3_t origin;
|
||||||
float radius;
|
float radius;
|
||||||
float die; // stop lighting after this time
|
float die; /* stop lighting after this time */
|
||||||
float decay; // drop this each second
|
float decay; /* drop this each second */
|
||||||
float minlight; // don't add when contributing less
|
float minlight; /* don't add when contributing less */
|
||||||
} cdlight_t;
|
} cdlight_t;
|
||||||
|
|
||||||
extern centity_t cl_entities[MAX_EDICTS];
|
extern centity_t cl_entities[MAX_EDICTS];
|
||||||
extern cdlight_t cl_dlights[MAX_DLIGHTS];
|
extern cdlight_t cl_dlights[MAX_DLIGHTS];
|
||||||
|
|
||||||
// the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
|
/* the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
|
||||||
// entities, so that when a delta compressed message arives from the server
|
entities, so that when a delta compressed message arives from the server
|
||||||
// it can be un-deltad from the original
|
it can be un-deltad from the original */
|
||||||
#define MAX_PARSE_ENTITIES 1024
|
#define MAX_PARSE_ENTITIES 1024
|
||||||
extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
|
extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
extern netadr_t net_from;
|
extern netadr_t net_from;
|
||||||
extern sizebuf_t net_message;
|
extern sizebuf_t net_message;
|
||||||
|
|
||||||
void DrawString (int x, int y, char *s);
|
void DrawString (int x, int y, char *s);
|
||||||
void DrawAltString (int x, int y, char *s); // toggle high bit
|
void DrawAltString (int x, int y, char *s); /* toggle high bit */
|
||||||
qboolean CL_CheckOrDownloadFile (char *filename);
|
qboolean CL_CheckOrDownloadFile (char *filename);
|
||||||
|
|
||||||
void CL_AddNetgraph (void);
|
void CL_AddNetgraph (void);
|
||||||
|
|
||||||
//ROGUE
|
|
||||||
typedef struct cl_sustain
|
typedef struct cl_sustain
|
||||||
{
|
{
|
||||||
int id;
|
int id;
|
||||||
|
@ -353,16 +329,12 @@ void CL_TeleporterParticles (entity_state_t *ent);
|
||||||
void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
||||||
void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
|
void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
|
||||||
|
|
||||||
// RAFAEL
|
|
||||||
void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
|
void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
|
||||||
|
|
||||||
|
|
||||||
//=================================================
|
|
||||||
|
|
||||||
// ========
|
|
||||||
// PGM
|
|
||||||
typedef struct particle_s
|
typedef struct particle_s
|
||||||
{
|
{
|
||||||
|
|
||||||
struct particle_s *next;
|
struct particle_s *next;
|
||||||
|
|
||||||
float time;
|
float time;
|
||||||
|
@ -377,12 +349,9 @@ typedef struct particle_s
|
||||||
} cparticle_t;
|
} cparticle_t;
|
||||||
|
|
||||||
|
|
||||||
#define PARTICLE_GRAVITY 40
|
#define PARTICLE_GRAVITY 40
|
||||||
#define BLASTER_PARTICLE_COLOR 0xe0
|
#define BLASTER_PARTICLE_COLOR 0xe0
|
||||||
// PMM
|
#define INSTANT_PARTICLE -10000.0
|
||||||
#define INSTANT_PARTICLE -10000.0
|
|
||||||
// PGM
|
|
||||||
// ========
|
|
||||||
|
|
||||||
void CL_ClearEffects (void);
|
void CL_ClearEffects (void);
|
||||||
void CL_ClearTEnts (void);
|
void CL_ClearTEnts (void);
|
||||||
|
@ -392,11 +361,8 @@ void CL_RailTrail (vec3_t start, vec3_t end);
|
||||||
void CL_BubbleTrail (vec3_t start, vec3_t end);
|
void CL_BubbleTrail (vec3_t start, vec3_t end);
|
||||||
void CL_FlagTrail (vec3_t start, vec3_t end, int color);
|
void CL_FlagTrail (vec3_t start, vec3_t end, int color);
|
||||||
|
|
||||||
// RAFAEL
|
|
||||||
void CL_IonripperTrail (vec3_t start, vec3_t end);
|
void CL_IonripperTrail (vec3_t start, vec3_t end);
|
||||||
|
|
||||||
// ========
|
|
||||||
// PGM
|
|
||||||
void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
|
void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
|
||||||
void CL_BlasterTrail2 (vec3_t start, vec3_t end);
|
void CL_BlasterTrail2 (vec3_t start, vec3_t end);
|
||||||
void CL_DebugTrail (vec3_t start, vec3_t end);
|
void CL_DebugTrail (vec3_t start, vec3_t end);
|
||||||
|
@ -419,8 +385,6 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
|
||||||
void CL_Widowbeamout (cl_sustain_t *self);
|
void CL_Widowbeamout (cl_sustain_t *self);
|
||||||
void CL_Nukeblast (cl_sustain_t *self);
|
void CL_Nukeblast (cl_sustain_t *self);
|
||||||
void CL_WidowSplash (vec3_t org);
|
void CL_WidowSplash (vec3_t org);
|
||||||
// PGM
|
|
||||||
// ========
|
|
||||||
|
|
||||||
int CL_ParseEntityBits (unsigned *bits);
|
int CL_ParseEntityBits (unsigned *bits);
|
||||||
void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits);
|
void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits);
|
||||||
|
@ -443,7 +407,6 @@ void CL_AddDLights (void);
|
||||||
void CL_AddTEnts (void);
|
void CL_AddTEnts (void);
|
||||||
void CL_AddLightStyles (void);
|
void CL_AddLightStyles (void);
|
||||||
|
|
||||||
//=================================================
|
|
||||||
|
|
||||||
void CL_PrepRefresh (void);
|
void CL_PrepRefresh (void);
|
||||||
void CL_RegisterSounds (void);
|
void CL_RegisterSounds (void);
|
||||||
|
@ -455,10 +418,7 @@ void IN_Accumulate (void);
|
||||||
void CL_ParseLayout (void);
|
void CL_ParseLayout (void);
|
||||||
|
|
||||||
|
|
||||||
//
|
extern refexport_t re;
|
||||||
// cl_main
|
|
||||||
//
|
|
||||||
extern refexport_t re; // interface to refresh .dll
|
|
||||||
|
|
||||||
void CL_Init (void);
|
void CL_Init (void);
|
||||||
|
|
||||||
|
@ -470,14 +430,11 @@ void CL_PingServers_f (void);
|
||||||
void CL_Snd_Restart_f (void);
|
void CL_Snd_Restart_f (void);
|
||||||
void CL_RequestNextDownload (void);
|
void CL_RequestNextDownload (void);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_input
|
|
||||||
//
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int down[2]; // key nums holding it down
|
int down[2]; /* key nums holding it down */
|
||||||
unsigned downtime; // msec timestamp
|
unsigned downtime; /* msec timestamp */
|
||||||
unsigned msec; // msec down this frame
|
unsigned msec; /* msec down this frame */
|
||||||
int state;
|
int state;
|
||||||
} kbutton_t;
|
} kbutton_t;
|
||||||
|
|
||||||
|
@ -502,16 +459,10 @@ void IN_CenterView (void);
|
||||||
float CL_KeyState (kbutton_t *key);
|
float CL_KeyState (kbutton_t *key);
|
||||||
char *Key_KeynumToString (int keynum);
|
char *Key_KeynumToString (int keynum);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_demo.c
|
|
||||||
//
|
|
||||||
void CL_WriteDemoMessage (void);
|
void CL_WriteDemoMessage (void);
|
||||||
void CL_Stop_f (void);
|
void CL_Stop_f (void);
|
||||||
void CL_Record_f (void);
|
void CL_Record_f (void);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_parse.c
|
|
||||||
//
|
|
||||||
extern char *svc_strings[256];
