mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-25 20:32:14 +00:00
Formatiere qcommon.h neu
This commit is contained in:
parent
de3f3d5125
commit
581389bdee
1 changed files with 236 additions and 319 deletions
|
@ -1,27 +1,33 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Prototypes witch are shared between the client, the server and the
|
||||
* game. This is the main game API, changes here will most likely
|
||||
* requiere changes to the game ddl.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
// qcommon.h -- definitions common between client and server, but not game.dll
|
||||
|
||||
#ifndef CM_QCOMMON_H
|
||||
#define CM_QCOMMON_H
|
||||
#ifndef CO_QCOMMON_H
|
||||
#define CO_QCOMMON_H
|
||||
|
||||
#include "../game/baseq2/q_shared.h"
|
||||
#include "header/crc.h"
|
||||
|
@ -29,7 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define VERSION 2.99
|
||||
#define BASEDIRNAME "baseq2"
|
||||
|
||||
#if defined __linux__
|
||||
#if defined __linux__
|
||||
#define BUILDSTRING "Linux"
|
||||
#elif defined __FreeBSD__
|
||||
#define BUILDSTRING "FreeBSD"
|
||||
|
@ -43,12 +49,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define CPUSTRING "Unknown"
|
||||
#endif
|
||||
|
||||
//============================================================================
|
||||
/* ================================================================== */
|
||||
|
||||
typedef struct sizebuf_s
|
||||
{
|
||||
qboolean allowoverflow; // if false, do a Com_Error
|
||||
qboolean overflowed; // set to true if the buffer size failed
|
||||
qboolean allowoverflow; /* if false, do a Com_Error */
|
||||
qboolean overflowed; /* set to true if the buffer size failed */
|
||||
byte *data;
|
||||
int maxsize;
|
||||
int cursize;
|
||||
|
@ -59,9 +65,9 @@ void SZ_Init (sizebuf_t *buf, byte *data, int length);
|
|||
void SZ_Clear (sizebuf_t *buf);
|
||||
void *SZ_GetSpace (sizebuf_t *buf, int length);
|
||||
void SZ_Write (sizebuf_t *buf, void *data, int length);
|
||||
void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
|
||||
void SZ_Print (sizebuf_t *buf, char *data); /* strcats onto the sizebuf */
|
||||
|
||||
//============================================================================
|
||||
/* ================================================================== */
|
||||
|
||||
struct usercmd_s;
|
||||
struct entity_state_s;
|
||||
|
@ -101,7 +107,7 @@ void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
|
|||
|
||||
void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
|
||||
|
||||
//============================================================================
|
||||
/* ================================================================== */
|
||||
|
||||
extern qboolean bigendien;
|
||||
|
||||
|
@ -112,11 +118,11 @@ extern int LittleLong (int l);
|
|||
extern float BigFloat (float l);
|
||||
extern float LittleFloat (float l);
|
||||
|
||||
//============================================================================
|
||||
/* ================================================================== */
|
||||
|
||||
|
||||
int COM_Argc (void);
|
||||
char *COM_Argv (int arg); // range and null checked
|
||||
char *COM_Argv (int arg); /* range and null checked */
|
||||
void COM_ClearArgv (int arg);
|
||||
int COM_CheckParm (char *parm);
|
||||
void COM_AddParm (char *parm);
|
||||
|
@ -126,91 +132,73 @@ void COM_InitArgv (int argc, char **argv);
|
|||
|
||||
char *CopyString (char *in);
|
||||
|
||||
//============================================================================
|
||||
/* ================================================================== */
|
||||
|
||||
void Info_Print (char *s);
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
PROTOCOL
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
// protocol.h -- communications protocols
|
||||
/* PROTOCOL */
|
||||
|
||||
#define PROTOCOL_VERSION 34
|
||||
|
||||
//=========================================
|
||||
/* ========================================= */
|
||||
|
||||
#define PORT_MASTER 27900
|
||||
#define PORT_CLIENT 27901
|
||||
#define PORT_SERVER 27910
|
||||
|
||||
//=========================================
|
||||
/* ========================================= */
|
||||
|
||||
#define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered
|
||||
// must be power of two
|
||||
#define UPDATE_BACKUP 16 /* copies of entity_state_t to keep buffered */
|
||||
#define UPDATE_MASK (UPDATE_BACKUP-1)
|
||||
|
||||
|
||||
|
||||
//==================
|
||||
// the svc_strings[] array in cl_parse.c should mirror this
|
||||
//==================
|
||||
|
||||
//
|
||||
// server to client
|
||||
//
|
||||
/* server to client */
|
||||
enum svc_ops_e
|
||||
{
|
||||
svc_bad,
|
||||
|
||||
// these ops are known to the game dll
|
||||
/* these ops are known to the game dll */
|
||||
svc_muzzleflash,
|
||||
svc_muzzleflash2,
|
||||
svc_temp_entity,
|
||||
svc_layout,
|
||||
svc_inventory,
|
||||
|
||||
// the rest are private to the client and server
|
||||
/* the rest are private to the client and server */
|
||||
svc_nop,
|
||||
svc_disconnect,
|
||||
svc_reconnect,
|
||||
svc_sound, // <see code>
|
||||
svc_print, // [byte] id [string] null terminated string
|
||||
svc_stufftext, // [string] stuffed into client's console buffer, should be \n terminated
|
||||
svc_serverdata, // [long] protocol ...
