menu code unused var warning fix.

This commit is contained in:
David CARLIER 2022-01-15 15:57:11 +00:00
parent 6bec90bbdd
commit 62fba5a29d
1 changed files with 4 additions and 7 deletions

View File

@ -575,9 +575,8 @@ M_Main_Draw(void)
int ystart;
int xoffset;
int widest = -1;
int totalheight = 0;
char litname[80];
float scale = SCR_GetMenuScale();
float scale = SCR_GetMenuScale();
char *names[] =
{
"m_main_game",
@ -596,8 +595,6 @@ M_Main_Draw(void)
{
widest = w;
}
totalheight += (h + 12);
}
ystart = (viddef.height / (2 * scale) - 110);
@ -627,8 +624,8 @@ M_Main_Draw(void)
const char *
M_Main_Key(int key)
{
const char *sound = menu_move_sound;
int menu_key = Key_GetMenuKey(key);
const char *sound = menu_move_sound;
int menu_key = Key_GetMenuKey(key);
switch (menu_key)
{
@ -732,7 +729,7 @@ StartNetworkServerFunc(void *unused)
static void
Multiplayer_MenuInit(void)
{
float scale = SCR_GetMenuScale();
float scale = SCR_GetMenuScale();
s_multiplayer_menu.x = (int)(viddef.width * 0.50f) - 64 * scale;
s_multiplayer_menu.nitems = 0;