diff --git a/Makefile b/Makefile index fb440542..37c5a09d 100644 --- a/Makefile +++ b/Makefile @@ -1499,8 +1499,8 @@ XATRIX_OBJS_ = \ src/game/monster/brain/brain.o \ src/game/monster/chick/chick.o \ src/game/monster/fixbot/fixbot.o \ - src/xatrix/monster/flipper/flipper.o \ - src/xatrix/monster/float/float.o \ + src/game/monster/flipper/flipper.o \ + src/game/monster/float/float.o \ src/game/monster/flyer/flyer.o \ src/game/monster/gekk/gekk.o \ src/game/monster/gladiator/gladb.o \ diff --git a/src/game/monster/flipper/flipper.c b/src/game/monster/flipper/flipper.c index ad48d597..c974efdd 100644 --- a/src/game/monster/flipper/flipper.c +++ b/src/game/monster/flipper/flipper.c @@ -1,5 +1,6 @@ /* * Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (c) ZeniMax Media Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -64,11 +65,11 @@ flipper_stand(edict_t *self) } static mframe_t flipper_frames_run[] = { - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */ + {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */ {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */ + {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */ {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, @@ -79,7 +80,7 @@ static mframe_t flipper_frames_run[] = { {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */ + {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */ {ai_run, FLIPPER_RUN_SPEED, NULL}, {ai_run, FLIPPER_RUN_SPEED, NULL}, @@ -236,6 +237,7 @@ static mframe_t flipper_frames_pain1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL} }; + mmove_t flipper_move_pain1 = { FRAME_flppn201, @@ -477,7 +479,8 @@ flipper_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* /* check for gib */ if (self->health <= self->gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), + 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) { diff --git a/src/game/monster/flipper/flipper.h b/src/game/monster/flipper/flipper.h index 874163fd..fe9ea299 100644 --- a/src/game/monster/flipper/flipper.h +++ b/src/game/monster/flipper/flipper.h @@ -1,5 +1,6 @@ /* * Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (c) ZeniMax Media Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/monster/float/float.c b/src/game/monster/float/float.c index 6740678b..3000d934 100644 --- a/src/game/monster/float/float.c +++ b/src/game/monster/float/float.c @@ -35,6 +35,13 @@ static int sound_pain1; static int sound_pain2; static int sound_sight; +void floater_dead(edict_t *self); +void floater_die(edict_t *self, edict_t *inflictor, edict_t *attacker, + int damage, vec3_t point); +void floater_run(edict_t *self); +void floater_wham(edict_t *self); +void floater_zap(edict_t *self); + void floater_sight(edict_t *self, edict_t *other /* unused */) { @@ -57,13 +64,6 @@ floater_idle(edict_t *self) gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } -void floater_dead(edict_t *self); -void floater_die(edict_t *self, edict_t *inflictor, edict_t *attacker, - int damage, vec3_t point); -void floater_run(edict_t *self); -void floater_wham(edict_t *self); -void floater_zap(edict_t *self); - void floater_fire_blaster(edict_t *self) { @@ -386,7 +386,8 @@ mmove_t floater_move_attack3 = FRAME_attak301, FRAME_attak334, floater_frames_attack3, - floater_run}; + floater_run +}; static mframe_t floater_frames_death[] = { {ai_move, 0, NULL}, @@ -632,6 +633,11 @@ floater_wham(edict_t *self) { static vec3_t aim = {MELEE_DISTANCE, 0, 0}; + if (!self) + { + return; + } + gi.sound(self, CHAN_WEAPON, sound_attack3, 1, ATTN_NORM, 0); fire_hit(self, aim, 5 + randk() % 6, -50); } diff --git a/src/game/monster/float/float.h b/src/game/monster/float/float.h index 8b4e7a34..ac1b6f43 100644 --- a/src/game/monster/float/float.h +++ b/src/game/monster/float/float.h @@ -1,5 +1,6 @@ /* * Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (c) ZeniMax Media Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +25,6 @@ * ======================================================================= */ - #define FRAME_actvat01 0 #define FRAME_actvat02 1 #define FRAME_actvat03 2 diff --git a/src/xatrix/monster/flipper/flipper.c b/src/xatrix/monster/flipper/flipper.c deleted file mode 100644 index 08585e23..00000000 --- a/src/xatrix/monster/flipper/flipper.c +++ /dev/null @@ -1,556 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * Copyright (c) ZeniMax Media Inc. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - * - * ======================================================================= - * - * Baracuda Shark. - * - * ======================================================================= - */ - -#include "../../header/local.h" -#include "flipper.h" - -#define FLIPPER_RUN_SPEED 24 - -static int sound_chomp; -static int sound_attack; -static int sound_pain1; -static int sound_pain2; -static int sound_death; -static int sound_idle; -static int sound_search; -static int sound_sight; - -void flipper_stand(edict_t *self); - -static mframe_t flipper_frames_stand[] = { - {ai_stand, 0, NULL} -}; - -mmove_t flipper_move_stand = { - FRAME_flphor01, - FRAME_flphor01, - flipper_frames_stand, - NULL -}; - -void -flipper_stand(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_stand; -} - -static mframe_t flipper_frames_run[] = { - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */ - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */ - - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */ - - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL}, - {ai_run, FLIPPER_RUN_SPEED, NULL} /* 29 */ -}; - -mmove_t flipper_move_run_loop = { - FRAME_flpver06, - FRAME_flpver29, - flipper_frames_run, - NULL -}; - -void -flipper_run_loop(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_run_loop; -} - -static mframe_t flipper_frames_run_start[] = { - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL} -}; - -mmove_t flipper_move_run_start = { - FRAME_flpver01, - FRAME_flpver06, - flipper_frames_run_start, - flipper_run_loop -}; - -void -flipper_run(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_run_start; -} - -/* Standard Swimming */ -static mframe_t flipper_frames_walk[] = { - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL} -}; - -mmove_t flipper_move_walk = { - FRAME_flphor01, - FRAME_flphor24, - flipper_frames_walk, - NULL -}; - -void -flipper_walk(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_walk; -} - -static mframe_t flipper_frames_start_run[] = { - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, flipper_run} -}; - -mmove_t flipper_move_start_run = { - FRAME_flphor01, FRAME_flphor05, - flipper_frames_start_run, - NULL -}; - -void -flipper_start_run(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_start_run; -} - -static mframe_t flipper_frames_pain2[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t flipper_move_pain2 = { - FRAME_flppn101, - FRAME_flppn105, - flipper_frames_pain2, - flipper_run -}; - -static mframe_t flipper_frames_pain1[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t flipper_move_pain1 = { - FRAME_flppn201, - FRAME_flppn205, - flipper_frames_pain1, - flipper_run -}; - -void -flipper_bite(edict_t *self) -{ - vec3_t aim; - - if (!self) - { - return; - } - - VectorSet(aim, MELEE_DISTANCE, 0, 0); - fire_hit(self, aim, 5, 0); -} - -void -flipper_preattack(edict_t *self) -{ - if (!self) - { - return; - } - - gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0); -} - -static mframe_t flipper_frames_attack[] = { - {ai_charge, 0, flipper_preattack}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, flipper_bite}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, flipper_bite}, - {ai_charge, 0, NULL} -}; - -mmove_t flipper_move_attack = { - FRAME_flpbit01, - FRAME_flpbit20, - flipper_frames_attack, - flipper_run -}; - -void -flipper_melee(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &flipper_move_attack; -} - -void -flipper_pain(edict_t *self, edict_t *other /* unused */, - float kick /* unused */, int damage) -{ - int n; - - if (!self) - { - return; - } - - if (self->health < (self->max_health / 2)) - { - self->s.skinnum = 1; - } - - if (level.time < self->pain_debounce_time) - { - return; - } - - self->pain_debounce_time = level.time + 3; - - if (skill->value == SKILL_HARDPLUS) - { - return; /* no pain anims in nightmare */ - } - - n = (rand() + 1) % 2; - - if (n == 0) - { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &flipper_move_pain1; - } - else - { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &flipper_move_pain2; - } -} - -void -flipper_dead(edict_t *self) -{ - vec3_t p; - trace_t tr; - - if (!self) - { - return; - } - - /* original dead bbox was wrong - and make sure the bbox adjustment stays in solidity */ - - p[0] = self->s.origin[0]; - p[1] = self->s.origin[1]; - p[2] = self->s.origin[2] - 8; - - tr = gi.trace(self->s.origin, self->mins, self->maxs, p, self, self->clipmask); - - self->mins[2] = tr.endpos[2] - self->s.origin[2]; - - self->movetype = MOVETYPE_TOSS; - self->svflags |= SVF_DEADMONSTER; - self->nextthink = 0; - gi.linkentity(self); -} - -static mframe_t flipper_frames_death[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t flipper_move_death = { - FRAME_flpdth01, - FRAME_flpdth56, - flipper_frames_death, - flipper_dead -}; - -void -flipper_sight(edict_t *self, edict_t *other /* unused */) -{ - if (!self) - { - return; - } - - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); -} - -void -flipper_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, - int damage, vec3_t point /* unused */) -{ - int n; - - if (!self) - { - return; - } - - /* check for gib */ - if (self->health <= self->gib_health) - { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), - 1, ATTN_NORM, 0); - - for (n = 0; n < 2; n++) - { - ThrowGib(self, "models/objects/gibs/bone/tris.md2", - damage, GIB_ORGANIC); - } - - for (n = 0; n < 2; n++) - { - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", - damage, GIB_ORGANIC); - } - - ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", - damage, GIB_ORGANIC); - self->deadflag = DEAD_DEAD; - return; - } - - if (self->deadflag == DEAD_DEAD) - { - return; - } - - /* regular death */ - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - self->deadflag = DEAD_DEAD; - self->takedamage = DAMAGE_YES; - self->monsterinfo.currentmove = &flipper_move_death; -} - -/* - * QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ -void -SP_monster_flipper(edict_t *self) -{ - if (!self) - { - return; - } - - if (deathmatch->value) - { - G_FreeEdict(self); - return; - } - - sound_pain1 = gi.soundindex("flipper/flppain1.wav"); - sound_pain2 = gi.soundindex("flipper/flppain2.wav"); - sound_death = gi.soundindex("flipper/flpdeth1.wav"); - sound_chomp = gi.soundindex("flipper/flpatck1.wav"); - sound_attack = gi.soundindex("flipper/flpatck2.wav"); - sound_idle = gi.soundindex("flipper/flpidle1.wav"); - sound_search = gi.soundindex("flipper/flpsrch1.wav"); - sound_sight = gi.soundindex("flipper/flpsght1.wav"); - - self->movetype = MOVETYPE_STEP; - self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2"); - VectorSet(self->mins, -16, -16, 0); - VectorSet(self->maxs, 16, 16, 32); - - self->health = 50; - self->gib_health = -30; - self->mass = 100; - - self->pain = flipper_pain; - self->die = flipper_die; - - self->monsterinfo.stand = flipper_stand; - self->monsterinfo.walk = flipper_walk; - self->monsterinfo.run = flipper_start_run; - self->monsterinfo.melee = flipper_melee; - self->monsterinfo.sight = flipper_sight; - - gi.linkentity(self); - - self->monsterinfo.currentmove = &flipper_move_stand; - self->monsterinfo.scale = MODEL_SCALE; - - swimmonster_start(self); -} diff --git a/src/xatrix/monster/flipper/flipper.h b/src/xatrix/monster/flipper/flipper.h deleted file mode 100644 index fe9ea299..00000000 --- a/src/xatrix/monster/flipper/flipper.h +++ /dev/null @@ -1,189 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * Copyright (c) ZeniMax Media Inc. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - * - * ======================================================================= - * - * Baracuda Shark animations. - * - * ======================================================================= - */ - -#define FRAME_flpbit01 0 -#define FRAME_flpbit02 1 -#define FRAME_flpbit03 2 -#define FRAME_flpbit04 3 -#define FRAME_flpbit05 4 -#define FRAME_flpbit06 5 -#define FRAME_flpbit07 6 -#define FRAME_flpbit08 7 -#define FRAME_flpbit09 8 -#define FRAME_flpbit10 9 -#define FRAME_flpbit11 10 -#define FRAME_flpbit12 11 -#define FRAME_flpbit13 12 -#define FRAME_flpbit14 13 -#define FRAME_flpbit15 14 -#define FRAME_flpbit16 15 -#define FRAME_flpbit17 16 -#define FRAME_flpbit18 17 -#define FRAME_flpbit19 18 -#define FRAME_flpbit20 19 -#define FRAME_flptal01 20 -#define FRAME_flptal02 21 -#define FRAME_flptal03 22 -#define FRAME_flptal04 23 -#define FRAME_flptal05 24 -#define FRAME_flptal06 25 -#define FRAME_flptal07 26 -#define FRAME_flptal08 27 -#define FRAME_flptal09 28 -#define FRAME_flptal10 29 -#define FRAME_flptal11 30 -#define FRAME_flptal12 31 -#define FRAME_flptal13 32 -#define FRAME_flptal14 33 -#define FRAME_flptal15 34 -#define FRAME_flptal16 35 -#define FRAME_flptal17 36 -#define FRAME_flptal18 37 -#define FRAME_flptal19 38 -#define FRAME_flptal20 39 -#define FRAME_flptal21 40 -#define FRAME_flphor01 41 -#define FRAME_flphor02 42 -#define FRAME_flphor03 43 -#define FRAME_flphor04 44 -#define FRAME_flphor05 45 -#define FRAME_flphor06 46 -#define FRAME_flphor07 47 -#define FRAME_flphor08 48 -#define FRAME_flphor09 49 -#define FRAME_flphor10 50 -#define FRAME_flphor11 51 -#define FRAME_flphor12 52 -#define FRAME_flphor13 53 -#define FRAME_flphor14 54 -#define FRAME_flphor15 55 -#define FRAME_flphor16 56 -#define FRAME_flphor17 57 -#define FRAME_flphor18 58 -#define FRAME_flphor19 59 -#define FRAME_flphor20 60 -#define FRAME_flphor21 61 -#define FRAME_flphor22 62 -#define FRAME_flphor23 63 -#define FRAME_flphor24 64 -#define FRAME_flpver01 65 -#define FRAME_flpver02 66 -#define FRAME_flpver03 67 -#define FRAME_flpver04 68 -#define FRAME_flpver05 69 -#define FRAME_flpver06 70 -#define FRAME_flpver07 71 -#define FRAME_flpver08 72 -#define FRAME_flpver09 73 -#define FRAME_flpver10 74 -#define FRAME_flpver11 75 -#define FRAME_flpver12 76 -#define FRAME_flpver13 77 -#define FRAME_flpver14 78 -#define FRAME_flpver15 79 -#define FRAME_flpver16 80 -#define FRAME_flpver17 81 -#define FRAME_flpver18 82 -#define FRAME_flpver19 83 -#define FRAME_flpver20 84 -#define FRAME_flpver21 85 -#define FRAME_flpver22 86 -#define FRAME_flpver23 87 -#define FRAME_flpver24 88 -#define FRAME_flpver25 89 -#define FRAME_flpver26 90 -#define FRAME_flpver27 91 -#define FRAME_flpver28 92 -#define FRAME_flpver29 93 -#define FRAME_flppn101 94 -#define FRAME_flppn102 95 -#define FRAME_flppn103 96 -#define FRAME_flppn104 97 -#define FRAME_flppn105 98 -#define FRAME_flppn201 99 -#define FRAME_flppn202 100 -#define FRAME_flppn203 101 -#define FRAME_flppn204 102 -#define FRAME_flppn205 103 -#define FRAME_flpdth01 104 -#define FRAME_flpdth02 105 -#define FRAME_flpdth03 106 -#define FRAME_flpdth04 107 -#define FRAME_flpdth05 108 -#define FRAME_flpdth06 109 -#define FRAME_flpdth07 110 -#define FRAME_flpdth08 111 -#define FRAME_flpdth09 112 -#define FRAME_flpdth10 113 -#define FRAME_flpdth11 114 -#define FRAME_flpdth12 115 -#define FRAME_flpdth13 116 -#define FRAME_flpdth14 117 -#define FRAME_flpdth15 118 -#define FRAME_flpdth16 119 -#define FRAME_flpdth17 120 -#define FRAME_flpdth18 121 -#define FRAME_flpdth19 122 -#define FRAME_flpdth20 123 -#define FRAME_flpdth21 124 -#define FRAME_flpdth22 125 -#define FRAME_flpdth23 126 -#define FRAME_flpdth24 127 -#define FRAME_flpdth25 128 -#define FRAME_flpdth26 129 -#define FRAME_flpdth27 130 -#define FRAME_flpdth28 131 -#define FRAME_flpdth29 132 -#define FRAME_flpdth30 133 -#define FRAME_flpdth31 134 -#define FRAME_flpdth32 135 -#define FRAME_flpdth33 136 -#define FRAME_flpdth34 137 -#define FRAME_flpdth35 138 -#define FRAME_flpdth36 139 -#define FRAME_flpdth37 140 -#define FRAME_flpdth38 141 -#define FRAME_flpdth39 142 -#define FRAME_flpdth40 143 -#define FRAME_flpdth41 144 -#define FRAME_flpdth42 145 -#define FRAME_flpdth43 146 -#define FRAME_flpdth44 147 -#define FRAME_flpdth45 148 -#define FRAME_flpdth46 149 -#define FRAME_flpdth47 150 -#define FRAME_flpdth48 151 -#define FRAME_flpdth49 152 -#define FRAME_flpdth50 153 -#define FRAME_flpdth51 154 -#define FRAME_flpdth52 155 -#define FRAME_flpdth53 156 -#define FRAME_flpdth54 157 -#define FRAME_flpdth55 158 -#define FRAME_flpdth56 159 - -#define MODEL_SCALE 1.000000 diff --git a/src/xatrix/monster/float/float.c b/src/xatrix/monster/float/float.c deleted file mode 100644 index e8b6aa5b..00000000 --- a/src/xatrix/monster/float/float.c +++ /dev/null @@ -1,836 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * Copyright (c) ZeniMax Media Inc. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - * - * ======================================================================= - * - * Mechanic. - * - * ======================================================================= - */ - -#include "../../header/local.h" -#include "float.h" - -static int sound_attack2; -static int sound_attack3; -static int sound_death1; -static int sound_idle; -static int sound_pain1; -static int sound_pain2; -static int sound_sight; - -void floater_dead(edict_t *self); -void floater_die(edict_t *self, edict_t *inflictor, edict_t *attacker, - int damage, vec3_t point); -void floater_run(edict_t *self); -void floater_wham(edict_t *self); -void floater_zap(edict_t *self); - -void -floater_sight(edict_t *self, edict_t *other /* unused */) -{ - if (!self) - { - return; - } - - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); -} - -void -floater_idle(edict_t *self) -{ - if (!self) - { - return; - } - - gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); -} - -void -floater_fire_blaster(edict_t *self) -{ - vec3_t start; - vec3_t forward, right; - vec3_t end; - vec3_t dir; - int effect; - - if (!self) - { - return; - } - - if ((self->s.frame == FRAME_attak104) || (self->s.frame == FRAME_attak107)) - { - effect = EF_HYPERBLASTER; - } - else - { - effect = 0; - } - - AngleVectors(self->s.angles, forward, right, NULL); - G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_FLOAT_BLASTER_1], - forward, right, start); - - VectorCopy(self->enemy->s.origin, end); - end[2] += self->enemy->viewheight; - VectorSubtract(end, start, dir); - - monster_fire_blaster(self, start, dir, 1, 1000, MZ2_FLOAT_BLASTER_1, effect); -} - -static mframe_t floater_frames_stand1[] = { - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL} -}; - -mmove_t floater_move_stand1 = { - FRAME_stand101, - FRAME_stand152, - floater_frames_stand1, - NULL -}; - -static mframe_t floater_frames_stand2[] = { - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL} -}; - -mmove_t floater_move_stand2 = { - FRAME_stand201, - FRAME_stand252, - floater_frames_stand2, - NULL -}; - -void -floater_stand(edict_t *self) -{ - if (!self) - { - return; - } - - if (random() <= 0.5) - { - self->monsterinfo.currentmove = &floater_move_stand1; - } - else - { - self->monsterinfo.currentmove = &floater_move_stand2; - } -} - -static mframe_t floater_frames_activate[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t floater_move_activate = { - FRAME_actvat01, - FRAME_actvat31, - floater_frames_activate, - NULL -}; - -static mframe_t floater_frames_attack1[] = { - {ai_charge, 0, NULL}, /* Blaster attack */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, floater_fire_blaster}, /* BOOM (0, -25.8, 32.5) -- LOOP Starts */ - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, floater_fire_blaster}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL} /* -- LOOP Ends */ -}; - -mmove_t floater_move_attack1 = { - FRAME_attak101, - FRAME_attak114, - floater_frames_attack1, - floater_run -}; - -static mframe_t floater_frames_attack2[] = { - {ai_charge, 0, NULL}, /* Claws */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, floater_wham}, /* WHAM (0, -45, 29}.6) -- LOOP Starts */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, /* -- LOOP Ends */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL} -}; - -mmove_t floater_move_attack2 = { - FRAME_attak201, - FRAME_attak225, - floater_frames_attack2, - floater_run -}; - -static mframe_t floater_frames_attack3[] = { - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, floater_zap}, /* -- LOOP Starts */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, /* -- LOOP Ends */ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL} -}; - -mmove_t floater_move_attack3 = { - FRAME_attak301, - FRAME_attak334, - floater_frames_attack3, - floater_run -}; - -static mframe_t floater_frames_death[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t floater_move_death = { - FRAME_death01, - FRAME_death13, - floater_frames_death, - floater_dead -}; - -static mframe_t floater_frames_pain1[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t floater_move_pain1 = { - FRAME_pain101, - FRAME_pain107, - floater_frames_pain1, - floater_run -}; - -static mframe_t floater_frames_pain2[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t floater_move_pain2 = { - FRAME_pain201, - FRAME_pain208, - floater_frames_pain2, - floater_run -}; - -static mframe_t floater_frames_pain3[] = { - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; - -mmove_t floater_move_pain3 = { - FRAME_pain301, - FRAME_pain312, - floater_frames_pain3, - floater_run -}; - -static mframe_t floater_frames_walk[] = { - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 5, NULL} -}; - -mmove_t floater_move_walk = { - FRAME_stand101, - FRAME_stand152, - floater_frames_walk, - NULL -}; - -static mframe_t floater_frames_run[] = { - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL}, - {ai_run, 13, NULL} -}; - -mmove_t floater_move_run = { - FRAME_stand101, - FRAME_stand152, - floater_frames_run, - NULL -}; - -void -floater_run(edict_t *self) -{ - if (!self) - { - return; - } - - if (self->monsterinfo.aiflags & AI_STAND_GROUND) - { - self->monsterinfo.currentmove = &floater_move_stand1; - } - else - { - self->monsterinfo.currentmove = &floater_move_run; - } -} - -void -floater_walk(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &floater_move_walk; -} - -void -floater_wham(edict_t *self) -{ - static vec3_t aim = {MELEE_DISTANCE, 0, 0}; - - if (!self) - { - return; - } - - gi.sound(self, CHAN_WEAPON, sound_attack3, 1, ATTN_NORM, 0); - fire_hit(self, aim, 5 + rand() % 6, -50); -} - -void -floater_zap(edict_t *self) -{ - vec3_t forward, right; - vec3_t origin; - vec3_t dir; - vec3_t offset; - - if (!self) - { - return; - } - - VectorSubtract(self->enemy->s.origin, self->s.origin, dir); - - AngleVectors(self->s.angles, forward, right, NULL); - VectorSet(offset, 18.5, -0.9, 10); - G_ProjectSource(self->s.origin, offset, forward, right, origin); - - gi.sound(self, CHAN_WEAPON, sound_attack2, 1, ATTN_NORM, 0); - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_SPLASH); - gi.WriteByte(32); - gi.WritePosition(origin); - gi.WriteDir(dir); - gi.WriteByte(1); /* sparks */ - gi.multicast(origin, MULTICAST_PVS); - - if (range(self, self->enemy) == RANGE_MELEE && infront(self, self->enemy) && - visible(self, self->enemy)) - { - T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, - vec3_origin, 5 + rand() % 6, -10, DAMAGE_ENERGY, - MOD_UNKNOWN); - } -} - -void -floater_attack(edict_t *self) -{ - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &floater_move_attack1; -} - -void -floater_melee(edict_t *self) -{ - if (!self) - { - return; - } - - if (random() < 0.5) - { - self->monsterinfo.currentmove = &floater_move_attack3; - } - else - { - self->monsterinfo.currentmove = &floater_move_attack2; - } -} - -void -floater_pain(edict_t *self, edict_t *other /* unused */, - float kick /* unused */, int damage) -{ - int n; - - if (!self) - { - return; - } - - if (self->health < (self->max_health / 2)) - { - self->s.skinnum = 1; - } - - if (level.time < self->pain_debounce_time) - { - return; - } - - self->pain_debounce_time = level.time + 3; - - if (skill->value == SKILL_HARDPLUS) - { - return; /* no pain anims in nightmare */ - } - - n = (rand() + 1) % 3; - - if (n == 0) - { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &floater_move_pain1; - } - else - { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &floater_move_pain2; - } -} - -void -floater_dead(edict_t *self) -{ - if (!self) - { - return; - } - - VectorSet(self->mins, -16, -16, -24); - VectorSet(self->maxs, 16, 16, -8); - self->movetype = MOVETYPE_TOSS; - self->svflags |= SVF_DEADMONSTER; - self->nextthink = 0; - gi.linkentity(self); -} - -void -floater_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, - int damage /* unused */, vec3_t point /* unused */) -{ - if (!self) - { - return; - } - - gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); - BecomeExplosion1(self); -} - -/* - * QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ -void -SP_monster_floater(edict_t *self) -{ - if (!self) - { - return; - } - - if (deathmatch->value) - { - G_FreeEdict(self); - return; - } - - sound_attack2 = gi.soundindex("floater/fltatck2.wav"); - sound_attack3 = gi.soundindex("floater/fltatck3.wav"); - sound_death1 = gi.soundindex("floater/fltdeth1.wav"); - sound_idle = gi.soundindex("floater/fltidle1.wav"); - sound_pain1 = gi.soundindex("floater/fltpain1.wav"); - sound_pain2 = gi.soundindex("floater/fltpain2.wav"); - sound_sight = gi.soundindex("floater/fltsght1.wav"); - - gi.soundindex("floater/fltatck1.wav"); - - self->s.sound = gi.soundindex("floater/fltsrch1.wav"); - - self->movetype = MOVETYPE_STEP; - self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex("models/monsters/float/tris.md2"); - VectorSet(self->mins, -24, -24, -24); - VectorSet(self->maxs, 24, 24, 32); - - self->health = 200; - self->gib_health = -80; - self->mass = 300; - - self->pain = floater_pain; - self->die = floater_die; - - self->monsterinfo.stand = floater_stand; - self->monsterinfo.walk = floater_walk; - self->monsterinfo.run = floater_run; - self->monsterinfo.attack = floater_attack; - self->monsterinfo.melee = floater_melee; - self->monsterinfo.sight = floater_sight; - self->monsterinfo.idle = floater_idle; - - gi.linkentity(self); - - if (random() <= 0.5) - { - self->monsterinfo.currentmove = &floater_move_stand1; - } - else - { - self->monsterinfo.currentmove = &floater_move_stand2; - } - - self->monsterinfo.scale = MODEL_SCALE; - - flymonster_start(self); -} diff --git a/src/xatrix/monster/float/float.h b/src/xatrix/monster/float/float.h deleted file mode 100644 index ac1b6f43..00000000 --- a/src/xatrix/monster/float/float.h +++ /dev/null @@ -1,277 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * Copyright (c) ZeniMax Media Inc. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - * - * ======================================================================= - * - * Mechanic animations. - * - * ======================================================================= - */ - -#define FRAME_actvat01 0 -#define FRAME_actvat02 1 -#define FRAME_actvat03 2 -#define FRAME_actvat04 3 -#define FRAME_actvat05 4 -#define FRAME_actvat06 5 -#define FRAME_actvat07 6 -#define FRAME_actvat08 7 -#define FRAME_actvat09 8 -#define FRAME_actvat10 9 -#define FRAME_actvat11 10 -#define FRAME_actvat12 11 -#define FRAME_actvat13 12 -#define FRAME_actvat14 13 -#define FRAME_actvat15 14 -#define FRAME_actvat16 15 -#define FRAME_actvat17 16 -#define FRAME_actvat18 17 -#define FRAME_actvat19 18 -#define FRAME_actvat20 19 -#define FRAME_actvat21 20 -#define FRAME_actvat22 21 -#define FRAME_actvat23 22 -#define FRAME_actvat24 23 -#define FRAME_actvat25 24 -#define FRAME_actvat26 25 -#define FRAME_actvat27 26 -#define FRAME_actvat28 27 -#define FRAME_actvat29 28 -#define FRAME_actvat30 29 -#define FRAME_actvat31 30 -#define FRAME_attak101 31 -#define FRAME_attak102 32 -#define FRAME_attak103 33 -#define FRAME_attak104 34 -#define FRAME_attak105 35 -#define FRAME_attak106 36 -#define FRAME_attak107 37 -#define FRAME_attak108 38 -#define FRAME_attak109 39 -#define FRAME_attak110 40 -#define FRAME_attak111 41 -#define FRAME_attak112 42 -#define FRAME_attak113 43 -#define FRAME_attak114 44 -#define FRAME_attak201 45 -#define FRAME_attak202 46 -#define FRAME_attak203 47 -#define FRAME_attak204 48 -#define FRAME_attak205 49 -#define FRAME_attak206 50 -#define FRAME_attak207 51 -#define FRAME_attak208 52 -#define FRAME_attak209 53 -#define FRAME_attak210 54 -#define FRAME_attak211 55 -#define FRAME_attak212 56 -#define FRAME_attak213 57 -#define FRAME_attak214 58 -#define FRAME_attak215 59 -#define FRAME_attak216 60 -#define FRAME_attak217 61 -#define FRAME_attak218 62 -#define FRAME_attak219 63 -#define FRAME_attak220 64 -#define FRAME_attak221 65 -#define FRAME_attak222 66 -#define FRAME_attak223 67 -#define FRAME_attak224 68 -#define FRAME_attak225 69 -#define FRAME_attak301 70 -#define FRAME_attak302 71 -#define FRAME_attak303 72 -#define FRAME_attak304 73 -#define FRAME_attak305 74 -#define FRAME_attak306 75 -#define FRAME_attak307 76 -#define FRAME_attak308 77 -#define FRAME_attak309 78 -#define FRAME_attak310 79 -#define FRAME_attak311 80 -#define FRAME_attak312 81 -#define FRAME_attak313 82 -#define FRAME_attak314 83 -#define FRAME_attak315 84 -#define FRAME_attak316 85 -#define FRAME_attak317 86 -#define FRAME_attak318 87 -#define FRAME_attak319 88 -#define FRAME_attak320 89 -#define FRAME_attak321 90 -#define FRAME_attak322 91 -#define FRAME_attak323 92 -#define FRAME_attak324 93 -#define FRAME_attak325 94 -#define FRAME_attak326 95 -#define FRAME_attak327 96 -#define FRAME_attak328 97 -#define FRAME_attak329 98 -#define FRAME_attak330 99 -#define FRAME_attak331 100 -#define FRAME_attak332 101 -#define FRAME_attak333 102 -#define FRAME_attak334 103 -#define FRAME_death01 104 -#define FRAME_death02 105 -#define FRAME_death03 106 -#define FRAME_death04 107 -#define FRAME_death05 108 -#define FRAME_death06 109 -#define FRAME_death07 110 -#define FRAME_death08 111 -#define FRAME_death09 112 -#define FRAME_death10 113 -#define FRAME_death11 114 -#define FRAME_death12 115 -#define FRAME_death13 116 -#define FRAME_pain101 117 -#define FRAME_pain102 118 -#define FRAME_pain103 119 -#define FRAME_pain104 120 -#define FRAME_pain105 121 -#define FRAME_pain106 122 -#define FRAME_pain107 123 -#define FRAME_pain201 124 -#define FRAME_pain202 125 -#define FRAME_pain203 126 -#define FRAME_pain204 127 -#define FRAME_pain205 128 -#define FRAME_pain206 129 -#define FRAME_pain207 130 -#define FRAME_pain208 131 -#define FRAME_pain301 132 -#define FRAME_pain302 133 -#define FRAME_pain303 134 -#define FRAME_pain304 135 -#define FRAME_pain305 136 -#define FRAME_pain306 137 -#define FRAME_pain307 138 -#define FRAME_pain308 139 -#define FRAME_pain309 140 -#define FRAME_pain310 141 -#define FRAME_pain311 142 -#define FRAME_pain312 143 -#define FRAME_stand101 144 -#define FRAME_stand102 145 -#define FRAME_stand103 146 -#define FRAME_stand104 147 -#define FRAME_stand105 148 -#define FRAME_stand106 149 -#define FRAME_stand107 150 -#define FRAME_stand108 151 -#define FRAME_stand109 152 -#define FRAME_stand110 153 -#define FRAME_stand111 154 -#define FRAME_stand112 155 -#define FRAME_stand113 156 -#define FRAME_stand114 157 -#define FRAME_stand115 158 -#define FRAME_stand116 159 -#define FRAME_stand117 160 -#define FRAME_stand118 161 -#define FRAME_stand119 162 -#define FRAME_stand120 163 -#define FRAME_stand121 164 -#define FRAME_stand122 165 -#define FRAME_stand123 166 -#define FRAME_stand124 167 -#define FRAME_stand125 168 -#define FRAME_stand126 169 -#define FRAME_stand127 170 -#define FRAME_stand128 171 -#define FRAME_stand129 172 -#define FRAME_stand130 173 -#define FRAME_stand131 174 -#define FRAME_stand132 175 -#define FRAME_stand133 176 -#define FRAME_stand134 177 -#define FRAME_stand135 178 -#define FRAME_stand136 179 -#define FRAME_stand137 180 -#define FRAME_stand138 181 -#define FRAME_stand139 182 -#define FRAME_stand140 183 -#define FRAME_stand141 184 -#define FRAME_stand142 185 -#define FRAME_stand143 186 -#define FRAME_stand144 187 -#define FRAME_stand145 188 -#define FRAME_stand146 189 -#define FRAME_stand147 190 -#define FRAME_stand148 191 -#define FRAME_stand149 192 -#define FRAME_stand150 193 -#define FRAME_stand151 194 -#define FRAME_stand152 195 -#define FRAME_stand201 196 -#define FRAME_stand202 197 -#define FRAME_stand203 198 -#define FRAME_stand204 199 -#define FRAME_stand205 200 -#define FRAME_stand206 201 -#define FRAME_stand207 202 -#define FRAME_stand208 203 -#define FRAME_stand209 204 -#define FRAME_stand210 205 -#define FRAME_stand211 206 -#define FRAME_stand212 207 -#define FRAME_stand213 208 -#define FRAME_stand214 209 -#define FRAME_stand215 210 -#define FRAME_stand216 211 -#define FRAME_stand217 212 -#define FRAME_stand218 213 -#define FRAME_stand219 214 -#define FRAME_stand220 215 -#define FRAME_stand221 216 -#define FRAME_stand222 217 -#define FRAME_stand223 218 -#define FRAME_stand224 219 -#define FRAME_stand225 220 -#define FRAME_stand226 221 -#define FRAME_stand227 222 -#define FRAME_stand228 223 -#define FRAME_stand229 224 -#define FRAME_stand230 225 -#define FRAME_stand231 226 -#define FRAME_stand232 227 -#define FRAME_stand233 228 -#define FRAME_stand234 229 -#define FRAME_stand235 230 -#define FRAME_stand236 231 -#define FRAME_stand237 232 -#define FRAME_stand238 233 -#define FRAME_stand239 234 -#define FRAME_stand240 235 -#define FRAME_stand241 236 -#define FRAME_stand242 237 -#define FRAME_stand243 238 -#define FRAME_stand244 239 -#define FRAME_stand245 240 -#define FRAME_stand246 241 -#define FRAME_stand247 242 -#define FRAME_stand248 243 -#define FRAME_stand249 244 -#define FRAME_stand250 245 -#define FRAME_stand251 246 -#define FRAME_stand252 247 - -#define MODEL_SCALE 1.000000