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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-29 07:41:47 +00:00
Partial fixes for SDL3
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parent
667ddafd83
commit
5ace09caac
6 changed files with 47 additions and 51 deletions
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@ -594,7 +594,7 @@ IN_Update(void)
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/* workaround for AZERTY-keyboards, which don't have 1, 2, ..., 9, 0 in first row:
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* always map those physical keys (scancodes) to those keycodes anyway
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* see also https://bugzilla.libsdl.org/show_bug.cgi?id=3188 */
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SDL_Scancode sc = event.key.keysym.scancode;
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SDL_Scancode sc = event.key.scancode;
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if (sc >= SDL_SCANCODE_1 && sc <= SDL_SCANCODE_0)
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{
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@ -612,14 +612,14 @@ IN_Update(void)
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}
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else
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{
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SDL_Keycode kc = event.key.keysym.sym;
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SDL_Keycode kc = event.key.key;
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if(sc == SDL_SCANCODE_GRAVE && kc != '\'' && kc != '"')
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{
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// special case/hack: open the console with the "console key"
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// (beneath Esc, left of 1, above Tab)
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// but not if the keycode for this is a quote (like on Brazilian
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// keyboards) - otherwise you couldn't type them in the console
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if((event.key.keysym.mod & (SDL_KMOD_CAPS|SDL_KMOD_SHIFT|SDL_KMOD_ALT|SDL_KMOD_CTRL|SDL_KMOD_GUI)) == 0)
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if((event.key.mod & (SDL_KMOD_CAPS|SDL_KMOD_SHIFT|SDL_KMOD_ALT|SDL_KMOD_CTRL|SDL_KMOD_GUI)) == 0)
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{
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// also, only do this if no modifiers like shift or AltGr or whatever are pressed
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// so kc will most likely be the ascii char generated by this and can be ignored
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@ -797,7 +797,7 @@ IN_Update(void)
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#else // gyro read as "secondary joystick"
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case SDL_EVENT_JOYSTICK_AXIS_MOTION :
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if ( !imu_joystick || event.gdevice.which != SDL_GetJoystickInstanceID(imu_joystick) )
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if ( !imu_joystick || event.gdevice.which != SDL_GetJoystickID(imu_joystick) )
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{
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break; // controller axes handled by SDL_CONTROLLERAXISMOTION
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}
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@ -881,7 +881,7 @@ IN_Update(void)
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break;
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case SDL_EVENT_JOYSTICK_BATTERY_UPDATED :
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if (!controller || event.jbattery.which != SDL_GetJoystickInstanceID(SDL_GetGamepadJoystick(controller)))
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if (!controller || event.jbattery.which != SDL_GetJoystickID(SDL_GetGamepadJoystick(controller)))
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{
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break;
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}
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@ -2184,9 +2184,9 @@ IN_Controller_Init(qboolean notify_user)
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if (!is_controller)
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{
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char joystick_guid[65] = {0};
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SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(joysticks[i]);
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SDL_GUID guid = SDL_GetJoystickGUIDForID(joysticks[i]);
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SDL_GetJoystickGUIDString(guid, joystick_guid, 64);
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SDL_GUIDToString(guid, joystick_guid, 64);
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Com_Printf ("To identify joystick as Gamepad, provide its config by either:\n"
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" * Putting 'gamecontrollerdb.txt' file in your game directory.\n"
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@ -2345,7 +2345,10 @@ IN_Init(void)
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}
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}
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#if 0
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// needs an SDL_Window pointer now??
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SDL_StartTextInput();
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#endif
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IN_Controller_Init(false);
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@ -350,7 +350,7 @@ RI_ShutdownContext(void)
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{
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if(context)
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{
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SDL_GL_DeleteContext(context);
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SDL_GL_DestroyContext(context);
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context = NULL;
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}
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}
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@ -364,12 +364,11 @@ RI_ShutdownContext(void)
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int RI_GetSDLVersion()
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{
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#ifdef USE_SDL3
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SDL_Version ver;
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int version = SDL_GetVersion();
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return SDL_VERSIONNUM_MAJOR(version);
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#else
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SDL_version ver;
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#endif
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SDL_VERSION(&ver);
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return ver.major;
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#endif
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}
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@ -454,7 +454,7 @@ void GL3_ShutdownContext()
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{
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if(context)
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{
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SDL_GL_DeleteContext(context);
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SDL_GL_DestroyContext(context);
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context = NULL;
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}
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}
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@ -468,12 +468,11 @@ void GL3_ShutdownContext()
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int GL3_GetSDLVersion()
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{
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#ifdef USE_SDL3
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SDL_Version ver;
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int version = SDL_GetVersion();
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return SDL_VERSIONNUM_MAJOR(version);
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#else
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SDL_version ver;
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#endif
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SDL_VERSION(&ver);
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return ver.major;
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#endif
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}
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@ -1786,8 +1786,7 @@ RE_IsVsyncActive(void)
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static int RE_PrepareForWindow(void)
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{
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int flags = SDL_SWSURFACE;
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return flags;
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return 0;
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}
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/*
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@ -1815,17 +1814,18 @@ GetRefAPI(refimport_t imp)
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// Need to communicate the SDL major version to the client.
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#ifdef USE_SDL3
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SDL_Version ver;
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int version = SDL_VERSIONNUM_MAJOR(SDL_GetVersion());
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#else
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SDL_version ver;
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#endif
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SDL_VERSION(&ver);
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int version = ver.major;
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#endif
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memset(&refexport, 0, sizeof(refexport_t));
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ri = imp;
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refexport.api_version = API_VERSION;
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refexport.framework_version = ver.major;
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refexport.framework_version = version;
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refexport.BeginRegistration = RE_BeginRegistration;
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refexport.RegisterModel = RE_RegisterModel;
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@ -1910,7 +1910,8 @@ RE_InitContext(void *win)
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if (r_vsync->value)
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{
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#ifdef USE_SDL3
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renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_PRESENTVSYNC);
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renderer = SDL_CreateRenderer(window, NULL);
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SDL_SetRenderVSync(renderer, 1);
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#else
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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#endif
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@ -1918,7 +1919,7 @@ RE_InitContext(void *win)
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else
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{
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#ifdef USE_SDL3
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renderer = SDL_CreateRenderer(window, NULL, 0);
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renderer = SDL_CreateRenderer(window, NULL);
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#else
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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#endif
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@ -1423,7 +1423,7 @@ SDL_BackendInit(void)
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spec.channels = sndchans;
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/* Okay, let's try our luck */
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, SDL_SDL3Callback, NULL);
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, SDL_SDL3Callback, NULL);
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if (stream == NULL)
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{
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Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
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@ -123,6 +123,9 @@ CreateSDLWindow(int flags, int fullscreen, int w, int h)
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetNumberProperty(props, "flags", flags);
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if (flags & SDL_WINDOW_OPENGL)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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@ -153,19 +156,17 @@ CreateSDLWindow(int flags, int fullscreen, int w, int h)
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/* Otherwise try to find a mode near the requested one and
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switch to it in exclusive fullscreen mode. */
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/* TODO SDL3: Leak? */
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const SDL_DisplayMode *closestMode = SDL_GetClosestFullscreenDisplayMode(last_display, w, h, vid_rate->value, false);
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SDL_DisplayMode closestMode;
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if (closestMode == NULL)
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if (SDL_GetClosestFullscreenDisplayMode(last_display, w, h, vid_rate->value, false, &closestMode) != 0)
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{
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Com_Printf("SDL was unable to find a mode close to %ix%i@%f\n", w, h, vid_rate->value);
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if (vid_rate->value != 0)
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{
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Com_Printf("Retrying with desktop refresh rate\n");
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closestMode = SDL_GetClosestFullscreenDisplayMode(last_display, w, h, 0, false);
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if (closestMode != NULL)
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if (SDL_GetClosestFullscreenDisplayMode(last_display, w, h, vid_rate->value, false, &closestMode) == 0)
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{
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Cvar_SetValue("vid_rate", 0);
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}
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@ -178,12 +179,12 @@ CreateSDLWindow(int flags, int fullscreen, int w, int h)
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}
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Com_Printf("User requested %ix%i@%f, setting closest mode %ix%i@%f\n",
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w, h, vid_rate->value, closestMode->w, closestMode->h , closestMode->refresh_rate);
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w, h, vid_rate->value, closestMode.w, closestMode.h , closestMode.refresh_rate);
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/* TODO SDL3: Same code is in InitGraphics(), refactor into
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* a function? */
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if (SDL_SetWindowFullscreenMode(window, closestMode) < 0)
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if (SDL_SetWindowFullscreenMode(window, &closestMode) < 0)
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{
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Com_Printf("Couldn't set closest mode: %s\n", SDL_GetError());
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return false;
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@ -304,7 +305,7 @@ PrintDisplayModes(void)
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}
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int nummodes = 0;
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const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(curdisplay, &nummodes);
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SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(curdisplay, &nummodes);
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if (modes)
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{
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@ -347,7 +348,7 @@ SetSDLIcon()
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amask = (q2icon64.bytes_per_pixel == 3) ? 0 : 0xff000000;
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#endif
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SDL_Surface* icon = SDL_CreateSurfaceFrom((void *)q2icon64.pixel_data, q2icon64.width, q2icon64.height, q2icon64.bytes_per_pixel * q2icon64.width, SDL_GetPixelFormatEnumForMasks(q2icon64.bytes_per_pixel * 8, rmask, gmask, bmask, amask));
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SDL_Surface* icon = SDL_CreateSurfaceFrom(q2icon64.width, q2icon64.height, SDL_GetPixelFormatForMasks(q2icon64.bytes_per_pixel * 8, rmask, gmask, bmask, amask), (void *)q2icon64.pixel_data, q2icon64.bytes_per_pixel * q2icon64.width);
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SDL_SetWindowIcon(window, icon);
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SDL_DestroySurface(icon);
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}
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@ -414,11 +415,10 @@ GLimp_Init(void)
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return false;
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}
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SDL_Version version;
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int version = SDL_GetVersion();
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SDL_GetVersion(&version);
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Com_Printf("-------- vid initialization --------\n");
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Com_Printf("SDL version is: %i.%i.%i\n", (int)version.major, (int)version.minor, (int)version.patch);
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Com_Printf("SDL version is: %i.%i.%i\n", SDL_VERSIONNUM_MAJOR(version), SDL_VERSIONNUM_MINOR(version), SDL_VERSIONNUM_MICRO(version));
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Com_Printf("SDL video driver is \"%s\".\n", SDL_GetCurrentVideoDriver());
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SDL_DisplayID *displays;
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@ -506,26 +506,22 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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if (initSuccessful && GetWindowSize(&curWidth, &curHeight)
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&& (curWidth == width) && (curHeight == height))
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{
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/* TODO SDL3: Leak? */
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const SDL_DisplayMode *closestMode = NULL;
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SDL_DisplayMode closestMode;
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/* If we want fullscreen, but aren't */
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if (GetFullscreenType())
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{
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if (fullscreen == FULLSCREEN_EXCLUSIVE)
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{
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closestMode = SDL_GetClosestFullscreenDisplayMode(last_display, width, height, vid_rate->value, false);
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if (closestMode == NULL)
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if (SDL_GetClosestFullscreenDisplayMode(last_display, width, height, vid_rate->value, false, &closestMode) != 0)
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{
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Com_Printf("SDL was unable to find a mode close to %ix%i@%f\n", width, height, vid_rate->value);
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if (vid_rate->value != 0)
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{
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Com_Printf("Retrying with desktop refresh rate\n");
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closestMode = SDL_GetClosestFullscreenDisplayMode(last_display, width, height, 0, false);
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if (closestMode != NULL)
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if (SDL_GetClosestFullscreenDisplayMode(last_display, width, height, 0, false, &closestMode) == 0)
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{
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Cvar_SetValue("vid_rate", 0);
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}
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@ -540,10 +536,10 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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else if (fullscreen == FULLSCREEN_DESKTOP)
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{
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/* Fullscreen window */
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closestMode = NULL;
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/* closestMode = NULL; */
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}
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if (SDL_SetWindowFullscreenMode(window, closestMode) < 0)
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if (SDL_SetWindowFullscreenMode(window, &closestMode) < 0)
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{
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Com_Printf("Couldn't set fullscreen modmode: %s\n", SDL_GetError());
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Cvar_SetValue("vid_fullscreen", 0);
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@ -782,7 +778,7 @@ GLimp_GrabInput(qboolean grab)
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SDL_SetWindowMouseGrab(window, grab ? SDL_TRUE : SDL_FALSE);
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}
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if(SDL_SetRelativeMouseMode(grab ? SDL_TRUE : SDL_FALSE) < 0)
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if(SDL_SetWindowRelativeMouseMode(window, grab ? SDL_TRUE : SDL_FALSE) < 0)
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{
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Com_Printf("WARNING: Setting Relative Mousemode failed, reason: %s\n", SDL_GetError());
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Com_Printf(" You should probably update to SDL 2.0.3 or newer!\n");
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int
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GLimp_GetFrameworkVersion(void)
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{
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SDL_Version ver;
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SDL_VERSION(&ver);
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return ver.major;
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int version = SDL_GetVersion();
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return SDL_VERSIONNUM_MAJOR(version);
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}
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