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https://github.com/yquake2/yquake2remaster.git
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Fix several printf in the client.
Submitted by: Ozkan Sezer
This commit is contained in:
parent
cfefe0c00c
commit
5ad7b1e72d
4 changed files with 6 additions and 6 deletions
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@ -300,7 +300,7 @@ CL_Setenv_f(void)
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else
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{
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Com_Printf("%s undefined\n", Cmd_Argv(1), env);
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Com_Printf("%s undefined\n", Cmd_Argv(1));
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}
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}
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}
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@ -201,7 +201,7 @@ CL_Connect_f(void)
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{
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/* if running a local server, kill it and reissue
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note: this is connect with the save game system */
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SV_Shutdown(va("Server quit\n", msg), false);
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SV_Shutdown("Server quit\n", false);
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}
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else
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@ -987,7 +987,7 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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{
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/* see if the skin exists for the male model */
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Com_sprintf(skin_filename, sizeof(skin_filename),
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"players/%s/grunt.pcx", model_name, skin_name);
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"players/%s/grunt.pcx", model_name);
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ci->skin = R_RegisterSkin(skin_filename);
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}
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@ -307,7 +307,7 @@ CL_PrepRefresh(void)
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}
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}
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Com_Printf("images\r", i);
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Com_Printf("images\r");
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SCR_UpdateScreen();
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for (i = 1; i < MAX_IMAGES && cl.configstrings[CS_IMAGES + i][0]; i++)
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@ -335,7 +335,7 @@ CL_PrepRefresh(void)
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CL_LoadClientinfo(&cl.baseclientinfo, "unnamed\\male/grunt");
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/* set sky textures and speed */
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Com_Printf("sky\r", i);
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Com_Printf("sky\r");
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SCR_UpdateScreen();
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rotate = (float)strtod(cl.configstrings[CS_SKYROTATE], (char **)NULL);
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sscanf(cl.configstrings[CS_SKYAXIS], "%f %f %f", &axis[0], &axis[1], &axis[2]);
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@ -454,7 +454,7 @@ entitycmpfnc(const entity_t *a, const entity_t *b)
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else
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{
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return (a->model == b->model) ? 0 :
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(a->model > b->model) ? 1 : -1;
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(a->model > b->model) ? 1 : -1;
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}
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}
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