mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
commit
5d97bbff8a
8 changed files with 196 additions and 26 deletions
|
@ -565,18 +565,18 @@ V_RenderView(float stereo_separation)
|
|||
sizeof(cl.refdef.entities[0]), (int (*)(const void *, const void *))
|
||||
entitycmpfnc);
|
||||
} else if (cl.frame.valid && cl_paused->value && gl1_stereo->value) {
|
||||
// We need to adjust the refdef in stereo mode when paused.
|
||||
vec3_t tmp;
|
||||
CL_CalcViewValues();
|
||||
VectorScale( cl.v_right, stereo_separation, tmp );
|
||||
VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
|
||||
|
||||
cl.refdef.vieworg[0] += 1.0/16;
|
||||
cl.refdef.vieworg[1] += 1.0/16;
|
||||
cl.refdef.vieworg[2] += 1.0/16;
|
||||
// We need to adjust the refdef in stereo mode when paused.
|
||||
vec3_t tmp;
|
||||
CL_CalcViewValues();
|
||||
VectorScale( cl.v_right, stereo_separation, tmp );
|
||||
VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
|
||||
|
||||
cl.refdef.time = cl.time*0.001;
|
||||
}
|
||||
cl.refdef.vieworg[0] += 1.0/16;
|
||||
cl.refdef.vieworg[1] += 1.0/16;
|
||||
cl.refdef.vieworg[2] += 1.0/16;
|
||||
|
||||
cl.refdef.time = cl.time*0.001;
|
||||
}
|
||||
|
||||
cl.refdef.x = scr_vrect.x;
|
||||
cl.refdef.y = scr_vrect.y;
|
||||
|
@ -606,7 +606,7 @@ V_RenderView(float stereo_separation)
|
|||
SCR_DrawCrosshair();
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
V_Render3dCrosshair(void)
|
||||
{
|
||||
trace_t crosshair_trace;
|
||||
|
@ -614,7 +614,7 @@ V_Render3dCrosshair(void)
|
|||
|
||||
crosshair_3d = Cvar_Get("crosshair_3d", "0", CVAR_ARCHIVE);
|
||||
crosshair_3d_glow = Cvar_Get("crosshair_3d_glow", "0", CVAR_ARCHIVE);
|
||||
|
||||
|
||||
|
||||
if(crosshair_3d->value || crosshair_3d_glow->value){
|
||||
VectorMA(cl.refdef.vieworg,8192,cl.v_forward,end);
|
||||
|
@ -626,10 +626,10 @@ V_Render3dCrosshair(void)
|
|||
crosshair_3d_glow_b = Cvar_Get("crosshair_3d_glow_b", "4", CVAR_ARCHIVE);
|
||||
|
||||
V_AddLight(
|
||||
crosshair_trace.endpos,
|
||||
crosshair_3d_glow->value,
|
||||
crosshair_3d_glow_r->value,
|
||||
crosshair_3d_glow_g->value,
|
||||
crosshair_trace.endpos,
|
||||
crosshair_3d_glow->value,
|
||||
crosshair_3d_glow_r->value,
|
||||
crosshair_3d_glow_g->value,
|
||||
crosshair_3d_glow_b->value
|
||||
);
|
||||
}
|
||||
|
@ -655,9 +655,11 @@ V_Render3dCrosshair(void)
|
|||
void
|
||||
V_Viewpos_f(void)
|
||||
{
|
||||
Com_Printf("(%i %i %i) : %i\n", (int)cl.refdef.vieworg[0],
|
||||
(int)cl.refdef.vieworg[1], (int)cl.refdef.vieworg[2],
|
||||
(int)cl.refdef.viewangles[YAW]);
|
||||
Com_Printf("position: %i %i %i, angles: %i %i %i\n",
|
||||
(int)cl.refdef.vieworg[0], (int)cl.refdef.vieworg[1],
|
||||
(int)cl.refdef.vieworg[2],
|
||||
(int)cl.refdef.viewangles[PITCH], (int)cl.refdef.viewangles[YAW],
|
||||
(int)cl.refdef.viewangles[ROLL]);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -585,6 +585,11 @@ void R_IMFlatShadedQuad( vec3_t a, vec3_t b, vec3_t c, vec3_t d, int color, floa
|
|||
// VID Buffer damage
|
||||
void VID_DamageBuffer(int u, int v);
|
||||
|
||||
// VID zBuffer damage
|
||||
extern qboolean fastmoving;
|
||||
void VID_DamageZBuffer(int u, int v);
|
||||
qboolean VID_CheckDamageZBuffer(int u, int v, int ucount, int vcount);
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
|
||||
|
|
|
@ -41,6 +41,12 @@ espan_t *vid_polygon_spans = NULL;
|
|||
pixel_t *vid_colormap = NULL;
|
||||
pixel_t *vid_alphamap = NULL;
|
||||
static int vid_minu, vid_minv, vid_maxu, vid_maxv;
|
||||
static int vid_zminu, vid_zminv, vid_zmaxu, vid_zmaxv;
|
||||
|
||||
// last position on map
|
||||
static vec3_t lastvieworg;
|
||||
static vec3_t lastviewangles;
|
||||
qboolean fastmoving;
|
||||
|
||||
refimport_t ri;
|
||||
|
||||
|
@ -206,7 +212,81 @@ static void R_DrawBeam(const entity_t *e);
|
|||
|
||||
/*
|
||||
================
|
||||
Damage_VIDBuffer
|
||||
VID_DamageZBuffer
|
||||
|
||||
Mark VID Z buffer as damaged and need to be recalculated
|
||||
================
|
||||
*/
|
||||
void
|
||||
VID_DamageZBuffer(int u, int v)
|
||||
{
|
||||
// update U
|
||||
if (vid_zminu > u)
|
||||
{
|
||||
vid_zminu = u;
|
||||
}
|
||||
if (vid_zmaxu < u)
|
||||
{
|
||||
vid_zmaxu = u;
|
||||
}
|
||||
|
||||
// update V
|
||||
if (vid_zminv > v)
|
||||
{
|
||||
vid_zminv = v;
|
||||
}
|
||||
if (vid_zmaxv < v)
|
||||
{
|
||||
vid_zmaxv = v;
|
||||
}
|
||||
}
|
||||
|
||||
// clean z damage state
|
||||
static void
|
||||
VID_NoDamageZBuffer(void)
|
||||
{
|
||||
vid_zminu = vid.width;
|
||||
vid_zmaxu = 0;
|
||||
vid_zminv = vid.height;
|
||||
vid_zmaxv = 0;
|
||||
}
|
||||
|
||||
qboolean
|
||||
VID_CheckDamageZBuffer(int u, int v, int ucount, int vcount)
|
||||
{
|
||||
if (vid_zminv > (v + vcount) || vid_zmaxv < v)
|
||||
{
|
||||
// can be used previous zbuffer
|
||||
return false;
|
||||
}
|
||||
|
||||
if (vid_zminu > u && vid_zminu > (u + ucount))
|
||||
{
|
||||
// can be used previous zbuffer
|
||||
return false;
|
||||
}
|
||||
|
||||
if (vid_zmaxu < u && vid_zmaxu < (u + ucount))
|
||||
{
|
||||
// can be used previous zbuffer
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Need to recalculate whole z buffer
|
||||
static void
|
||||
VID_WholeDamageZBuffer(void)
|
||||
{
|
||||
vid_zminu = 0;
|
||||
vid_zmaxu = vid.width;
|
||||
vid_zminv = 0;
|
||||
vid_zmaxv = vid.height;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
VID_DamageBuffer
|
||||
|
||||
Mark VID buffer as damaged and need to be rewritten
|
||||
================
|
||||
|
@ -1154,6 +1234,16 @@ R_SetLightLevel (const entity_t *currententity)
|
|||
r_lightlevel->value = 150.0 * light[0];
|
||||
}
|
||||
|
||||
static int
|
||||
VectorCompareRound(vec3_t v1, vec3_t v2)
|
||||
{
|
||||
if ((int)(v1[0] - v2[0]) || (int)(v1[1] - v2[1]) || (int)(v1[2] - v2[2]))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
|
@ -1177,6 +1267,21 @@ RE_RenderFrame (refdef_t *fd)
|
|||
VectorCopy (fd->vieworg, r_refdef.vieworg);
|
||||
VectorCopy (fd->viewangles, r_refdef.viewangles);
|
||||
|
||||
// compare current possition with old
|
||||
if (!VectorCompareRound(fd->vieworg, lastvieworg) ||
|
||||
!VectorCompare(fd->viewangles, lastviewangles))
|
||||
{
|
||||
fastmoving = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fastmoving = false;
|
||||
}
|
||||
|
||||
// save possition for next check
|
||||
VectorCopy (fd->vieworg, lastvieworg);
|
||||
VectorCopy (fd->viewangles, lastviewangles);
|
||||
|
||||
if (r_speeds->value || r_dspeeds->value)
|
||||
r_time1 = SDL_GetTicks();
|
||||
|
||||
|
@ -1199,6 +1304,16 @@ RE_RenderFrame (refdef_t *fd)
|
|||
de_time1 = se_time2;
|
||||
}
|
||||
|
||||
if (fastmoving)
|
||||
{
|
||||
// redraw all
|
||||
VID_WholeDamageZBuffer();
|
||||
}
|
||||
else
|
||||
{
|
||||
// No Z rewrite required
|
||||
VID_NoDamageZBuffer();
|
||||
}
|
||||
// Draw enemies, barrel etc...
|
||||
// Use Z-Buffer mostly in read mode only.
|
||||
R_DrawEntitiesOnList ();
|
||||
|
@ -1923,12 +2038,10 @@ RE_CleanFrame(void)
|
|||
Com_Printf("Can't lock texture: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
// only cleanup texture without flush texture to screen
|
||||
memset(pixels, 0, pitch * vid.height);
|
||||
SDL_UnlockTexture(texture);
|
||||
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
// All changes flushed
|
||||
VID_NoDamageBuffer();
|
||||
}
|
||||
|
|
|
@ -107,6 +107,10 @@ R_DrawParticle(particle_t *pparticle, int level)
|
|||
return;
|
||||
}
|
||||
|
||||
// zbuffer particles damage
|
||||
VID_DamageZBuffer(u, v);
|
||||
VID_DamageZBuffer(u + count, v + count);
|
||||
|
||||
if (custom_particle == 0)
|
||||
{
|
||||
switch (level) {
|
||||
|
|
|
@ -629,6 +629,10 @@ R_PolygonDrawSpans(espan_t *pspan, int iswater, float d_ziorigin, float d_zistep
|
|||
|
||||
if (count > 0)
|
||||
{
|
||||
// transparent spans damage z buffer
|
||||
VID_DamageZBuffer(pspan->u, pspan->v);
|
||||
VID_DamageZBuffer(pspan->u + count, pspan->v);
|
||||
|
||||
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
||||
du = (float)pspan->u;
|
||||
dv = (float)pspan->v;
|
||||
|
|
|
@ -569,6 +569,7 @@ R_PolysetDrawSpans8_66(const entity_t *currententity, spanpackage_t *pspanpackag
|
|||
if (lcount > 0)
|
||||
{
|
||||
int pos_shift = (pspanpackage->v * vid.width) + pspanpackage->u;
|
||||
qboolean zdamaged = false;
|
||||
|
||||
lpdest = d_viewbuffer + pos_shift;
|
||||
lpz = d_pzbuffer + pos_shift;
|
||||
|
@ -586,6 +587,7 @@ R_PolysetDrawSpans8_66(const entity_t *currententity, spanpackage_t *pspanpackag
|
|||
|
||||
*lpdest = vid_alphamap[temp*256 + *lpdest];
|
||||
*lpz = lzi >> SHIFT16XYZ;
|
||||
zdamaged = true;
|
||||
}
|
||||
lpdest++;
|
||||
lzi += r_zistepx;
|
||||
|
@ -602,6 +604,15 @@ R_PolysetDrawSpans8_66(const entity_t *currententity, spanpackage_t *pspanpackag
|
|||
ltfrac &= 0xFFFF;
|
||||
}
|
||||
} while (--lcount);
|
||||
|
||||
if (zdamaged)
|
||||
{
|
||||
// damaged only current line
|
||||
VID_DamageZBuffer(pspanpackage->u, pspanpackage->v);
|
||||
VID_DamageZBuffer(
|
||||
pspanpackage->u + d_aspancount - pspanpackage->count,
|
||||
pspanpackage->v);
|
||||
}
|
||||
}
|
||||
|
||||
pspanpackage++;
|
||||
|
@ -634,6 +645,7 @@ R_PolysetDrawSpansConstant8_66(const entity_t *currententity, spanpackage_t *psp
|
|||
if (lcount > 0)
|
||||
{
|
||||
int pos_shift = (pspanpackage->v * vid.width) + pspanpackage->u;
|
||||
qboolean zdamaged = false;
|
||||
|
||||
lpdest = d_viewbuffer + pos_shift;
|
||||
lpz = d_pzbuffer + pos_shift;
|
||||
|
@ -644,11 +656,21 @@ R_PolysetDrawSpansConstant8_66(const entity_t *currententity, spanpackage_t *psp
|
|||
if ((lzi >> SHIFT16XYZ) >= *lpz)
|
||||
{