|
||||
svc_configstring, // [short] [string]
|
||||
svc_spawnbaseline,
|
||||
svc_centerprint, // [string] to put in center of the screen
|
||||
svc_download, // [short] size [size bytes]
|
||||
svc_playerinfo, // variable
|
||||
svc_packetentities, // [...]
|
||||
svc_deltapacketentities, // [...]
|
||||
svc_sound, /* <see code> */
|
||||
svc_print, /* [byte] id [string] null terminated string */
|
||||
svc_stufftext, /* [string] stuffed into client's console buffer, should be \n terminated */
|
||||
svc_serverdata, /* [long] protocol ... */
|
||||
svc_configstring, /* [short] [string] */
|
||||
svc_spawnbaseline,
|
||||
svc_centerprint, /* [string] to put in center of the screen */
|
||||
svc_download, /* [short] size [size bytes] */
|
||||
svc_playerinfo, /* variable */
|
||||
svc_packetentities, /* [...] */
|
||||
svc_deltapacketentities, /* [...] */
|
||||
svc_frame
|
||||
};
|
||||
|
||||
//==============================================
|
||||
/* ============================================== */
|
||||
|
||||
//
|
||||
// client to server
|
||||
//
|
||||
/* client to server */
|
||||
enum clc_ops_e
|
||||
{
|
||||
clc_bad,
|
||||
clc_nop,
|
||||
clc_move, // [[usercmd_t]
|
||||
clc_userinfo, // [[userinfo string]
|
||||
clc_stringcmd // [string] message
|
||||
clc_nop,
|
||||
clc_move, /* [[usercmd_t] */
|
||||
clc_userinfo, /* [[userinfo string] */
|
||||
clc_stringcmd /* [string] message */
|
||||
};
|
||||
|
||||
//==============================================
|
||||
|
||||
// plyer_state_t communication
|
||||
/* ============================================== */
|
||||
|
||||
/* plyer_state_t communication */
|
||||
#define PS_M_TYPE (1<<0)
|
||||
#define PS_M_ORIGIN (1<<1)
|
||||
#define PS_M_VELOCITY (1<<2)
|
||||
|
@ -228,11 +216,11 @@ enum clc_ops_e
|
|||
#define PS_WEAPONFRAME (1<<13)
|
||||
#define PS_RDFLAGS (1<<14)
|
||||
|
||||
//==============================================
|
||||
/*============================================== */
|
||||
|
||||
// user_cmd_t communication
|
||||
/* user_cmd_t communication */
|
||||
|
||||
// ms and light always sent, the others are optional
|
||||
/* ms and light always sent, the others are optional */
|
||||
#define CM_ANGLE1 (1<<0)
|
||||
#define CM_ANGLE2 (1<<1)
|
||||
#define CM_ANGLE3 (1<<2)
|
||||
|
@ -242,125 +230,115 @@ enum clc_ops_e
|
|||
#define CM_BUTTONS (1<<6)
|
||||
#define CM_IMPULSE (1<<7)
|
||||
|
||||
//==============================================
|
||||
/*============================================== */
|
||||
|
||||
// a sound without an ent or pos will be a local only sound
|
||||
#define SND_VOLUME (1<<0) // a byte
|
||||
#define SND_ATTENUATION (1<<1) // a byte
|
||||
#define SND_POS (1<<2) // three coordinates
|
||||
#define SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
|
||||
#define SND_OFFSET (1<<4) // a byte, msec offset from frame start
|
||||
/* a sound without an ent or pos will be a local only sound */
|
||||
#define SND_VOLUME (1<<0) /* a byte */
|
||||
#define SND_ATTENUATION (1<<1) /* a byte */
|
||||
#define SND_POS (1<<2) /* three coordinates */
|
||||
#define SND_ENT (1<<3) /* a short 0-2: channel, 3-12: entity */
|
||||
#define SND_OFFSET (1<<4) /* a byte, msec offset from frame start */
|
||||
|
||||
#define DEFAULT_SOUND_PACKET_VOLUME 1.0
|
||||
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
|
||||
|
||||
//==============================================
|
||||
/*============================================== */
|
||||
|
||||
// entity_state_t communication
|
||||
/* entity_state_t communication */
|
||||
|
||||
// try to pack the common update flags into the first byte
|
||||
/* try to pack the common update flags into the first byte */
|
||||
#define U_ORIGIN1 (1<<0)
|
||||
#define U_ORIGIN2 (1<<1)
|
||||
