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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
gl1 and gl3 having their own menu data
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parent
1a450ef23d
commit
575ea06b9d
1 changed files with 68 additions and 29 deletions
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@ -43,6 +43,7 @@ extern cvar_t *vid_renderer;
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static cvar_t *r_vsync;
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static cvar_t *r_vsync;
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static cvar_t *gl_anisotropic;
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static cvar_t *gl_anisotropic;
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static cvar_t *gl_msaa_samples;
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static cvar_t *gl_msaa_samples;
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static cvar_t *gl1_colorlight;
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static cvar_t *gl3_colorlight;
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static cvar_t *gl3_colorlight;
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static menuframework_s s_opengl_menu;
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static menuframework_s s_opengl_menu;
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@ -53,9 +54,12 @@ static menulist_s s_display_list;
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static menulist_s s_uiscale_list;
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static menulist_s s_uiscale_list;
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static menuslider_s s_brightness_slider;
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static menuslider_s s_brightness_slider;
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static menuslider_s s_fov_slider;
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static menuslider_s s_fov_slider;
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static menuslider_s s_intensity_slider;
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static menuslider_s s_gl1_intensity_slider;
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static menuslider_s s_overbrightbits_slider;
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static menuslider_s s_gl3_intensity_slider;
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static menulist_s s_colorlight_list;
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static menuslider_s s_gl1_overbrightbits_slider;
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static menuslider_s s_gl3_overbrightbits_slider;
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static menulist_s s_gl1_colorlight_list;
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static menulist_s s_gl3_colorlight_list;
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static menulist_s s_fs_box;
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static menulist_s s_fs_box;
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static menulist_s s_vsync_list;
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static menulist_s s_vsync_list;
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static menulist_s s_af_list;
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static menulist_s s_af_list;
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@ -249,9 +253,14 @@ ApplyChanges(void *unused)
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restart = true;
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restart = true;
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}
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}
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if (gl3_colorlight && gl3_colorlight->value != s_colorlight_list.curvalue)
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if (gl3_colorlight && gl3_colorlight->value != s_gl3_colorlight_list.curvalue)
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{
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{
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Cvar_SetValue("gl3_colorlight", s_colorlight_list.curvalue);
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Cvar_SetValue("gl3_colorlight", s_gl3_colorlight_list.curvalue);
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}
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if (gl1_colorlight && gl1_colorlight->value != s_gl1_colorlight_list.curvalue)
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{
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Cvar_SetValue("gl1_colorlight", s_gl1_colorlight_list.curvalue);
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}
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}
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/* anisotropic filtering */
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/* anisotropic filtering */
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@ -499,33 +508,57 @@ VID_MenuInit(void)
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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{
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{
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s_intensity_slider.generic.type = MTYPE_SLIDER;
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gl1_colorlight = NULL;
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s_intensity_slider.generic.name = "color intensity";
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s_gl3_intensity_slider.generic.type = MTYPE_SLIDER;
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s_intensity_slider.generic.x = 0;
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s_gl3_intensity_slider.generic.name = "color intensity";
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s_intensity_slider.generic.y = (y += 10);
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s_gl3_intensity_slider.generic.x = 0;
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s_intensity_slider.cvar = "gl3_intensity";
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s_gl3_intensity_slider.generic.y = (y += 10);
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s_intensity_slider.minvalue = 0.1f;
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s_gl3_intensity_slider.cvar = "gl3_intensity";
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s_intensity_slider.maxvalue = 256.0f;
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s_gl3_intensity_slider.minvalue = 0.1f;
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s_gl3_intensity_slider.maxvalue = 5.0f;
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s_overbrightbits_slider.generic.type = MTYPE_SLIDER;
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s_gl3_overbrightbits_slider.generic.type = MTYPE_SLIDER;
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s_overbrightbits_slider.generic.name = "overbrights";
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s_gl3_overbrightbits_slider.generic.name = "overbrights";
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s_overbrightbits_slider.generic.x = 0;
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s_gl3_overbrightbits_slider.generic.x = 0;
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s_overbrightbits_slider.generic.y = (y += 10);
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s_gl3_overbrightbits_slider.generic.y = (y += 10);
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s_overbrightbits_slider.cvar = "gl3_overbrightbits";
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s_gl3_overbrightbits_slider.cvar = "gl3_overbrightbits";
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s_overbrightbits_slider.minvalue = 0.1f;
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s_gl3_overbrightbits_slider.minvalue = 0.1f;
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s_overbrightbits_slider.maxvalue = 256.0f;
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s_gl3_overbrightbits_slider.maxvalue = 5.0f;
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gl3_colorlight = Cvar_Get("gl3_colorlight", "1", CVAR_ARCHIVE);
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gl3_colorlight = Cvar_Get("gl3_colorlight", "1", CVAR_ARCHIVE);
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s_colorlight_list.generic.type = MTYPE_SPINCONTROL;
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s_gl3_colorlight_list.generic.type = MTYPE_SPINCONTROL;
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s_colorlight_list.generic.name = "color light";
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s_gl3_colorlight_list.generic.name = "color light";
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s_colorlight_list.generic.x = 0;
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s_gl3_colorlight_list.generic.x = 0;
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s_colorlight_list.generic.y = (y += 10);
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s_gl3_colorlight_list.generic.y = (y += 10);
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s_colorlight_list.itemnames = yesno_names;
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s_gl3_colorlight_list.itemnames = yesno_names;
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s_colorlight_list.curvalue = (gl3_colorlight->value != 0);
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s_gl3_colorlight_list.curvalue = (gl3_colorlight->value != 0);
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}
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}
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else
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else
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{
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{
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gl3_colorlight = 0;
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gl3_colorlight = NULL;
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s_gl1_intensity_slider.generic.type = MTYPE_SLIDER;
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s_gl1_intensity_slider.generic.name = "color intensity";
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s_gl1_intensity_slider.generic.x = 0;
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s_gl1_intensity_slider.generic.y = (y += 10);
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s_gl1_intensity_slider.cvar = "gl1_intensity";
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s_gl1_intensity_slider.minvalue = 1.0f;
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s_gl1_intensity_slider.maxvalue = 10.0f;
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s_gl1_overbrightbits_slider.generic.type = MTYPE_SLIDER;
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s_gl1_overbrightbits_slider.generic.name = "overbrights";
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s_gl1_overbrightbits_slider.generic.x = 0;
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s_gl1_overbrightbits_slider.generic.y = (y += 10);
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s_gl1_overbrightbits_slider.cvar = "gl1_overbrightbits";
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s_gl1_overbrightbits_slider.minvalue = 0;
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s_gl1_overbrightbits_slider.maxvalue = 3;
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gl1_colorlight = Cvar_Get("gl1_colorlight", "1", CVAR_ARCHIVE);
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s_gl1_colorlight_list.generic.type = MTYPE_SPINCONTROL;
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s_gl1_colorlight_list.generic.name = "color light";
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s_gl1_colorlight_list.generic.x = 0;
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s_gl1_colorlight_list.generic.y = (y += 10);
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s_gl1_colorlight_list.itemnames = yesno_names;
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s_gl1_colorlight_list.curvalue = (gl1_colorlight->value != 0);
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}
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}
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s_uiscale_list.generic.type = MTYPE_SPINCONTROL;
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s_uiscale_list.generic.type = MTYPE_SPINCONTROL;
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@ -625,9 +658,15 @@ VID_MenuInit(void)
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Menu_AddItem(&s_opengl_menu, (void *)&s_fov_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fov_slider);
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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{
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{
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Menu_AddItem(&s_opengl_menu, (void *)&s_intensity_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_intensity_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_overbrightbits_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_overbrightbits_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_colorlight_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_colorlight_list);
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}
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else if (strcmp(vid_renderer->string, "gl1") == 0)
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{
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl1_intensity_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl1_overbrightbits_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_gl1_colorlight_list);
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}
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}
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Menu_AddItem(&s_opengl_menu, (void *)&s_uiscale_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_uiscale_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fs_box);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fs_box);
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