mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
game: add monster_guncmdr from ReRelease
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parent
59e3207bed
commit
600d6d34c1
7 changed files with 175 additions and 57 deletions
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@ -1235,49 +1235,23 @@ Mod_LoadSP2 (const char *mod_name, const void *buffer, int modfilelen,
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return extradata;
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}
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/*
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=================
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Mod_LoadFile
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=================
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*/
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int
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Mod_LoadFile(char *name, void **buffer)
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static int
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Mod_LoadFileWithoutExt(const char *namewe, void **buffer, const char* ext)
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{
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const char* ext;
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char newname[256];
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size_t tlen;
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*buffer = NULL;
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if (!name)
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{
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return -1;
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}
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ext = COM_FileExtension(name);
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if(!ext[0])
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{
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/* file has no extension */
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return -1;
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}
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tlen = strlen(namewe);
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if (!strcmp(ext, "fm") ||
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!strcmp(ext, "dkm") ||
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!strcmp(ext, "md2") ||
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!strcmp(ext, "mdl"))
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{
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char namewe[256], newname[256];
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int filesize, len;
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len = strlen(name);
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if (len < 5)
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{
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return -1;
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}
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/* Remove the extension */
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size_t tlen = len - (strlen(ext) + 1);
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memset(namewe, 0, 256);
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memcpy(namewe, name, tlen);
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/* Check Heretic2 model */
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Q_strlcpy(newname, namewe, sizeof(newname));
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Q_strlcat(newname, ".fm", sizeof(newname));
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@ -1311,7 +1285,79 @@ Mod_LoadFile(char *name, void **buffer)
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return filesize;
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}
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}
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return ri.FS_LoadFile (name, buffer);
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Q_strlcpy(newname, namewe, sizeof(newname));
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Q_strlcat(newname, ".", sizeof(newname));
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Q_strlcat(newname, ext, sizeof(newname));
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return ri.FS_LoadFile(newname, buffer);
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}
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/*
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=================
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Mod_LoadFile
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=================
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*/
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int
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Mod_LoadFile(const char *name, void **buffer)
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{
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char namewe[256];
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const char* ext;
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int filesize, len;
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size_t tlen;
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if (!name)
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{
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return -1;
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}
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ext = COM_FileExtension(name);
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if(!ext[0])
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{
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/* file has no extension */
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return -1;
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}
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len = strlen(name);
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if (len < 5)
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{
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return -1;
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}
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/* Remove the extension */
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tlen = len - (strlen(ext) + 1);
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memset(namewe, 0, 256);
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memcpy(namewe, name, tlen);
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filesize = Mod_LoadFileWithoutExt(namewe, buffer, ext);
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if (filesize > 0)
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{
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return filesize;
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}
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/* Replacement of ReRelease models */
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if (!strcmp(namewe, "models/monsters/soldierh/tris"))
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{
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filesize = Mod_LoadFileWithoutExt("models/monsters/soldier/tris",
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buffer, ext);
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}
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else if (!strcmp(namewe, "models/monsters/gladb/tris"))
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{
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filesize = Mod_LoadFileWithoutExt("models/monsters/gladiatr/tris",
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buffer, ext);
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}
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else if (!strcmp(namewe, "models/monsters/boss5/tris"))
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{
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filesize = Mod_LoadFileWithoutExt("models/monsters/boss1/tris",
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buffer, ext);
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}
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else if (!strcmp(namewe, "models/monsters/bitch2/tris"))
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{
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filesize = Mod_LoadFileWithoutExt("models/monsters/bitch/tris",
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buffer, ext);
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}
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return filesize;
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}
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/*
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@ -358,7 +358,7 @@ extern const void *Mod_LoadBSPXFindLump(const bspx_header_t *bspx_header,
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const char *lumpname, int *plumpsize, const byte *mod_base);
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extern const bspx_header_t *Mod_LoadBSPX(int filesize, const byte *mod_base);
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extern int Mod_LoadBSPXDecoupledLM(const dlminfo_t* lminfos, int surfnum, msurface_t *out);
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extern int Mod_LoadFile(char *name, void **buffer);
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extern int Mod_LoadFile(const char *name, void **buffer);
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/* Surface logic */
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#define DLIGHT_CUTOFF 64
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@ -131,6 +131,7 @@ void SP_misc_easterchick2(edict_t *self);
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void SP_monster_berserk(edict_t *self);
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void SP_monster_gladiator(edict_t *self);
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void SP_monster_gunner(edict_t *self);
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void SP_monster_guncmdr(edict_t *self);
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void SP_monster_infantry(edict_t *self);
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void SP_monster_soldier_light(edict_t *self);
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void SP_monster_soldier(edict_t *self);
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@ -316,6 +317,7 @@ static spawn_t spawns[] = {
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{"monster_berserk", SP_monster_berserk},
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{"monster_gladiator", SP_monster_gladiator},
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{"monster_gunner", SP_monster_gunner},
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{"monster_guncmdr", SP_monster_guncmdr},
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{"monster_infantry", SP_monster_infantry},
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{"monster_soldier_light", SP_monster_soldier_light},
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{"monster_soldier", SP_monster_soldier},
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@ -1206,7 +1206,7 @@ SP_monster_chick(edict_t *self)
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
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self->s.modelindex = gi.modelindex("models/monsters/bitch2/tris.md2");
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VectorSet(self->mins, -16, -16, 0);
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VectorSet(self->maxs, 16, 16, 56);
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@ -1410,3 +1410,71 @@ SP_monster_gunner(edict_t *self)
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self->monsterinfo.blindfire = true;
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walkmonster_start(self);
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}
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/*
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* QUAKED monster_guncmdr (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight NoJumping
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*/
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void
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SP_monster_guncmdr(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (deathmatch->value)
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{
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G_FreeEdict(self);
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return;
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}
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// Force recaching at next footstep to ensure
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// that the sound indices are correct.
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sound_step = 0;
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sound_step2 = 0;
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sound_death = gi.soundindex("guncmdr/gcdrdeath1.wav");
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sound_pain = gi.soundindex("guncmdr/gcdrpain2.wav");
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sound_pain2 = gi.soundindex("guncmdr/gcdrpain1.wav");
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sound_idle = gi.soundindex("guncmdr/gcdridle1.wav");
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sound_open = gi.soundindex("guncmdr/gcdratck1.wav");
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sound_search = gi.soundindex("guncmdr/gcdrsrch1.wav");
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sound_sight = gi.soundindex("guncmdr/sight1.wav");
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gi.soundindex("guncmdr/gcdratck2.wav");
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gi.soundindex("guncmdr/gcdratck3.wav");
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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self->s.modelindex = gi.modelindex("models/monsters/gunner/tris.md2");
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VectorSet(self->mins, -16, -16, -24);
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VectorSet(self->maxs, 16, 16, 32);
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self->health = 175;
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self->gib_health = -70;
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self->mass = 200;
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self->pain = gunner_pain;
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self->die = gunner_die;
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self->monsterinfo.stand = gunner_stand;
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self->monsterinfo.walk = gunner_walk;
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self->monsterinfo.run = gunner_run;
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self->monsterinfo.dodge = gunner_dodge;
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self->monsterinfo.duck = gunner_duck;
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self->monsterinfo.unduck = monster_duck_up;
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self->monsterinfo.sidestep = gunner_sidestep;
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self->monsterinfo.attack = gunner_attack;
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self->monsterinfo.melee = NULL;
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self->monsterinfo.sight = gunner_sight;
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self->monsterinfo.search = gunner_search;
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self->monsterinfo.blocked = gunner_blocked;
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gi.linkentity(self);
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self->monsterinfo.currentmove = &gunner_move_stand;
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self->monsterinfo.scale = MODEL_SCALE;
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self->monsterinfo.blindfire = true;
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walkmonster_start(self);
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}
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@ -639,6 +639,7 @@ extern void hover_reattack ( edict_t * self ) ;
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extern void hover_search ( edict_t * self ) ;
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extern void hover_sight ( edict_t * self , edict_t * other ) ;
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extern void SP_monster_gunner ( edict_t * self ) ;
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extern void SP_monster_guncmdr ( edict_t * self ) ;
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extern void gunner_footstep( edict_t *self ) ;
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extern void gunner_sidestep ( edict_t * self ) ;
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extern void gunner_duck ( edict_t * self , float eta ) ;
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@ -641,6 +641,7 @@
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{"hover_search", (byte *)hover_search},
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{"hover_sight", (byte *)hover_sight},
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{"SP_monster_gunner", (byte *)SP_monster_gunner},
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{"SP_monster_guncmdr", (byte *)SP_monster_guncmdr},
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{"gunner_footstep", (byte *)gunner_footstep},
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{"gunner_sidestep", (byte *)gunner_sidestep},
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{"gunner_duck", (byte *)gunner_duck},
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