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Fixed updated gunangles and gunoffset not always being sent to client
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1 changed files with 9 additions and 1 deletions
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@ -251,7 +251,15 @@ SV_WritePlayerstateToClient(client_frame_t *from, client_frame_t *to,
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pflags |= PS_RDFLAGS;
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}
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if (ps->gunframe != ops->gunframe)
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if ((ps->gunframe != ops->gunframe) ||
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/* added so weapon angle/offset update during pauseframes */
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(ps->gunoffset[0] != ops->gunoffset[0]) ||
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(ps->gunoffset[1] != ops->gunoffset[1]) ||
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(ps->gunoffset[2] != ops->gunoffset[2]) ||
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(ps->gunangles[0] != ops->gunangles[0]) ||
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(ps->gunangles[1] != ops->gunangles[1]) ||
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(ps->gunangles[2] != ops->gunangles[2]))
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{
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pflags |= PS_WEAPONFRAME;
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}
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