#define U_ANGLE2 (1<<2)
|
||||
#define U_ANGLE3 (1<<3)
|
||||
#define U_FRAME8 (1<<4) // frame is a byte
|
||||
#define U_FRAME8 (1<<4) /* frame is a byte */
|
||||
#define U_EVENT (1<<5)
|
||||
#define U_REMOVE (1<<6) // REMOVE this entity, don't add it
|
||||
#define U_MOREBITS1 (1<<7) // read one additional byte
|
||||
#define U_REMOVE (1<<6) /* REMOVE this entity, don't add it */
|
||||
#define U_MOREBITS1 (1<<7) /* read one additional byte */
|
||||
|
||||
// second byte
|
||||
#define U_NUMBER16 (1<<8) // NUMBER8 is implicit if not set
|
||||
/* second byte */
|
||||
#define U_NUMBER16 (1<<8) /* NUMBER8 is implicit if not set */
|
||||
#define U_ORIGIN3 (1<<9)
|
||||
#define U_ANGLE1 (1<<10)
|
||||
#define U_MODEL (1<<11)
|
||||
#define U_RENDERFX8 (1<<12) // fullbright, etc
|
||||
#define U_EFFECTS8 (1<<14) // autorotate, trails, etc
|
||||
#define U_MOREBITS2 (1<<15) // read one additional byte
|
||||
#define U_RENDERFX8 (1<<12) /* fullbright, etc */
|
||||
#define U_EFFECTS8 (1<<14) /* autorotate, trails, etc */
|
||||
#define U_MOREBITS2 (1<<15) /* read one additional byte */
|
||||
|
||||
// third byte
|
||||
/* third byte */
|
||||
#define U_SKIN8 (1<<16)
|
||||
#define U_FRAME16 (1<<17) // frame is a short
|
||||
#define U_RENDERFX16 (1<<18) // 8 + 16 = 32
|
||||
#define U_EFFECTS16 (1<<19) // 8 + 16 = 32
|
||||
#define U_MODEL2 (1<<20) // weapons, flags, etc
|
||||
#define U_FRAME16 (1<<17) /* frame is a short */
|
||||
#define U_RENDERFX16 (1<<18) /* 8 + 16 = 32 */
|
||||
#define U_EFFECTS16 (1<<19) /* 8 + 16 = 32 */
|
||||
#define U_MODEL2 (1<<20) /* weapons, flags, etc */
|
||||
#define U_MODEL3 (1<<21)
|
||||
#define U_MODEL4 (1<<22)
|
||||
#define U_MOREBITS3 (1<<23) // read one additional byte
|
||||
#define U_MOREBITS3 (1<<23) /* read one additional byte */
|
||||
|
||||
// fourth byte
|
||||
#define U_OLDORIGIN (1<<24) // FIXME: get rid of this
|
||||
/* fourth byte */
|
||||
#define U_OLDORIGIN (1<<24)
|
||||
#define U_SKIN16 (1<<25)
|
||||
#define U_SOUND (1<<26)
|
||||
#define U_SOLID (1<<27)
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
CMD
|
||||
|
||||
Command text buffering and command execution
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
/* CMD - Command text buffering and command execution */
|
||||
|
||||
/*
|
||||
|
||||
Any number of commands can be added in a frame, from several different sources.
|
||||
Most commands come from either keybindings or console line input, but remote
|
||||
servers can also send across commands and entire text files can be execed.
|
||||
Any number of commands can be added in a frame, from several different
|
||||
sources. Most commands come from either keybindings or console line
|
||||
input, but remote servers can also send across commands and entire text
|
||||
files can be execed.
|
||||
|
||||
The + command line options are also added to the command buffer.
|
||||
|
||||
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
|
||||
|
||||
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute
|
||||
();
|
||||
*/
|
||||
|
||||
#define EXEC_NOW 0 // don't return until completed
|
||||
#define EXEC_INSERT 1 // insert at current position, but don't run yet
|
||||
#define EXEC_APPEND 2 // add to end of the command buffer
|
||||
#define EXEC_NOW 0 /* don't return until completed */
|
||||
#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
|
||||
#define EXEC_APPEND 2 /* add to end of the command buffer */
|
||||
|
||||
void Cbuf_Init (void);
|
||||
// allocates an initial text buffer that will grow as needed
|
||||
/* allocates an initial text buffer that will grow as needed */
|
||||
|
||||
void Cbuf_AddText (char *text);
|
||||
// as new commands are generated from the console or keybindings,
|
||||
// the text is added to the end of the command buffer.
|
||||
/* as new commands are generated from the console or keybindings, */
|
||||
/* the text is added to the end of the command buffer. */
|
||||
|
||||
void Cbuf_InsertText (char *text);
|
||||
// when a command wants to issue other commands immediately, the text is
|
||||
// inserted at the beginning of the buffer, before any remaining unexecuted
|
||||
// commands.
|
||||
/* when a command wants to issue other commands immediately, the text is */
|
||||
/* inserted at the beginning of the buffer, before any remaining unexecuted */
|
||||
/* commands. */
|
||||
|
||||
void Cbuf_ExecuteText (int exec_when, char *text);
|
||||
// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
|
||||
/* this can be used in place of either Cbuf_AddText or Cbuf_InsertText */
|
||||
|
||||
void Cbuf_AddEarlyCommands (qboolean clear);
|
||||
// adds all the +set commands from the command line
|
||||
/* adds all the +set commands from the command line */
|
||||
|
||||
qboolean Cbuf_AddLateCommands (void);
|
||||
// adds all the remaining + commands from the command line
|
||||
// Returns true if any late commands were added, which
|
||||
// will keep the demoloop from immediately starting
|
||||
/* adds all the remaining + commands from the command line */
|
||||
/* Returns true if any late commands were added, which */
|
||||
/* will keep the demoloop from immediately starting */
|
||||
|
||||
void Cbuf_Execute (void);
|
||||
// Pulls off \n terminated lines of text from the command buffer and sends
|
||||
// them through Cmd_ExecuteString. Stops when the buffer is empty.
|
||||
// Normally called once per frame, but may be explicitly invoked.
|
||||
// Do not call inside a command function!
|
||||
/* Pulls off \n terminated lines of text from the command buffer and sends */
|
||||
/* them through Cmd_ExecuteString. Stops when the buffer is empty. */
|
||||
/* Normally called once per frame, but may be explicitly invoked. */
|
||||
/* Do not call inside a command function! */
|
||||
|
||||
void Cbuf_CopyToDefer (void);
|
||||
void Cbuf_InsertFromDefer (void);
|
||||
// These two functions are used to defer any pending commands while a map
|
||||
// is being loaded
|
||||
/* These two functions are used to defer any pending commands while a map */
|
||||
/* is being loaded */
|
||||
|
||||
//===========================================================================
|
||||
/*=================================================================== */
|
||||
|
||||
/*
|
||||
|
||||
Command execution takes a null terminated string, breaks it into tokens,
|
||||
then searches for a command or variable that matches the first token.
|
||||
|
||||
*/
|
||||
|
||||
typedef void (*xcommand_t) (void);
|
||||
|
@ -368,53 +346,47 @@ typedef void (*xcommand_t) (void);
|
|||
void Cmd_Init (void);
|
||||
|
||||
void Cmd_AddCommand (char *cmd_name, xcommand_t function);
|
||||
// called by the init functions of other parts of the program to
|
||||
// register commands and functions to call for them.
|
||||
// The cmd_name is referenced later, so it should not be in temp memory
|
||||
// if function is NULL, the command will be forwarded to the server
|
||||
// as a clc_stringcmd instead of executed locally
|
||||
/* called by the init functions of other parts of the program to */
|
||||
/* register commands and functions to call for them. */
|
||||
/* The cmd_name is referenced later, so it should not be in temp memory */
|
||||
/* if function is NULL, the command will be forwarded to the server */
|
||||
/* as a clc_stringcmd instead of executed locally */
|
||||
void Cmd_RemoveCommand (char *cmd_name);
|
||||
|
||||
qboolean Cmd_Exists (char *cmd_name);
|
||||
// used by the cvar code to check for cvar / command name overlap
|
||||
/* used by the cvar code to check for cvar / command name overlap */
|
||||
|
||||
char *Cmd_CompleteCommand (char *partial);
|
||||
// attempts to match a partial command for automatic command line completion
|
||||
// returns NULL if nothing fits
|
||||
/* attempts to match a partial command for automatic command line completion */
|
||||
/* returns NULL if nothing fits */
|
||||
|
||||
int Cmd_Argc (void);
|
||||
char *Cmd_Argv (int arg);
|
||||
char *Cmd_Args (void);
|
||||
// The functions that execute commands get their parameters with these
|
||||
// functions. Cmd_Argv () will return an empty string, not a NULL
|
||||
// if arg > argc, so string operations are always safe.
|
||||
/* The functions that execute commands get their parameters with these */
|
||||
/* functions. Cmd_Argv () will return an empty string, not a NULL */
|
||||
/* if arg > argc, so string operations are always safe. */
|
||||
|
||||
void Cmd_TokenizeString (char *text, qboolean macroExpand);
|
||||
// Takes a null terminated string. Does not need to be /n terminated.
|
||||
// breaks the string up into arg tokens.