|
||||
*lpdest = vid_alphamap[r_aliasblendcolor*256 + *lpdest];
|
||||
zdamaged = true;
|
||||
}
|
||||
lpdest++;
|
||||
lzi += r_zistepx;
|
||||
lpz++;
|
||||
} while (--lcount);
|
||||
|
||||
if (zdamaged)
|
||||
{
|
||||
// damaged only current line
|
||||
VID_DamageZBuffer(pspanpackage->u, pspanpackage->v);
|
||||
VID_DamageZBuffer(
|
||||
pspanpackage->u + d_aspancount - pspanpackage->count,
|
||||
pspanpackage->v);
|
||||
}
|
||||
}
|
||||
|
||||
pspanpackage++;
|
||||
|
@ -682,6 +704,7 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
|
|||
zvalue_t lzi;
|
||||
zvalue_t *lpz;
|
||||
int pos_shift = (pspanpackage->v * vid.width) + pspanpackage->u;
|
||||
qboolean zdamaged = false;
|
||||
|
||||
lpdest = d_viewbuffer + pos_shift;
|
||||
lpz = d_pzbuffer + pos_shift;
|
||||
|
@ -702,6 +725,7 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
|
|||
*lpdest = ((byte *)vid_colormap)[*lptex + (llight & 0xFF00)];
|
||||
|
||||
*lpz = lzi >> SHIFT16XYZ;
|
||||
zdamaged = true;
|
||||
}
|
||||
lpdest++;
|
||||
lzi += r_zistepx;
|
||||
|
@ -718,6 +742,15 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
|
|||
ltfrac &= 0xFFFF;
|
||||
}
|
||||
} while (--lcount);
|
||||
|
||||
if (zdamaged)
|
||||
{
|
||||
// damaged only current line
|
||||
VID_DamageZBuffer(pspanpackage->u, pspanpackage->v);
|
||||
VID_DamageZBuffer(
|
||||
pspanpackage->u + d_aspancount - pspanpackage->count,
|
||||
pspanpackage->v);
|
||||
}
|
||||
}
|
||||
|
||||
pspanpackage++;
|
||||
|
|
|
@ -719,7 +719,7 @@ D_DrawSpansPow2 (espan_t *pspan, float d_ziorigin, float d_zistepu, float d_zist
|
|||
}
|
||||
|
||||
// Drawing phrase
|
||||
if (texture_filtering == 0)
|
||||
if (texture_filtering == 0 || fastmoving)
|
||||
{
|
||||
pdest = D_DrawSpan(pdest, pbase, s, t, sstep, tstep,
|
||||
spancount);
|
||||
|
@ -760,6 +760,15 @@ D_DrawZSpans (espan_t *pspan, float d_ziorigin, float d_zistepu, float d_zistepv
|
|||
float zi;
|
||||
float du, dv;
|
||||
|
||||
if (!VID_CheckDamageZBuffer(pspan->u, pspan->v, pspan->count, 0))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// solid map walls damage
|
||||
VID_DamageZBuffer(pspan->u, pspan->v);
|
||||
VID_DamageZBuffer(pspan->u + pspan->count, pspan->v);
|
||||
|
||||
pdest = d_pzbuffer + (vid.width * pspan->v) + pspan->u;
|
||||
|
||||
count = pspan->count;
|
||||
|
|
|
@ -99,7 +99,7 @@ typedef struct {
|
|||
float vieworg[3];
|
||||
float viewangles[3];
|
||||
float blend[4]; /* rgba 0-1 full screen blend */
|
||||
float time; /* time is uesed to auto animate */
|
||||
float time; /* time is used to auto animate */
|
||||
int rdflags; /* RDF_UNDERWATER, etc */
|
||||
|
||||
byte *areabits; /* if not NULL, only areas with set bits will be drawn */
|
||||
|
|
Loading…
Reference in a new issue