Set VSYNC

This commit is contained in:
Denis Pauk 2017-12-11 23:48:12 +02:00
parent 4f9833153f
commit 60b444834e

View file

@ -1621,7 +1621,7 @@ static qboolean CreateSDLWindow(int flags, int w, int h)
// TODO: support fullscreen on different displays with SDL_WINDOWPOS_UNDEFINED_DISPLAY(displaynum)
window = SDL_CreateWindow("Yamagi Quake II", windowPos, windowPos, w, h, flags);
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
texture = SDL_CreateTexture(renderer,