|
extern char *svc_strings[256];
|
||||||
|
|
||||||
void CL_ParseServerMessage (void);
|
void CL_ParseServerMessage (void);
|
||||||
|
@ -520,10 +471,8 @@ void SHOWNET(char *s);
|
||||||
void CL_ParseClientinfo (int player);
|
void CL_ParseClientinfo (int player);
|
||||||
void CL_Download_f (void);
|
void CL_Download_f (void);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_view.c
|
|
||||||
//
|
|
||||||
extern int gun_frame;
|
extern int gun_frame;
|
||||||
|
|
||||||
extern struct model_s *gun_model;
|
extern struct model_s *gun_model;
|
||||||
|
|
||||||
void V_Init (void);
|
void V_Init (void);
|
||||||
|
@ -533,24 +482,15 @@ void V_AddParticle (vec3_t org, unsigned int color, float alpha);
|
||||||
void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
|
void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
|
||||||
void V_AddLightStyle (int style, float r, float g, float b);
|
void V_AddLightStyle (int style, float r, float g, float b);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_tent.c
|
|
||||||
//
|
|
||||||
void CL_RegisterTEntSounds (void);
|
void CL_RegisterTEntSounds (void);
|
||||||
void CL_RegisterTEntModels (void);
|
void CL_RegisterTEntModels (void);
|
||||||
void CL_SmokeAndFlash(vec3_t origin);
|
void CL_SmokeAndFlash(vec3_t origin);
|
||||||
|
|
||||||
|
|
||||||
//
|
|
||||||
// cl_pred.c
|
|
||||||
//
|
|
||||||
void CL_InitPrediction (void);
|
void CL_InitPrediction (void);
|
||||||
void CL_PredictMove (void);
|
void CL_PredictMove (void);
|
||||||
void CL_CheckPredictionError (void);
|
void CL_CheckPredictionError (void);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_fx.c
|
|
||||||
//
|
|
||||||
cdlight_t *CL_AllocDlight (int key);
|
cdlight_t *CL_AllocDlight (int key);
|
||||||
void CL_BigTeleportParticles (vec3_t org);
|
void CL_BigTeleportParticles (vec3_t org);
|
||||||
void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old);
|
void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old);
|
||||||
|
@ -559,12 +499,8 @@ void CL_FlyEffect (centity_t *ent, vec3_t origin);
|
||||||
void CL_BfgParticles (entity_t *ent);
|
void CL_BfgParticles (entity_t *ent);
|
||||||
void CL_AddParticles (void);
|
void CL_AddParticles (void);
|
||||||
void CL_EntityEvent (entity_state_t *ent);
|
void CL_EntityEvent (entity_state_t *ent);
|
||||||
// RAFAEL
|
|
||||||
void CL_TrapParticles (entity_t *ent);
|
void CL_TrapParticles (entity_t *ent);
|
||||||
|
|
||||||
//
|
|
||||||
// menus
|
|
||||||
//
|
|
||||||
void M_Init (void);
|
void M_Init (void);
|
||||||
void M_Keydown (int key);
|
void M_Keydown (int key);
|
||||||
void M_Draw (void);
|
void M_Draw (void);
|
||||||
|
@ -572,15 +508,8 @@ void M_Menu_Main_f (void);
|
||||||
void M_ForceMenuOff (void);
|
void M_ForceMenuOff (void);
|
||||||
void M_AddToServerList (netadr_t adr, char *info);
|
void M_AddToServerList (netadr_t adr, char *info);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_inv.c
|
|
||||||
//
|
|
||||||
void CL_ParseInventory (void);
|
void CL_ParseInventory (void);
|
||||||
void CL_KeyInventory (int key);
|
void CL_KeyInventory (int key);
|
||||||
void CL_DrawInventory (void);
|
void CL_DrawInventory (void);
|
||||||
|
|
||||||
//
|
|
||||||
// cl_pred.c
|
|
||||||
//
|
|
||||||
void CL_PredictMovement (void);
|
void CL_PredictMovement (void);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue