mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-19 16:00:56 +00:00
Erster Schritt im Aufräumen des Headers
This commit is contained in:
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33cae7f36a
commit
65230953f0
1 changed files with 122 additions and 193 deletions
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@ -1,25 +1,28 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// client.h -- primary header for client
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//define PARANOID // speed sapping error checking
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Main header for the client
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*
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* =======================================================================
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*/
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#ifdef __x86_64__
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#define INT long int
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@ -38,63 +41,64 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "vid.h"
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#include "screen.h"
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#include "../console/header/console.h"
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#include "../input/header/input.h"
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#include "../input/header/keyboard.h"
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#include "../console/header/console.h"
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#include "../sound/header/cdaudio.h"
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#include "../sound/header/sound.h"
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#include "../sound/header/vorbis.h"
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//=============================================================================
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typedef struct
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{
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qboolean valid; // cleared if delta parsing was invalid
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qboolean valid; /* cleared if delta parsing was invalid */
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int serverframe;
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int servertime; // server time the message is valid for (in msec)
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int servertime; /* server time the message is valid for (in msec) */
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int deltaframe;
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byte areabits[MAX_MAP_AREAS/8]; // portalarea visibility bits
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byte areabits[MAX_MAP_AREAS/8]; /* portalarea visibility bits */
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player_state_t playerstate;
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int num_entities;
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int parse_entities; // non-masked index into cl_parse_entities array
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int parse_entities; /* non-masked index into cl_parse_entities array */
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} frame_t;
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typedef struct
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{
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entity_state_t baseline; // delta from this if not from a previous frame
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entity_state_t baseline; /* delta from this if not from a previous frame */
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entity_state_t current;
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entity_state_t prev; // will always be valid, but might just be a copy of current
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entity_state_t prev; /* will always be valid, but might just be a copy of current */
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int serverframe; // if not current, this ent isn't in the frame
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int serverframe; /* if not current, this ent isn't in the frame */
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int trailcount; // for diminishing grenade trails
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vec3_t lerp_origin; // for trails (variable hz)
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int trailcount; /* for diminishing grenade trails */
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vec3_t lerp_origin; /* for trails (variable hz) */
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int fly_stoptime;
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} centity_t;
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#define MAX_CLIENTWEAPONMODELS 20 // PGM -- upped from 16 to fit the chainfist vwep
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#define MAX_CLIENTWEAPONMODELS 20
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typedef struct
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{
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char name[MAX_QPATH];
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char cinfo[MAX_QPATH];
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struct image_s *skin;
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struct image_s *icon;
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char iconname[MAX_QPATH];
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struct model_s *model;
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struct model_s *weaponmodel[MAX_CLIENTWEAPONMODELS];
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} clientinfo_t;
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extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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extern int num_cl_weaponmodels;
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#define CMD_BACKUP 64 // allow a lot of command backups for very fast systems
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#define CMD_BACKUP 4 /* allow a lot of command backups for very fast systems */
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/* the client_state_t structure is wiped
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completely at every server map change */
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//
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// the client_state_t structure is wiped completely at every
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// server map change
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//
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typedef struct
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{
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int timeoutcount;
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int timedemo_frames;
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int timedemo_start;
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qboolean refresh_prepped; // false if on new level or new ref dll
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qboolean sound_prepped; // ambient sounds can start
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qboolean force_refdef; // vid has changed, so we can't use a paused refdef
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qboolean refresh_prepped; /* false if on new level or new ref dll */
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qboolean sound_prepped; /* ambient sounds can start */
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qboolean force_refdef; /* vid has changed, so we can't use a paused refdef */
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int parse_entities; // index (not anded off) into cl_parse_entities[]
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int parse_entities; /* index (not anded off) into cl_parse_entities[] */
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usercmd_t cmd;
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usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
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int cmd_time[CMD_BACKUP]; // time sent, for calculating pings
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short predicted_origins[CMD_BACKUP][3]; // for debug comparing against server
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usercmd_t cmds[CMD_BACKUP]; /* each mesage will send several old cmds */
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int cmd_time[CMD_BACKUP]; /* time sent, for calculating pings */
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short predicted_origins[CMD_BACKUP][3]; /* for debug comparing against server */
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float predicted_step; // for stair up smoothing
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float predicted_step; /* for stair up smoothing */
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unsigned predicted_step_time;
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vec3_t predicted_origin; // generated by CL_PredictMovement
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vec3_t predicted_origin; /* generated by CL_PredictMovement */
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vec3_t predicted_angles;
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vec3_t prediction_error;
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frame_t frame; // received from server
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int surpressCount; // number of messages rate supressed
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frame_t frame; /* received from server */
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int surpressCount; /* number of messages rate supressed */
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frame_t frames[UPDATE_BACKUP];
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// the client maintains its own idea of view angles, which are
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// sent to the server each frame. It is cleared to 0 upon entering each level.
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// the server sends a delta each frame which is added to the locally
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// tracked view angles to account for standing on rotating objects,
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// and teleport direction changes
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/* the client maintains its own idea of view angles, which are
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sent to the server each frame. It is cleared to 0 upon entering each level.
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the server sends a delta each frame which is added to the locally
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tracked view angles to account for standing on rotating objects,
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and teleport direction changes */
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vec3_t viewangles;
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int time; // this is the time value that the client
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// is rendering at. always <= cls.realtime
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float lerpfrac; // between oldframe and frame
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int time; /* this is the time value that the client is rendering at. always <= cls.realtime */
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float lerpfrac; /* between oldframe and frame */
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refdef_t refdef;
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vec3_t v_forward, v_right, v_up; // set when refdef.angles is set
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vec3_t v_forward, v_right, v_up; /* set when refdef.angles is set */
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//
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// transient data from server
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//
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char layout[1024]; // general 2D overlay
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/* transient data from server */
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char layout[1024]; /* general 2D overlay */
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int inventory[MAX_ITEMS];
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//
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// non-gameserver infornamtion
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// FIXME: move this cinematic stuff into the cin_t structure
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/* non-gameserver infornamtion */
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fileHandle_t cinematic_file;
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int cinematictime; // cls.realtime for first cinematic frame
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int cinematictime; /* cls.realtime for first cinematic frame */
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int cinematicframe;
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unsigned char cinematicpalette[768];
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qboolean cinematicpalette_active;
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//
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// server state information
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//
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qboolean attractloop; // running the attract loop, any key will menu
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int servercount; // server identification for prespawns
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/* server state information */
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qboolean attractloop; /* running the attract loop, any key will menu */
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int servercount; /* server identification for prespawns */
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char gamedir[MAX_QPATH];
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int playernum;
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char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
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//
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// locally derived information from server state
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//
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/* locally derived information from server state */
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struct model_s *model_draw[MAX_MODELS];
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struct cmodel_s *model_clip[MAX_MODELS];
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struct sfx_s *sound_precache[MAX_SOUNDS];
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struct image_s *image_precache[MAX_IMAGES];
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clientinfo_t clientinfo[MAX_CLIENTS];
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extern client_state_t cl;
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/*
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==================================================================
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the client_static_t structure is persistant through an arbitrary number
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of server connections
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==================================================================
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*/
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typedef enum {
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/* the client_static_t structure is persistant through
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an arbitrary number of server connections */
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typedef enum
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{
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ca_uninitialized,
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ca_disconnected, // not talking to a server
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ca_connecting, // sending request packets to the server
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ca_connected, // netchan_t established, waiting for svc_serverdata
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ca_active // game views should be displayed
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ca_disconnected, /* not talking to a server */
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ca_connecting, /* sending request packets to the server */
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ca_connected, /* netchan_t established, waiting for svc_serverdata */
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ca_active /* game views should be displayed */
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} connstate_t;
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typedef enum {
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typedef enum
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{
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dl_none,
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dl_model,
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dl_sound,
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dl_skin,
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dl_single
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} dltype_t; // download type
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} dltype_t;
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typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
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keydest_t key_dest;
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int framecount;
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int realtime; // always increasing, no clamping, etc
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float frametime; // seconds since last frame
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int realtime; /* always increasing, no clamping, etc */
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float frametime; /* seconds since last frame */
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// screen rendering information
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float disable_screen; // showing loading plaque between levels
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// or changing rendering dlls
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// if time gets > 30 seconds ahead, break it
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int disable_servercount; // when we receive a frame and cl.servercount
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// > cls.disable_servercount, clear disable_screen
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/* screen rendering information */
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float disable_screen; /* showing loading plaque between levels */
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/* or changing rendering dlls */
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/* if time gets > 30 seconds ahead, break it */
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int disable_servercount; /* when we receive a frame and cl.servercount */
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/* > cls.disable_servercount, clear disable_screen */
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// connection information
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char servername[MAX_OSPATH]; // name of server from original connect
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float connect_time; // for connection retransmits
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/* connection information */
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char servername[MAX_OSPATH]; /* name of server from original connect */
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float connect_time; /* for connection retransmits */
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int quakePort; // a 16 bit value that allows quake servers
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// to work around address translating routers
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int quakePort; /* a 16 bit value that allows quake servers */
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/* to work around address translating routers */
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netchan_t netchan;
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int serverProtocol; // in case we are doing some kind of version hack
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int serverProtocol; /* in case we are doing some kind of version hack */
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int challenge; // from the server to use for connecting
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int challenge; /* from the server to use for connecting */
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FILE *download; // file transfer from server
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FILE *download; /* file transfer from server */
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char downloadtempname[MAX_OSPATH];
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char downloadname[MAX_OSPATH];
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int downloadnumber;
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dltype_t downloadtype;
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int downloadpercent;
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// demo recording info must be here, so it isn't cleared on level change
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/* demo recording info must be here, so it isn't cleared on level change */
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qboolean demorecording;
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qboolean demowaiting; // don't record until a non-delta message is received
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qboolean demowaiting; /* don't record until a non-delta message is received */
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FILE *demofile;
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} client_static_t;
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extern client_static_t cls;
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//=============================================================================
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//
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// cvars
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//
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/* cvars */
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extern cvar_t *cl_stereo_separation;
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extern cvar_t *cl_stereo;
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extern cvar_t *cl_gun;
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extern cvar_t *cl_add_blend;
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extern cvar_t *cl_add_lights;
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@ -265,72 +254,59 @@ extern cvar_t *cl_predict;
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extern cvar_t *cl_footsteps;
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extern cvar_t *cl_noskins;
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extern cvar_t *cl_autoskins;
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extern cvar_t *cl_upspeed;
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extern cvar_t *cl_forwardspeed;
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extern cvar_t *cl_sidespeed;
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extern cvar_t *cl_yawspeed;
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extern cvar_t *cl_pitchspeed;
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extern cvar_t *cl_run;
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extern cvar_t *cl_anglespeedkey;
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extern cvar_t *cl_shownet;
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extern cvar_t *cl_showmiss;
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extern cvar_t *cl_showclamp;
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extern cvar_t *lookspring;
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extern cvar_t *lookstrafe;
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extern cvar_t *sensitivity;
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extern cvar_t *m_pitch;
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extern cvar_t *m_yaw;
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extern cvar_t *m_forward;
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extern cvar_t *m_side;
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extern cvar_t *freelook;
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extern cvar_t *cl_lightlevel; // FIXME HACK
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extern cvar_t *cl_lightlevel;
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extern cvar_t *cl_paused;
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extern cvar_t *cl_timedemo;
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extern cvar_t *cl_vwep;
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typedef struct
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{
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int key; // so entities can reuse same entry
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int key; /* so entities can reuse same entry */
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vec3_t color;
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vec3_t origin;
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float radius;
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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float die; /* stop lighting after this time */
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float decay; /* drop this each second */
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float minlight; /* don't add when contributing less */
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} cdlight_t;
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extern centity_t cl_entities[MAX_EDICTS];
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extern cdlight_t cl_dlights[MAX_DLIGHTS];
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// the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
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// entities, so that when a delta compressed message arives from the server
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// it can be un-deltad from the original
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/* the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
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entities, so that when a delta compressed message arives from the server
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it can be un-deltad from the original */
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#define MAX_PARSE_ENTITIES 1024
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extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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//=============================================================================
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extern netadr_t net_from;
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extern sizebuf_t net_message;
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void DrawString (int x, int y, char *s);
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void DrawAltString (int x, int y, char *s); // toggle high bit
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void DrawAltString (int x, int y, char *s); /* toggle high bit */
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qboolean CL_CheckOrDownloadFile (char *filename);
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void CL_AddNetgraph (void);
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//ROGUE
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typedef struct cl_sustain
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{
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int id;
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@ -353,16 +329,12 @@ void CL_TeleporterParticles (entity_state_t *ent);
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void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
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// RAFAEL
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void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
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//=================================================
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// ========
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// PGM
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typedef struct particle_s
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{
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struct particle_s *next;
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float time;
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|
@ -377,12 +349,9 @@ typedef struct particle_s
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} cparticle_t;
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#define PARTICLE_GRAVITY 40
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#define BLASTER_PARTICLE_COLOR 0xe0
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// PMM
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#define INSTANT_PARTICLE -10000.0
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// PGM
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// ========
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#define PARTICLE_GRAVITY 40
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#define BLASTER_PARTICLE_COLOR 0xe0
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#define INSTANT_PARTICLE -10000.0
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void CL_ClearEffects (void);
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void CL_ClearTEnts (void);
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|
@ -392,11 +361,8 @@ void CL_RailTrail (vec3_t start, vec3_t end);
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void CL_BubbleTrail (vec3_t start, vec3_t end);
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void CL_FlagTrail (vec3_t start, vec3_t end, int color);
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// RAFAEL
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||||
void CL_IonripperTrail (vec3_t start, vec3_t end);
|
||||
|
||||
// ========
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// PGM
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||||
void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
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void CL_BlasterTrail2 (vec3_t start, vec3_t end);
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void CL_DebugTrail (vec3_t start, vec3_t end);
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||||
|
@ -419,8 +385,6 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
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void CL_Widowbeamout (cl_sustain_t *self);
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void CL_Nukeblast (cl_sustain_t *self);
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||||
void CL_WidowSplash (vec3_t org);
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// PGM
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||||
// ========
|
||||
|
||||
int CL_ParseEntityBits (unsigned *bits);
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||||
void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits);
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||||
|
@ -443,7 +407,6 @@ void CL_AddDLights (void);
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void CL_AddTEnts (void);
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||||
void CL_AddLightStyles (void);
|
||||
|
||||
//=================================================
|
||||
|
||||
void CL_PrepRefresh (void);
|
||||
void CL_RegisterSounds (void);
|
||||
|
@ -455,10 +418,7 @@ void IN_Accumulate (void);
|
|||
void CL_ParseLayout (void);
|
||||
|
||||
|
||||
//
|
||||
// cl_main
|
||||
//
|
||||
extern refexport_t re; // interface to refresh .dll
|
||||
extern refexport_t re;
|
||||
|
||||
void CL_Init (void);
|
||||
|
||||
|
@ -470,14 +430,11 @@ void CL_PingServers_f (void);
|
|||
void CL_Snd_Restart_f (void);
|
||||
void CL_RequestNextDownload (void);
|
||||
|
||||
//
|
||||
// cl_input
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
int down[2]; // key nums holding it down
|
||||
unsigned downtime; // msec timestamp
|
||||
unsigned msec; // msec down this frame
|
||||
int down[2]; /* key nums holding it down */
|
||||
unsigned downtime; /* msec timestamp */
|
||||
unsigned msec; /* msec down this frame */
|
||||
int state;
|
||||
} kbutton_t;
|
||||
|
||||
|
@ -502,16 +459,10 @@ void IN_CenterView (void);
|
|||
float CL_KeyState (kbutton_t *key);
|
||||
char *Key_KeynumToString (int keynum);
|
||||
|
||||
//
|
||||
// cl_demo.c
|
||||
//
|
||||
void CL_WriteDemoMessage (void);
|
||||
void CL_Stop_f (void);
|
||||
void CL_Record_f (void);
|
||||
|
||||
//
|
||||
// cl_parse.c
|
||||
//
|
||||
extern char *svc_strings[256];
|
||||
|
||||
void CL_ParseServerMessage (void);
|
||||
|
@ -520,10 +471,8 @@ void SHOWNET(char *s);
|
|||
void CL_ParseClientinfo (int player);
|
||||
void CL_Download_f (void);
|
||||
|
||||
//
|
||||
// cl_view.c
|
||||
//
|
||||
extern int gun_frame;
|
||||
|
||||
extern struct model_s *gun_model;
|
||||
|
||||
void V_Init (void);
|
||||
|
@ -533,24 +482,15 @@ void V_AddParticle (vec3_t org, unsigned int color, float alpha);
|
|||
void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
|
||||
void V_AddLightStyle (int style, float r, float g, float b);
|
||||
|
||||
//
|
||||
// cl_tent.c
|
||||
//
|
||||
void CL_RegisterTEntSounds (void);
|
||||
void CL_RegisterTEntModels (void);
|
||||
void CL_SmokeAndFlash(vec3_t origin);
|
||||
|
||||
|
||||
//
|
||||
// cl_pred.c
|
||||
//
|
||||
void CL_InitPrediction (void);
|
||||
void CL_PredictMove (void);
|
||||
void CL_CheckPredictionError (void);
|
||||
|
||||
//
|
||||
// cl_fx.c
|
||||
//
|
||||
cdlight_t *CL_AllocDlight (int key);
|
||||
void CL_BigTeleportParticles (vec3_t org);
|
||||
void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old);
|
||||
|
@ -559,12 +499,8 @@ void CL_FlyEffect (centity_t *ent, vec3_t origin);
|
|||
void CL_BfgParticles (entity_t *ent);
|
||||
void CL_AddParticles (void);
|
||||
void CL_EntityEvent (entity_state_t *ent);
|
||||
// RAFAEL
|
||||
void CL_TrapParticles (entity_t *ent);
|
||||
|
||||
//
|
||||
// menus
|
||||
//
|
||||
void M_Init (void);
|
||||
void M_Keydown (int key);
|
||||
void M_Draw (void);
|
||||
|
@ -572,15 +508,8 @@ void M_Menu_Main_f (void);
|
|||
void M_ForceMenuOff (void);
|
||||
void M_AddToServerList (netadr_t adr, char *info);
|
||||
|
||||
//
|
||||
// cl_inv.c
|
||||
//
|
||||
void CL_ParseInventory (void);
|
||||
void CL_KeyInventory (int key);
|
||||
void CL_DrawInventory (void);
|
||||
|
||||
//
|
||||
// cl_pred.c
|
||||
//
|
||||
void CL_PredictMovement (void);
|
||||
|
||||
|
|
Loading…
Reference in a new issue