diff --git a/doc/040_cvarlist.md b/doc/040_cvarlist.md index b2fc07bd..2767d334 100644 --- a/doc/040_cvarlist.md +++ b/doc/040_cvarlist.md @@ -141,12 +141,10 @@ Set `0` by default. `3` for even more informations. * **cl_model_preview_start**: start frame value in multiplayer model preview. - As example 84 for `male` model for show salute animation. - Defaults to `-1` (don't show animation). + `-1` - don't show animation. Defaults to `84` for show salute animation. * **cl_model_preview_end**: end frame value in multiplayer model preview. - As example 94 for `male` model for show salute animation. - Defaults to `-1` (don't show animation). + `-1` - don't show animation. Defaults to `94` for show salute animation. * **in_grab**: Defines how the mouse is grabbed by Yamagi Quake IIs window. If set to `0` the mouse is never grabbed and if set to `1` diff --git a/src/client/menu/menu.c b/src/client/menu/menu.c index ff822e0e..f141586d 100644 --- a/src/client/menu/menu.c +++ b/src/client/menu/menu.c @@ -5725,8 +5725,8 @@ PlayerConfig_AnimateModel(entity_t *entity, int curTime) cvar_t *cl_start_frame, *cl_end_frame; int startFrame, endFrame; - cl_start_frame = Cvar_Get("cl_model_preview_start", "-1", CVAR_ARCHIVE); - cl_end_frame = Cvar_Get("cl_model_preview_end", "-1", CVAR_ARCHIVE); + cl_start_frame = Cvar_Get("cl_model_preview_start", "84", CVAR_ARCHIVE); + cl_end_frame = Cvar_Get("cl_model_preview_end", "94", CVAR_ARCHIVE); startFrame = cl_start_frame->value; endFrame = cl_end_frame->value;