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https://github.com/yquake2/yquake2remaster.git
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Move refresh.c into the client and rename to glimp_sdl.c.
The GL backends have been an integral part of the vid interface for years.
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parent
b805b4e044
commit
5bff7e1568
3 changed files with 3 additions and 3 deletions
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@ -164,7 +164,6 @@ endif()
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set(Backends-Generic-Source
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${BACKENDS_SRC_DIR}/generic/misc.c
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${BACKENDS_SRC_DIR}/sdl/refresh.c
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)
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set(Backends-Unix-Source
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@ -318,6 +317,7 @@ set(Client-Source
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${CLIENT_SRC_DIR}/sound/sdl.c
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${CLIENT_SRC_DIR}/sound/sound.c
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${CLIENT_SRC_DIR}/sound/wave.c
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${CLIENT_SRC_DIR}/vid/glimp_sdl.c
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${CLIENR_SRC_DIR}/vid/vid.c
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${COMMON_SRC_DIR}/argproc.c
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${COMMON_SRC_DIR}/clientserver.c
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2
Makefile
2
Makefile
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@ -691,7 +691,6 @@ GAME_OBJS_ = \
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# Used by the client
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CLIENT_OBJS_ := \
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src/backends/generic/misc.o \
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src/backends/sdl/refresh.o \
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src/client/cl_cin.o \
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src/client/cl_console.o \
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src/client/cl_download.o \
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@ -719,6 +718,7 @@ CLIENT_OBJS_ := \
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src/client/sound/qal.o \
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src/client/sound/sound.o \
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src/client/sound/wave.o \
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src/client/vid/glimp_sdl.o \
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src/client/vid/vid.o \
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src/common/argproc.o \
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src/common/clientserver.o \
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@ -97,7 +97,7 @@ GetWindowSize(int* w, int* h)
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static void
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SetSDLIcon()
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{
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#include "icon/q2icon64.h" // 64x64 32 Bit
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#include "../../backends/sdl/icon/q2icon64.h" // 64x64 32 Bit
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/* these masks are needed to tell SDL_CreateRGBSurface(From)
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to assume the data it gets is byte-wise RGB(A) data */
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