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Merge pull request #1099 from BjossiAlfreds/cvar-cl_laseralpha
Added cvar cl_laseralpha and documentation in cvarlist
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commit
5a642c4205
5 changed files with 29 additions and 2 deletions
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@ -120,6 +120,11 @@ Set `0` by default.
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* **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage
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hits and the like) are ignored. Cheat-protected. Defaults to `1`.
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* **cl_laseralpha**: Controls how see-through laserbeams are.
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The value ranges from 0.0 to 1.0, from completely invisible to
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completely opaque. So higher value means better visibility.
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Defaults to `0.3`.
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* **cl_limitsparksounds**: If set to `1` the number of sound generated
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when shooting into power screen and power shields is limited to 16.
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This works around global volume drops in some OpenAL implementations
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@ -139,8 +139,17 @@ CL_AddPacketEntities(frame_t *frame)
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/* tweak the color of beams */
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if (renderfx & RF_BEAM)
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{
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ent.alpha = cl_laseralpha->value;
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if (ent.alpha < 0.0f)
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{
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ent.alpha = 0.0f;
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}
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else if (ent.alpha > 1.0f)
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{
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ent.alpha = 1.0f;
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}
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/* the four beam colors are encoded in 32 bits of skinnum (hack) */
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ent.alpha = 0.30f;
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ent.skinnum = (s1->skinnum >> ((randk() % 4) * 8)) & 0xff;
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ent.model = NULL;
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}
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@ -50,6 +50,7 @@ cvar_t *cl_add_lights;
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cvar_t *cl_add_entities;
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cvar_t *cl_add_blend;
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cvar_t *cl_kickangles;
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cvar_t *cl_laseralpha;
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cvar_t *cl_shownet;
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cvar_t *cl_showmiss;
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@ -515,6 +516,7 @@ CL_InitLocal(void)
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cl_predict = Cvar_Get("cl_predict", "1", 0);
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cl_showfps = Cvar_Get("cl_showfps", "0", CVAR_ARCHIVE);
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cl_showspeed = Cvar_Get("cl_showspeed", "0", CVAR_ARCHIVE);
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cl_laseralpha = Cvar_Get("cl_laseralpha", "0.3", 0);
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cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
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cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", 0);
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@ -492,10 +492,20 @@ CL_ParseLaser(int colors)
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{
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if (l->endtime < cl.time)
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{
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float alpha = cl_laseralpha->value;
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if (alpha < 0.0f)
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{
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alpha = 0.0f;
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}
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else if (alpha > 1.0f)
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{
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alpha = 1.0f;
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}
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l->ent.flags = RF_TRANSLUCENT | RF_BEAM;
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VectorCopy(start, l->ent.origin);
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VectorCopy(end, l->ent.oldorigin);
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l->ent.alpha = 0.30f;
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l->ent.alpha = alpha;
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l->ent.skinnum = (colors >> ((randk() % 4) * 8)) & 0xff;
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l->ent.model = NULL;
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l->ent.frame = 4;
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@ -316,6 +316,7 @@ extern cvar_t *vid_renderer;
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extern cvar_t *cl_kickangles;
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extern cvar_t *cl_r1q2_lightstyle;
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extern cvar_t *cl_limitsparksounds;
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extern cvar_t *cl_laseralpha;
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typedef struct
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{
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