|
||||
/* Takes a null terminated string. Does not need to be /n terminated. */
|
||||
/* breaks the string up into arg tokens. */
|
||||
|
||||
void Cmd_ExecuteString (char *text);
|
||||
// Parses a single line of text into arguments and tries to execute it
|
||||
// as if it was typed at the console
|
||||
/* Parses a single line of text into arguments and tries to execute it */
|
||||
/* as if it was typed at the console */
|
||||
|
||||
void Cmd_ForwardToServer (void);
|
||||
// adds the current command line as a clc_stringcmd to the client message.
|
||||
// things like godmode, noclip, etc, are commands directed to the server,
|
||||
// so when they are typed in at the console, they will need to be forwarded.
|
||||
/* adds the current command line as a clc_stringcmd to the client message. */
|
||||
/* things like godmode, noclip, etc, are commands directed to the server, */
|
||||
/* so when they are typed in at the console, they will need to be forwarded. */
|
||||
|
||||
|
||||
/* CVAR */
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
CVAR
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
|
||||
in C code.
|
||||
cvar_t variables are used to hold scalar or string variables that can be
|
||||
changed or displayed at the console or prog code as well as accessed
|
||||
directly in C code.
|
||||
|
||||
The user can access cvars from the console in three ways:
|
||||
r_draworder prints the current value
|
||||
|
@ -427,69 +399,60 @@ interface from being ambiguous.
|
|||
extern cvar_t *cvar_vars;
|
||||
|
||||
cvar_t *Cvar_Get (char *var_name, char *value, int flags);
|
||||
// creates the variable if it doesn't exist, or returns the existing one
|
||||
// if it exists, the value will not be changed, but flags will be ORed in
|
||||
// that allows variables to be unarchived without needing bitflags
|
||||
/* creates the variable if it doesn't exist, or returns the existing one */
|
||||
/* if it exists, the value will not be changed, but flags will be ORed in */
|
||||
/* that allows variables to be unarchived without needing bitflags */
|
||||
|
||||
cvar_t *Cvar_Set (char *var_name, char *value);
|
||||
// will create the variable if it doesn't exist
|
||||
/* will create the variable if it doesn't exist */
|
||||
|
||||
cvar_t *Cvar_ForceSet (char *var_name, char *value);
|
||||
// will set the variable even if NOSET or LATCH
|
||||
/* will set the variable even if NOSET or LATCH */
|
||||
|
||||
cvar_t *Cvar_FullSet (char *var_name, char *value, int flags);
|
||||
|
||||
void Cvar_SetValue (char *var_name, float value);
|
||||
// expands value to a string and calls Cvar_Set
|
||||
/* expands value to a string and calls Cvar_Set */
|
||||
|
||||
float Cvar_VariableValue (char *var_name);
|
||||
// returns 0 if not defined or non numeric
|
||||
/* returns 0 if not defined or non numeric */
|
||||
|
||||
const char *Cvar_VariableString (const char *var_name);
|
||||
// returns an empty string if not defined
|
||||
/* returns an empty string if not defined */
|
||||
|
||||
char *Cvar_CompleteVariable (char *partial);
|
||||
// attempts to match a partial variable name for command line completion
|
||||
// returns NULL if nothing fits
|
||||
/* attempts to match a partial variable name for command line completion */
|
||||
/* returns NULL if nothing fits */
|
||||
|
||||
void Cvar_GetLatchedVars (void);
|
||||
// any CVAR_LATCHED variables that have been set will now take effect
|
||||
/* any CVAR_LATCHED variables that have been set will now take effect */
|
||||
|
||||
qboolean Cvar_Command (void);
|
||||
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
|
||||
// command. Returns true if the command was a variable reference that
|
||||
// was handled. (print or change)
|
||||
/* called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known */
|
||||
/* command. Returns true if the command was a variable reference that */
|
||||
/* was handled. (print or change) */
|
||||
|
||||
void Cvar_WriteVariables (char *path);
|
||||
// appends lines containing "set variable value" for all variables
|
||||
// with the archive flag set to true.
|
||||
/* appends lines containing "set variable value" for all variables */
|
||||
/* with the archive flag set to true. */
|
||||
|
||||
void Cvar_Init (void);
|
||||
|
||||
char *Cvar_Userinfo (void);
|
||||
// returns an info string containing all the CVAR_USERINFO cvars
|
||||
/* returns an info string containing all the CVAR_USERINFO cvars */
|
||||
|
||||
char *Cvar_Serverinfo (void);
|
||||
// returns an info string containing all the CVAR_SERVERINFO cvars
|
||||
/* returns an info string containing all the CVAR_SERVERINFO cvars */
|
||||
|
||||
extern qboolean userinfo_modified;
|
||||
// this is set each time a CVAR_USERINFO variable is changed
|
||||
// so that the client knows to send it to the server
|
||||
/* this is set each time a CVAR_USERINFO variable is changed */
|
||||
/* so that the client knows to send it to the server */
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
NET
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
// net.h -- quake's interface to the networking layer
|
||||
/* NET */
|
||||
|
||||
#define PORT_ANY -1
|
||||
|
||||
#define MAX_MSGLEN 1400 // max length of a message
|
||||
#define PACKET_HEADER 10 // two ints and a short
|
||||
#define MAX_MSGLEN 1400 /* max length of a message */
|
||||
#define PACKET_HEADER 10 /* two ints and a short */
|
||||
|
||||
typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
|
||||
|
||||
|
@ -519,10 +482,9 @@ char *NET_AdrToString (netadr_t a);
|
|||
qboolean NET_StringToAdr (char *s, netadr_t *a);
|
||||
void NET_Sleep(int msec);
|
||||
|
||||
//============================================================================
|
||||
|
||||
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
|
||||
/*=================================================================== */
|
||||
|
||||
#define OLD_AVG 0.99
|
||||
#define MAX_LATENT 32
|
||||
|
||||
typedef struct
|
||||
|
@ -531,39 +493,38 @@ typedef struct
|
|||
|
||||
netsrc_t sock;
|
||||
|
||||
int dropped; // between last packet and previous
|
||||
int dropped; /* between last packet and previous */
|
||||
|
||||
int last_received; // for timeouts
|
||||
int last_sent; // for retransmits
|
||||
int last_received; /* for timeouts */
|
||||
int last_sent; /* for retransmits */
|
||||
|
||||
netadr_t remote_address;
|
||||
int qport; // qport value to write when transmitting
|
||||
int qport; /* qport value to write when transmitting */
|
||||
|
||||
// sequencing variables
|
||||
/* sequencing variables */
|
||||
int incoming_sequence;
|
||||
int incoming_acknowledged;
|
||||
int incoming_reliable_acknowledged; // single bit
|
||||
int incoming_reliable_acknowledged; /* single bit */
|
||||
|
||||
int incoming_reliable_sequence; // single bit, maintained local
|
||||
int incoming_reliable_sequence; /* single bit, maintained local */
|
||||
|
||||
int outgoing_sequence;
|
||||
int reliable_sequence; // single bit
|
||||
int last_reliable_sequence; // sequence number of last send
|
||||
int reliable_sequence; /* single bit */
|
||||
int last_reliable_sequence; /* sequence number of last send */
|
||||
|
||||
// reliable staging and holding areas
|
||||
sizebuf_t message; // writing buffer to send to server
|
||||
byte message_buf[MAX_MSGLEN-16]; // leave space for header
|
||||
/* reliable staging and holding areas */
|
||||
sizebuf_t message; /* writing buffer to send to server */
|
||||
byte message_buf[MAX_MSGLEN-16]; /* leave space for header */
|
||||
|
||||
// message is copied to this buffer when it is first transfered
|
||||
/* message is copied to this buffer when it is first transfered */
|
||||
int reliable_length;
|
||||
byte reliable_buf[MAX_MSGLEN-16]; // unacked reliable message
|
||||
byte reliable_buf[MAX_MSGLEN-16]; /* unacked reliable message */
|
||||
} netchan_t;
|
||||
|
||||
extern netadr_t net_from;
|
||||
extern sizebuf_t net_message;
|
||||
extern byte net_message_buffer[MAX_MSGLEN];
|
||||
|
||||
|
||||
void Netchan_Init (void);
|
||||
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
|
||||
|
||||
|
@ -575,50 +536,41 @@ qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg);
|
|||
|
||||
qboolean Netchan_CanReliable (netchan_t *chan);
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
CMODEL
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
/* CMODEL */
|
||||
|
||||
#include "qfiles.h"
|
||||
|
||||
cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum);
|
||||
cmodel_t *CM_InlineModel (char *name); // *1, *2, etc
|
||||
cmodel_t *CM_InlineModel (char *name); /* *1, *2, etc */
|
||||
|
||||
int CM_NumClusters (void);
|
||||
int CM_NumInlineModels (void);
|
||||
char *CM_EntityString (void);
