client: code style cleanup

This commit is contained in:
Denis Pauk 2024-11-24 23:01:09 +02:00
parent 27b41be951
commit 5d21429c36
3 changed files with 23 additions and 24 deletions

View file

@ -65,7 +65,7 @@ option(CURL_SUPPORT "cURL support" ON)
option(OPENAL_SUPPORT "OpenAL support" ON) option(OPENAL_SUPPORT "OpenAL support" ON)
option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF) option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF) option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
option(GL1_RENDERER "Build the GL3 renderer" ON) option(GL1_RENDERER "Build the GL1 renderer" ON)
option(GL3_RENDERER "Build the GL3 renderer" ON) option(GL3_RENDERER "Build the GL3 renderer" ON)
option(GLES1_RENDERER "Build the GLES1 renderer" OFF) option(GLES1_RENDERER "Build the GLES1 renderer" OFF)
option(GLES3_RENDERER "Build the GLES3 renderer" ON) option(GLES3_RENDERER "Build the GLES3 renderer" ON)

View file

@ -640,7 +640,6 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
Com_Printf("Real display mode: %ix%i@%i\n", mode.w, mode.h, mode.refresh_rate); Com_Printf("Real display mode: %ix%i@%i\n", mode.w, mode.h, mode.refresh_rate);
} }
/* Initialize rendering context. */ /* Initialize rendering context. */
if (!re.InitContext(window)) if (!re.InitContext(window))
{ {