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maps: Add support of Anachronox material flags
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3 changed files with 54 additions and 19 deletions
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@ -28,8 +28,7 @@ State:
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Monsters:
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian,
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* q64/outpost can't change to next level.
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* broken fire effect for Guardian.
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Models support:
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@ -88,7 +87,7 @@ Note:
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Games:
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* Quake 2:
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* Quake 2 ReRelease:
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* SDK: <https://github.com/id-Software/quake2-rerelease-dll>
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* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
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* Anachronox:
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@ -154,7 +153,7 @@ Goals:
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* [ ] MDA model skin selection by tag,
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* [ ] SDEF/MDA dynamicaly allocate list of skins,
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* [ ] Support material load textures/textureinfo.dat from Anachronox,
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* [*] Support textures/*/*.mat load from ReRelease (footstep),
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* [x] Support textures/*/*.mat load from ReRelease (footstep),
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* [ ] Support textures/*/*.mat load from ReRelease texture effects,
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* [ ] Support textures/*/*_glow.png load from ReRelease,
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* [ ] Support tactile/*/*.bnvib/.wav feedback load from ReRelease,
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@ -409,30 +409,65 @@ static const int anachronox_flags[32] = {
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SURF_NODRAW, /* 7: NoDraw */
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0, /* 8: Hint */
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0, /* 9: Skip */
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0, /* 10: Unused */
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0, /* 11: Unused */
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0, /* 12: Unused */
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0, /* 13: Unused */
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0, /* 14: Unused */
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0, /* 15: Unused */
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0, /* 10: Snd_Wood */
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0, /* 11: Snd_Metal */
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0, /* 12: Snd_Stone */
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0, /* 13: Snd_Carpet */
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0, /* 14: Snd_Ice */
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0, /* 15: Snd_Snow */
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0, /* 16: Alpha Banner */
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SURF_ALPHATEST, /* 17: Alpha Test */
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0, /* 18: No V-turbulence */
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0, /* 19: Unused */
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0, /* 20: Unused */
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0, /* 21: Unused */
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0, /* 22: Unused */
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0, /* 23: Unused */
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0, /* 24: Unused */
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0, /* 25: Unused */
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0, /* 26: Unused */
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0, /* 27: Unused */
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0, /* 19: Snd_Hollow */
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0, /* 20: Snd_Puddle */
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0, /* 21: Surf_Scroll */
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0, /* 22: Snd_Gravel */
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0, /* 23: Snd_Leaves */
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0, /* 24: Snd_Grass */
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0, /* 25: Snd_Sand */
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0, /* 26: Snd_Water */
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0, /* 27: Surf_Particles */
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0, /* 28: Half Scroll */
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0, /* 29: Quarter Scroll */
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0, /* 30: Surface Fog */
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0, /* 31: Surface Curve */
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};
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static const char * anachronox_material[32] = {
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NULL, /* 0: Light */
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NULL, /* 1: Slick */
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NULL, /* 2: Sky Flag */
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NULL, /* 3: Warp */
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NULL, /* 4: Trans33 */
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NULL, /* 5: Trans66 */
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NULL, /* 6: Unused */
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NULL, /* 7: NoDraw */
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NULL, /* 8: Hint */
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NULL, /* 9: Skip */
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"wood", /* 10: Snd_Wood */
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"metal", /* 11: Snd_Metal */
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"stone", /* 12: Snd_Stone */
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"carpet", /* 13: Snd_Carpet */
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"ice", /* 14: Snd_Ice */
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"snow", /* 15: Snd_Snow */
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NULL, /* 16: Alpha Banner */
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NULL, /* 17: Alpha Test */
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NULL, /* 18: No V-turbulence */
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"hollow", /* 19: Snd_Hollow */
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"puddle", /* 20: Snd_Puddle */
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NULL, /* 21: Surf_Scroll */
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"gravel", /* 22: Snd_Gravel */
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"leaves", /* 23: Snd_Leaves */
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"grass", /* 24: Snd_Grass */
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"sand", /* 25: Snd_Sand */
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"water", /* 26: Snd_Water */
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NULL, /* 27: Surf_Particles */
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NULL, /* 28: Half Scroll */
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NULL, /* 29: Quarter Scroll */
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NULL, /* 30: Surface Fog */
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NULL, /* 31: Surface Curve */
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};
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static const int anachronox_contents_flags[32] = {
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CONTENTS_SOLID, /* 0: An eye is never valid in a solid */
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CONTENTS_WINDOW, /* 1: translucent, but not watery */
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@ -127,6 +127,7 @@ Mod_LoadMaterialConvertFlags(int flags, maptype_t maptype, char *value)
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switch (maptype)
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{
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case map_anachronox: material = anachronox_material; break;
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case map_daikatana: material = daikatana_material; break;
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case map_kingpin: material = kingpin_material; break;
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default: break;
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