|
||||
|
||||
// creates a clipping hull for an arbitrary box
|
||||
/* creates a clipping hull for an arbitrary box */
|
||||
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
|
||||
|
||||
|
||||
// returns an ORed contents mask
|
||||
/* returns an ORed contents mask */
|
||||
int CM_PointContents (vec3_t p, int headnode);
|
||||
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
|
||||
|
||||
trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask);
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask);
|
||||
trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask,
|
||||
vec3_t origin, vec3_t angles);
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask,
|
||||
vec3_t origin, vec3_t angles);
|
||||
|
||||
byte *CM_ClusterPVS (int cluster);
|
||||
byte *CM_ClusterPHS (int cluster);
|
||||
|
||||
int CM_PointLeafnum (vec3_t p);
|
||||
|
||||
// call with topnode set to the headnode, returns with topnode
|
||||
// set to the first node that splits the box
|
||||
/* call with topnode set to the headnode, returns with topnode */
|
||||
/* set to the first node that splits the box */
|
||||
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
|
||||
int listsize, int *topnode);
|
||||
int listsize, int *topnode);
|
||||
|
||||
int CM_LeafContents (int leafnum);
|
||||
int CM_LeafCluster (int leafnum);
|
||||
|
@ -632,47 +584,36 @@ qboolean CM_HeadnodeVisible (int headnode, byte *visbits);
|
|||
|
||||
void CM_WritePortalState (FILE *f);
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
PLAYER MOVEMENT CODE
|
||||
|
||||
Common between server and client so prediction matches
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
/* PLAYER MOVEMENT CODE */
|
||||
|
||||
extern float pm_airaccelerate;
|
||||
|
||||
void Pmove (pmove_t *pmove);
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
/* FILESYSTEM */
|
||||
|
||||
FILESYSTEM
|
||||
#define SFF_INPACK 0x20
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
#define SFF_INPACK 0x20 /* For FS_ListFiles2(). */
|
||||
|
||||
extern int file_from_pak; /* ZOID did file come from pak? */
|
||||
extern int file_from_pak;
|
||||
|
||||
typedef int fileHandle_t;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
FS_READ,
|
||||
FS_WRITE,
|
||||
FS_APPEND
|
||||
} fsMode_t;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
FS_SEEK_CUR,
|
||||
FS_SEEK_SET,
|
||||
FS_SEEK_END
|
||||
} fsOrigin_t;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
FS_SEARCH_PATH_EXTENSION,
|
||||
FS_SEARCH_BY_FILTER,
|
||||
FS_SEARCH_FULL_PATH
|
||||
|
@ -681,35 +622,32 @@ typedef enum {
|
|||
void FS_Startup(void);
|
||||
void FS_Shutdown(void);
|
||||
void FS_DPrintf(const char *format,...);
|
||||
FILE *FS_FileForHandle(fileHandle_t f);
|
||||
int FS_FOpenFile(const char *name, fileHandle_t * f, fsMode_t mode);
|
||||
FILE *FS_FileForHandle(fileHandle_t f);
|
||||
int FS_FOpenFile(const char *name, fileHandle_t * f, fsMode_t mode);
|
||||
void FS_FCloseFile(fileHandle_t f);
|
||||
int FS_Read (void *buffer, int size, fileHandle_t f);
|
||||
int FS_FRead (void *buffer, int size, int count, fileHandle_t f);
|
||||
int FS_Write (const void *buffer, int size, fileHandle_t f);
|
||||
void FS_Seek (fileHandle_t f, int offset, fsOrigin_t origin);
|
||||
int FS_FTell (fileHandle_t f);
|
||||
int FS_Tell (fileHandle_t f);
|
||||
int FS_Read(void *buffer, int size, fileHandle_t f);
|
||||
int FS_FRead(void *buffer, int size, int count, fileHandle_t f);
|
||||
int FS_Write(const void *buffer, int size, fileHandle_t f);
|
||||
void FS_Seek(fileHandle_t f, int offset, fsOrigin_t origin);
|
||||
int FS_FTell(fileHandle_t f);
|
||||
int FS_Tell(fileHandle_t f);
|
||||
qboolean FS_FileExists(char *path);
|
||||
void FS_CopyFile(const char *srcPath, const char *dstPath);
|
||||
void FS_RenameFile(const char *oldPath, const char *newPath);
|
||||
void FS_DeleteFile(const char *path);
|
||||
void FS_DeletePath(char *path);
|
||||
int FS_GetFileList(const char *path, const char *extension, char *buffer, int size, fsSearchType_t searchType);
|
||||
char **FS_ListPak(char *find, int *num); /* Knighmare- pak list function */
|
||||
char **FS_ListFiles(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
char **FS_ListFiles2(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
int FS_GetFileList(const char *path, const char *extension, char *buffer, int size, fsSearchType_t searchType);
|
||||
char **FS_ListPak(char *find, int *num); /* Knighmare- pak list function */
|
||||
char **FS_ListFiles(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
char **FS_ListFiles2(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
void FS_FreeList(char **list, int nfiles);
|
||||
|
||||
void FS_InitFilesystem(void);
|
||||
void FS_SetGamedir(char *dir);
|
||||
char *FS_Gamedir(void);
|
||||
char *FS_NextPath(char *prevpath);
|
||||
char *FS_Gamedir(void);
|
||||
char *FS_NextPath(char *prevpath);
|
||||
void FS_ExecAutoexec(void);
|
||||
|
||||
/* note: this can't be called from another DLL, due to MS libc issues */
|
||||
|
||||
int FS_LoadFile(char *path, void **buffer);
|
||||
int FS_LoadFile(char *path, void **buffer);
|
||||
|
||||
/* a null buffer will just return the file length without loading */
|
||||
/* a -1 length is not present */
|
||||
|
@ -720,25 +658,19 @@ void FS_FreeFile(void *buffer);
|
|||
|
||||
void FS_CreatePath(char *path);
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
MISC
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
/* MISC */
|
||||
|
||||
|
||||
#define ERR_FATAL 0 // exit the entire game with a popup window
|
||||
#define ERR_DROP 1 // print to console and disconnect from game
|
||||
#define ERR_QUIT 2 // not an error, just a normal exit
|
||||
#define ERR_FATAL 0 /* exit the entire game with a popup window */
|
||||
#define ERR_DROP 1 /* print to console and disconnect from game */
|
||||
#define ERR_QUIT 2 /* not an error, just a normal exit */
|
||||
|
||||
#define EXEC_NOW 0 // don't return until completed
|
||||
#define EXEC_INSERT 1 // insert at current position, but don't run yet
|
||||
#define EXEC_APPEND 2 // add to end of the command buffer
|
||||
#define EXEC_NOW 0 /* don't return until completed */
|
||||
#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
|
||||
#define EXEC_APPEND 2 /* add to end of the command buffer */
|
||||
|
||||
#define PRINT_ALL 0
|
||||
#define PRINT_DEVELOPER 1 // only print when "developer 1"
|
||||
#define PRINT_DEVELOPER 1 /* only print when "developer 1" */
|
||||
|
||||
void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
|
||||
void Com_EndRedirect (void);
|
||||
|
@ -748,14 +680,14 @@ void Com_MDPrintf (char *fmt, ...);
|
|||
void Com_Error (int code, char *fmt, ...);
|
||||
void Com_Quit (void);
|
||||
|
||||
int Com_ServerState (void); // this should have just been a cvar...
|
||||
int Com_ServerState (void); /* this should have just been a cvar... */
|
||||
void Com_SetServerState (int state);
|
||||
|
||||
unsigned Com_BlockChecksum (void *buffer, int length);
|
||||
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
|
||||
|
||||
float frand(void); // 0 ti 1
|
||||
float crand(void); // -1 to 1
|
||||
float frand(void); /* 0 ti 1 */
|
||||
float crand(void); /* -1 to 1 */
|
||||
|
||||
extern cvar_t *developer;
|
||||
extern cvar_t *modder;
|
||||
|
@ -765,14 +697,14 @@ extern cvar_t *log_stats;
|
|||
|
||||
extern FILE *log_stats_file;
|
||||
|
||||
// host_speeds times
|
||||
/* host_speeds times */
|
||||
extern int time_before_game;
|
||||
extern int time_after_game;
|
||||
extern int time_before_ref;
|
||||
extern int time_after_ref;
|
||||
|
||||
void Z_Free (void *ptr);
|
||||
void *Z_Malloc (int size); // returns 0 filled memory
|
||||
void *Z_Malloc (int size); /* returns 0 filled memory */
|
||||
void *Z_TagMalloc (int size, int tag);
|
||||
void Z_FreeTags (int tag);
|
||||
|
||||
|
@ -783,17 +715,10 @@ void Qcommon_Shutdown (void);
|
|||
#define NUMVERTEXNORMALS 162
|
||||
extern vec3_t bytedirs[NUMVERTEXNORMALS];
|
||||
|
||||
// this is in the client code, but can be used for debugging from server
|
||||
/* this is in the client code, but can be used for debugging from server */
|
||||
void SCR_DebugGraph (float value, int color);
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
NON-PORTABLE SYSTEM SERVICES
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
/* NON-PORTABLE SYSTEM SERVICES */
|
||||
|
||||
void Sys_Init (void);
|
||||
|
||||
|
@ -801,7 +726,6 @@ void Sys_AppActivate (void);
|
|||
|
||||
void Sys_UnloadGame (void);
|
||||
void *Sys_GetGameAPI (void *parms);
|
||||
// loads the game dll and calls the api init function
|
||||
|
||||
char *Sys_ConsoleInput (void);
|
||||
void Sys_ConsoleOutput (char *string);
|
||||
|
@ -811,13 +735,7 @@ void Sys_Quit (void);
|
|||
char *Sys_GetClipboardData( void );
|
||||
void Sys_CopyProtect (void);
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
CLIENT / SERVER SYSTEMS
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
/* CLIENT / SERVER SYSTEMS */
|
||||
|
||||
void CL_Init (void);
|
||||
void CL_Drop (void);
|
||||
|
@ -830,5 +748,4 @@ void SV_Init (void);
|
|||
void SV_Shutdown (char *finalmsg, qboolean reconnect);
|
||||
void SV_Frame (int msec);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue