mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-17 01:21:12 +00:00
General cleanup of refresh.c.
* Even more syntax and code style fixes. * Rename functions to match their actual purpose. * Fix comments. * SDL initialization and shutdown is now client side only. With SDL 1.2 finally gone there's no need to involve the renderers in it. This breaks the client <-> renderer API. I haven't bumped the API version with this commit because there're likely more changes when I'm going through the renderer side of things. The VID backend also needs a lot of love... It might be a good idea to move this SDL backend files into the client and rename them. We'll decide that at a later time.
This commit is contained in:
parent
333d19766f
commit
5db73a795b
8 changed files with 147 additions and 135 deletions
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@ -205,6 +205,8 @@ VID_CheckChanges(void)
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}
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}
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extern qboolean GLimp_Init(void);
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void
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VID_Init(void)
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{
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@ -217,6 +219,12 @@ VID_Init(void)
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Cmd_AddCommand("vid_restart", VID_Restart_f);
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Cmd_AddCommand("vid_listmodes", VID_ListModes_f);
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/* Initialize the backend. */
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if (!GLimp_Init())
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{
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Com_Error(ERR_FATAL, "Couldn't initialize the graphics subsystem!\n");
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}
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/* Start the graphics mode and load refresh DLL */
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VID_CheckChanges();
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}
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@ -331,10 +339,10 @@ void *reflib_handle = NULL; // Handle to refresh DLL
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qboolean ref_active = false; /* Is the refresher being used? */
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void Key_MarkAllUp(void);
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void VID_ShutdownRenderer(void);
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extern int GLimp_Init(void);
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extern qboolean GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight);
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extern void VID_ShutdownWindow(void);
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extern void GLimp_ShutdownGraphics(void);
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qboolean
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VID_LoadRefresh(void)
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@ -354,7 +362,7 @@ VID_LoadRefresh(void)
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// If the refresher is already active
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// we'll shut it down
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VID_Shutdown();
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VID_ShutdownRenderer();
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// Log it!
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Com_Printf("----- refresher initialization -----\n");
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@ -390,9 +398,8 @@ VID_LoadRefresh(void)
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ri.Vid_NewWindow = VID_NewWindow;
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ri.Vid_WriteScreenshot = VID_WriteScreenshot;
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ri.Vid_ShutdownWindow = VID_ShutdownWindow;
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ri.GLimp_Init = GLimp_Init;
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ri.GLimp_InitGraphics = GLimp_InitGraphics;
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ri.GLimp_ShutdownGraphics = GLimp_ShutdownGraphics;
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re = GetRefAPI( ri );
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@ -401,14 +408,14 @@ VID_LoadRefresh(void)
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if (re.api_version != API_VERSION)
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{
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VID_Shutdown();
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VID_ShutdownRenderer();
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Com_Error (ERR_FATAL, "%s has incompatible api_version %d", reflib_name, re.api_version);
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}
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// Initiate the refresher
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if (!re.Init())
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{
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VID_Shutdown(); // Isn't that just too bad? :(
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VID_ShutdownRenderer(); // Isn't that just too bad? :(
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Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_name);
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Com_Printf("------------------------------------\n\n");
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return false; // TODO: try again with default renderer?
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@ -423,7 +430,7 @@ VID_LoadRefresh(void)
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}
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void
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VID_Shutdown(void)
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VID_ShutdownRenderer(void)
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{
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if (ref_active)
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{
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@ -438,6 +445,15 @@ VID_Shutdown(void)
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ref_active = false;
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}
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extern void GLimp_Shutdown(void);
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void
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VID_Shutdown(void)
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{
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VID_ShutdownRenderer();
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GLimp_Shutdown();
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}
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// ======== wrappers for functions from refresh lib ========
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void
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@ -18,55 +18,75 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* ----------------------------------------------------------------------
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*
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* CalculateGammaRamp() is derived from SDL2's SDL_CalculateGammaRamp()
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* (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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* Published under zlib License: http://www.libsdl.org/license.php
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*
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* =======================================================================
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*
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* This file implements an OpenGL context and window handling through
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* SDL. The code is complicated by supporting the fairly different SDL
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* 1.2 and SDL 2 APIs, each with hardware gamma or software gamma by
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* RANDR.
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* This is the client side of the render backend, implemented trough SDL.
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* The SDL window and related functrion (mouse grap, fullscreen switch)
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* are implemented here, everything else is in the renderers.
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*
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* =======================================================================
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*/
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#include "../../common/header/common.h" /* CVar_*, qboolean (through shared.h) */
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#include "../../common/header/common.h"
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#include "../../client/header/ref.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_video.h>
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static SDL_Window* window = NULL;
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cvar_t *vid_displayrefreshrate;
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int glimp_refreshRate = -1;
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/*
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* Initializes the SDL video subsystem
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*/
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int
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GLimp_Init(void)
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static SDL_Window* window = NULL;
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static qboolean initSuccessful = false;
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// --------
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static qboolean
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CreateSDLWindow(int flags, int w, int h)
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{
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vid_displayrefreshrate = Cvar_Get("vid_displayrefreshrate", "-1", CVAR_ARCHIVE);
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int windowPos = SDL_WINDOWPOS_UNDEFINED;
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if (!SDL_WasInit(SDL_INIT_VIDEO))
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window = SDL_CreateWindow("Yamagi Quake II", windowPos, windowPos, w, h, flags);
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return window != NULL;
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}
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static int
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GetFullscreenType()
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{
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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Com_Printf("Couldn't init SDL video: %s.\n", SDL_GetError());
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return false;
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}
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SDL_version version;
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SDL_GetVersion(&version);
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Com_Printf("SDL version is: %i.%i.%i\n", (int)version.major, (int)version.minor, (int)version.patch);
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Com_Printf("SDL video driver is \"%s\".\n", SDL_GetCurrentVideoDriver());
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return 1;
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}
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else if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN)
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{
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return 2;
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}
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else
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{
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return 0;
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}
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}
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static qboolean
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GetWindowSize(int* w, int* h)
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{
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if (window == NULL || w == NULL || h == NULL)
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{
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return false;
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}
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SDL_DisplayMode m;
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if (SDL_GetWindowDisplayMode(window, &m) != 0)
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{
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Com_Printf("Can't get Displaymode: %s\n", SDL_GetError());
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return false;
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}
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*w = m.w;
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*h = m.h;
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return true;
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}
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@ -74,11 +94,11 @@ GLimp_Init(void)
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/*
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* Sets the window icon
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*/
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#include "icon/q2icon64.h" // 64x64 32 Bit
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static void
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SetSDLIcon()
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{
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#include "icon/q2icon64.h" // 64x64 32 Bit
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/* these masks are needed to tell SDL_CreateRGBSurface(From)
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to assume the data it gets is byte-wise RGB(A) data */
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Uint32 rmask, gmask, bmask, amask;
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SDL_FreeSurface(icon);
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}
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static int IsFullscreen()
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// --------
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/*
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* Initializes the SDL video subsystem. Must
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* be called before anything else.
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*/
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qboolean
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GLimp_Init(void)
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{
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP)
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vid_displayrefreshrate = Cvar_Get("vid_displayrefreshrate", "-1", CVAR_ARCHIVE);
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if (!SDL_WasInit(SDL_INIT_VIDEO))
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{
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return 1;
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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Com_Printf("Couldn't init SDL video: %s.\n", SDL_GetError());
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return false;
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}
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SDL_version version;
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SDL_GetVersion(&version);
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Com_Printf("SDL version is: %i.%i.%i\n", (int)version.major, (int)version.minor, (int)version.patch);
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Com_Printf("SDL video driver is \"%s\".\n", SDL_GetCurrentVideoDriver());
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}
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else if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN)
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{
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return 2;
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}
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else
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{
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return 0;
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}
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}
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static qboolean CreateSDLWindow(int flags, int w, int h)
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{
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int windowPos = SDL_WINDOWPOS_UNDEFINED;
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window = SDL_CreateWindow("Yamagi Quake II", windowPos, windowPos, w, h, flags);
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return window != NULL;
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}
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static qboolean GetWindowSize(int* w, int* h)
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{
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if(window == NULL || w == NULL || h == NULL)
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{
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return false;
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}
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SDL_DisplayMode m;
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if(SDL_GetWindowDisplayMode(window, &m) != 0)
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{
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Com_Printf("Can't get Displaymode: %s\n", SDL_GetError());
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return false;
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}
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*w = m.w;
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*h = m.h;
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return true;
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}
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static qboolean initSuccessful = false;
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/*
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* Shuts the SDL video subsystem down. Must
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* be called after evrything's finished and
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* clean up.
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*/
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void
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GLimp_Shutdown(void)
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{
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO)
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{
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SDL_Quit();
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}
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else
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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}
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/*
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* Initializes the OpenGL window
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* (Re)initializes the actual window.
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*/
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qboolean
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GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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fs_flag = SDL_WINDOW_FULLSCREEN;
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}
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// only do this if we already have a working window and fully initialized rendering backend
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// (GLimp_InitGraphics() is also called when recovering if creating GL context fails or the one we got is unusable)
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if (initSuccessful && GetWindowSize(&curWidth, &curHeight) && (curWidth == width) && (curHeight == height))
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/* Only do this if we already have a working window and a fully
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initialized rendering backend GLimp_InitGraphics() is also
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called when recovering if creating GL context fails or the
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one we got is unusable. */
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if (initSuccessful && GetWindowSize(&curWidth, &curHeight)
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&& (curWidth == width) && (curHeight == height))
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{
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/* If we want fullscreen, but aren't */
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if (fullscreen != IsFullscreen())
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if (GetFullscreenType())
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{
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SDL_SetWindowFullscreen(window, fs_flag);
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Cvar_SetValue("vid_fullscreen", fullscreen);
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}
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/* Are we now? */
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if (fullscreen == IsFullscreen())
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if (GetFullscreenType())
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{
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return true;
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}
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/* Create the window */
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VID_NewWindow(width, height);
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// let renderer prepare things (set OpenGL attributes)
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/* Let renderer prepare things (set OpenGL attributes) */
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flags = re.PrepareForWindow();
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if (flags == -1)
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{
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// hopefully PrepareForWindow() logged an error
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/* It's PrepareForWindow() job to log an error */
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return false;
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}
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@ -217,9 +239,7 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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flags |= fs_flag;
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}
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/* Set window icon - For SDL1.2, this must be done before creating the window */
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SetSDLIcon();
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/* Mkay, now the hard work. Let's create the window. */
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cvar_t *gl_msaa_samples = Cvar_Get("gl_msaa_samples", "0", CVAR_ARCHIVE);
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while (1)
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@ -266,9 +286,9 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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}
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}
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if(!re.InitContext(window))
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if (!re.InitContext(window))
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{
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// InitContext() should have logged an error
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/* InitContext() should have logged an error. */
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return false;
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}
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@ -286,7 +306,8 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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/*
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* (Un)grab Input
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*/
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void GLimp_GrabInput(qboolean grab)
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void
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GLimp_GrabInput(qboolean grab)
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{
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if(window != NULL)
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{
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@ -300,20 +321,21 @@ void GLimp_GrabInput(qboolean grab)
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}
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}
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int glimp_refreshRate = -1;
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/*
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* Returns the current display refresh rate.
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*/
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int GLimp_GetRefreshRate(void)
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int
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GLimp_GetRefreshRate(void)
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{
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if (vid_displayrefreshrate->value > -1)
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{
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glimp_refreshRate = ceil(vid_displayrefreshrate->value);
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}
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// do this only once, assuming people don't change their display settings
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// or plug in new displays while the game is running
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/* Do this only once. We asume that no one will change their
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refresh rate or plug new display hardware in while the
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game is running. */
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if (glimp_refreshRate == -1)
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{
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SDL_DisplayMode mode;
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@ -327,7 +349,8 @@ int GLimp_GetRefreshRate(void)
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if (glimp_refreshRate <= 0)
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{
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glimp_refreshRate = 60; // apparently the stuff above failed, use default
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/* Apparently the stuff above failed, use default */
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glimp_refreshRate = 60;
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}
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}
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@ -345,7 +368,7 @@ int GLimp_GetRefreshRate(void)
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* Shuts the SDL render backend down
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*/
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void
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VID_ShutdownWindow(void)
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GLimp_ShutdownGraphics(void)
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{
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if (window)
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{
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@ -360,13 +383,4 @@ VID_ShutdownWindow(void)
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glimp_refreshRate = -1;
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initSuccessful = false; // not initialized anymore
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO)
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{
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SDL_Quit();
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}
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else
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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}
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@ -232,9 +232,8 @@ typedef struct
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// expects the pixels data to be row-wise, starting at top left
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void (IMPORT *Vid_WriteScreenshot)( int width, int height, int comp, const void* data );
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void (IMPORT *Vid_ShutdownWindow)(void);
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int (IMPORT *GLimp_Init)(void);
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qboolean (IMPORT *GLimp_InitGraphics)(int fullscreen, int *pwidth, int *pheight);
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void (IMPORT *GLimp_ShutdownGraphics)(void);
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} refimport_t;
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// this is the only function actually exported at the linker level
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@ -1406,13 +1406,6 @@ RI_Init()
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/* initialize our QGL dynamic bindings */
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QGL_Init();
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/* initialize OS-specific parts of OpenGL */
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if (!ri.GLimp_Init())
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{
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QGL_Shutdown();
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return false;
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}
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/* set our "safe" mode */
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gl_state.prev_mode = 4;
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gl_state.stereo_mode = gl1_stereo->value;
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@ -223,7 +223,7 @@ RI_ShutdownWindow(qboolean contextOnly)
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if (!contextOnly)
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{
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ri.Vid_ShutdownWindow();
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ri.GLimp_ShutdownGraphics();
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window = NULL;
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gl_state.hwgamma = false;
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|
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@ -363,8 +363,7 @@ GL3_SetMode(void)
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vid.width = r_customwidth->value;
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vid.height = r_customheight->value;
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if ((err = SetMode_impl(&vid.width, &vid.height, r_mode->value,
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fullscreen)) == rserr_ok)
|
||||
if ((err = SetMode_impl(&vid.width, &vid.height, r_mode->value, fullscreen)) == rserr_ok)
|
||||
{
|
||||
if (r_mode->value == -1)
|
||||
{
|
||||
|
@ -454,13 +453,6 @@ GL3_Init(void)
|
|||
|
||||
GL3_Register();
|
||||
|
||||
/* initialize OS-specific parts of OpenGL */
|
||||
if (!ri.GLimp_Init())
|
||||
{
|
||||
//QGL_Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
/* set our "safe" mode */
|
||||
gl3state.prev_mode = 4;
|
||||
//gl_state.stereo_mode = gl1_stereo->value;
|
||||
|
|
|
@ -288,7 +288,7 @@ void GL3_ShutdownWindow(qboolean contextOnly)
|
|||
|
||||
if (!contextOnly)
|
||||
{
|
||||
ri.Vid_ShutdownWindow();
|
||||
ri.GLimp_ShutdownGraphics();
|
||||
|
||||
window = NULL;
|
||||
}
|
||||
|
|
|
@ -361,8 +361,6 @@ RE_Init(void)
|
|||
|
||||
R_Register ();
|
||||
Draw_GetPalette ();
|
||||
if (!ri.GLimp_Init())
|
||||
return false;
|
||||
|
||||
// create the window
|
||||
RE_BeginFrame( 0 );
|
||||
|
|
Loading…
Reference in a new issue