Ein letzter Cleanup

This commit is contained in:
Yamagi Burmeister 2009-03-09 17:23:18 +00:00
parent e57d94a3fe
commit 5fd890afb4
4 changed files with 0 additions and 50 deletions

6
TODO
View file

@ -1,9 +1,3 @@
Kleine TODO-Liste:
- Version und Identifikationsstring des
Renderers anpassen
- QMAX nochmal sauber entfernen
- WIN32 und sun aus dem Game entfernen
- CTF, Rogue, Xatrix einfügen
- Nightmare im Menü freischalten
- Spwanflags auch für Coop per Menü anpassbar machen

View file

@ -558,24 +558,6 @@ typedef struct
#define EF_TRACKERTRAIL 0x80000000
//ROGUE
#ifdef QMAX
#define PART_GRAVITY 1
#define PART_SPARK 2
#define PART_ANGLED 4
#define PART_DIRECTION 8
#define PART_TRANS 16
#define PART_SHADED 32
#define PART_LIGHTNING 64
#define PART_BEAM 128
#define PART_LENSFLARE 256
#define PART_DEPTHHACK_SHORT 512
#define PART_DEPTHHACK_MID 1024
#define PART_DEPTHHACK_LONG 2048
//combo flags
#define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
#endif
// entity_state_t->renderfx flags
#define RF_MINLIGHT 1 // allways have some light (viewmodel)
#define RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors

View file

@ -558,24 +558,6 @@ typedef struct
#define EF_TRACKERTRAIL 0x80000000
//ROGUE
#ifdef QMAX
#define PART_GRAVITY 1
#define PART_SPARK 2
#define PART_ANGLED 4
#define PART_DIRECTION 8
#define PART_TRANS 16
#define PART_SHADED 32
#define PART_LIGHTNING 64
#define PART_BEAM 128
#define PART_LENSFLARE 256
#define PART_DEPTHHACK_SHORT 512
#define PART_DEPTHHACK_MID 1024
#define PART_DEPTHHACK_LONG 2048
//combo flags
#define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
#endif
// entity_state_t->renderfx flags
#define RF_MINLIGHT 1 // allways have some light (viewmodel)
#define RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors

View file

@ -234,14 +234,6 @@ void GL_UpdateSwapInterval( void )
if ( gl_swapinterval->modified )
{
gl_swapinterval->modified = false;
if ( !gl_state.stereo_enabled )
{
#ifdef _WIN32
if ( qwglSwapIntervalEXT )
qwglSwapIntervalEXT( gl_swapinterval->value );
#endif
}
}
}