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Ein letzter Cleanup
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4 changed files with 0 additions and 50 deletions
6
TODO
6
TODO
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@ -1,9 +1,3 @@
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Kleine TODO-Liste:
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- Version und Identifikationsstring des
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Renderers anpassen
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- QMAX nochmal sauber entfernen
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- WIN32 und sun aus dem Game entfernen
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- CTF, Rogue, Xatrix einfügen
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- Nightmare im Menü freischalten
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- Spwanflags auch für Coop per Menü anpassbar machen
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@ -558,24 +558,6 @@ typedef struct
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#define EF_TRACKERTRAIL 0x80000000
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//ROGUE
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#ifdef QMAX
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#define PART_GRAVITY 1
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#define PART_SPARK 2
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#define PART_ANGLED 4
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#define PART_DIRECTION 8
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#define PART_TRANS 16
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#define PART_SHADED 32
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#define PART_LIGHTNING 64
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#define PART_BEAM 128
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#define PART_LENSFLARE 256
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#define PART_DEPTHHACK_SHORT 512
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#define PART_DEPTHHACK_MID 1024
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#define PART_DEPTHHACK_LONG 2048
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//combo flags
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#define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
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#endif
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// entity_state_t->renderfx flags
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#define RF_MINLIGHT 1 // allways have some light (viewmodel)
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#define RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
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@ -558,24 +558,6 @@ typedef struct
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#define EF_TRACKERTRAIL 0x80000000
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//ROGUE
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#ifdef QMAX
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#define PART_GRAVITY 1
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#define PART_SPARK 2
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#define PART_ANGLED 4
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#define PART_DIRECTION 8
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#define PART_TRANS 16
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#define PART_SHADED 32
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#define PART_LIGHTNING 64
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#define PART_BEAM 128
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#define PART_LENSFLARE 256
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#define PART_DEPTHHACK_SHORT 512
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#define PART_DEPTHHACK_MID 1024
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#define PART_DEPTHHACK_LONG 2048
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//combo flags
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#define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
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#endif
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// entity_state_t->renderfx flags
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#define RF_MINLIGHT 1 // allways have some light (viewmodel)
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#define RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
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@ -234,14 +234,6 @@ void GL_UpdateSwapInterval( void )
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if ( gl_swapinterval->modified )
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{
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gl_swapinterval->modified = false;
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if ( !gl_state.stereo_enabled )
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{
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#ifdef _WIN32
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if ( qwglSwapIntervalEXT )
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qwglSwapIntervalEXT( gl_swapinterval->value );
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#endif
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}
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}
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}
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