mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-30 00:10:53 +00:00
Mention different Windows localizations
This commit is contained in:
parent
661599ed99
commit
61e8fbdea1
1 changed files with 7 additions and 5 deletions
10
TODO
10
TODO
|
@ -1,7 +1,8 @@
|
||||||
Long term TODO list for Quake II on Windows
|
Long term TODO list for Quake II on Windows
|
||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
|
|
||||||
1. Test various windows version. At least:
|
1. Test various windows version in different
|
||||||
|
localizations. At least:
|
||||||
- Windows XP [done]
|
- Windows XP [done]
|
||||||
- Windows XP 64
|
- Windows XP 64
|
||||||
- Windows 2003
|
- Windows 2003
|
||||||
|
@ -16,13 +17,14 @@ Long term TODO list for Quake II on Windows
|
||||||
is no easy way to work around this, we can neither call
|
is no easy way to work around this, we can neither call
|
||||||
the sound system more often nor generate more sound per
|
the sound system more often nor generate more sound per
|
||||||
call. The short term solution is to force the DirectX 5
|
call. The short term solution is to force the DirectX 5
|
||||||
bases "dsound" driver. But "dsound" is unavailable for
|
based "dsound" driver. But "dsound" is unavailable for
|
||||||
64 bit applications on 64 bit Windows and on Windows 8.
|
64 bit applications on 64 bit Windows and on Windows 8.
|
||||||
SDL 2.0 has the new DirectX 8 based "directsound" driver
|
SDL 2.0 has the new DirectX 8 based "directsound" driver
|
||||||
but that would require a port of Yamagi Quake II to the
|
but that would require a port of Yamagi Quake II to the
|
||||||
still unstable SDL 2.0. Another soultion would be a
|
still unstable SDL 2.0. Another soultion would be a
|
||||||
custom SDL.dll with the new driver backported to SDL
|
custom SDL.dll with the new driver backported to SDL
|
||||||
1.2.15.
|
1.2.15. Be aware, that this problem only affects the
|
||||||
|
SDL sound-backend and not the default OpenAL backend!
|
||||||
|
|
||||||
3. The keyboard layout issue:
|
3. The keyboard layout issue:
|
||||||
SDL 1.2 has a bug which results in untranslated keycodes
|
SDL 1.2 has a bug which results in untranslated keycodes
|
||||||
|
@ -69,7 +71,7 @@ Long term TODO list for Quake II on Windows
|
||||||
it may be worth to take a deeper look into this.
|
it may be worth to take a deeper look into this.
|
||||||
|
|
||||||
6. The CR-LF issue:
|
6. The CR-LF issue:
|
||||||
At the moment all files habe LF line endings, which are
|
At the moment all files have LF line endings, which are
|
||||||
incompatible with most Windows software. This isn't a
|
incompatible with most Windows software. This isn't a
|
||||||
problem for the code itself (at least with MinGW), but
|
problem for the code itself (at least with MinGW), but
|
||||||
for the documentation. A possible solution is to use git
|
for the documentation. A possible solution is to use git
|
||||||
|
|
Loading…
Reference in a new issue