mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Let SDL calculate the gamma ramp now that X11GAMMA and SDL 1.2 are gone.
This commit is contained in:
parent
1b68da9a0f
commit
5ec3bcdb49
1 changed files with 3 additions and 44 deletions
|
@ -50,57 +50,16 @@ GLimp_GetProcAddress (const char* proc)
|
|||
return SDL_GL_GetProcAddress ( proc );
|
||||
}
|
||||
|
||||
/*
|
||||
* from SDL2 SDL_CalculateGammaRamp, adjusted for arbitrary ramp sizes
|
||||
* because xrandr seems to support ramp sizes != 256 (in theory at least)
|
||||
*/
|
||||
void CalculateGammaRamp(float gamma, Uint16* ramp, int len)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Input validation */
|
||||
if (gamma < 0.0f ){
|
||||
return;
|
||||
}
|
||||
if (ramp == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* 0.0 gamma is all black */
|
||||
if (gamma == 0.0f) {
|
||||
for (i = 0; i < len; ++i) {
|
||||
ramp[i] = 0;
|
||||
}
|
||||
return;
|
||||
} else if (gamma == 1.0f) {
|
||||
/* 1.0 gamma is identity */
|
||||
for (i = 0; i < len; ++i) {
|
||||
ramp[i] = (i << 8) | i;
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
/* Calculate a real gamma ramp */
|
||||
int value;
|
||||
gamma = 1.0f / gamma;
|
||||
for (i = 0; i < len; ++i) {
|
||||
value = (int) (pow((double) i / (double) len, gamma) * 65535.0 + 0.5);
|
||||
if (value > 65535) {
|
||||
value = 65535;
|
||||
}
|
||||
ramp[i] = (Uint16) value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UpdateHardwareGamma(void)
|
||||
{
|
||||
float gamma = (vid_gamma->value);
|
||||
|
||||
Uint16 ramp[256];
|
||||
CalculateGammaRamp(gamma, ramp, 256);
|
||||
SDL_CalculateGammaRamp(gamma, ramp);
|
||||
|
||||
if(SDL_SetWindowGammaRamp(window, ramp, ramp, ramp) != 0) {
|
||||
if(SDL_SetWindowGammaRamp(window, ramp, ramp, ramp) != 0)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "Setting gamma failed: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue