mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 22:10:59 +00:00
GL3: Add remaining stubs, add HandMadeMath, update Copyrights
This commit is contained in:
parent
26904949c2
commit
56661fd43f
15 changed files with 3076 additions and 45 deletions
4
Makefile
4
Makefile
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@ -163,7 +163,7 @@ CFLAGS += $(OSX_ARCH)
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else
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#CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -ggdb -MMD -fwrapv
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CFLAGS := -O0 -fno-strict-aliasing \
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CFLAGS := -O2 -fno-strict-aliasing \
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-Wall -pipe -g -ggdb -MMD -fwrapv
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endif
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@ -849,6 +849,7 @@ REFGL3_OBJS_ := \
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src/client/refresh/gl3/gl3_misc.o \
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src/client/refresh/gl3/gl3_model.o \
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src/client/refresh/gl3/gl3_sdl.o \
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src/client/refresh/gl3/gl3_warp.o \
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src/client/refresh/files/pcx.o \
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src/client/refresh/files/stb.o \
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src/client/refresh/files/wal.o \
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@ -862,6 +863,7 @@ REFGL3_TODO_ := \
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src/client/refresh/files/pcx.o \
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src/client/refresh/files/sp2.o
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# TODO: glad_dbg support
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REFGL3_OBJS_ += \
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src/client/refresh/gl3/glad/src/glad.o
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@ -142,7 +142,7 @@ typedef struct
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// called by GLimp_InitGraphics() *after* creating window,
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// passing the SDL_Window* (void* so we don't spill SDL.h here)
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// returns true (1) on success
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int (EXPORT *InitContext)(void* window);
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int (EXPORT *InitContext)(void* sdl_window);
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// shuts down rendering (OpenGL) context, calls
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// VID_ShutdownWindow() to shut down window as well, if !contextOnly
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@ -147,7 +147,6 @@ typedef struct mleaf_s
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} mleaf_t;
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/* Whole model */
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typedef enum {mod_bad, mod_brush, mod_sprite, mod_alias} modtype_t;
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typedef struct model_s
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{
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@ -1114,6 +1114,8 @@ R_RenderView(refdef_t *fd)
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}
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switch (gl_state.stereo_mode) {
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case STEREO_MODE_NONE:
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break;
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case STEREO_MODE_ANAGLYPH:
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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break;
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@ -1127,7 +1129,8 @@ R_RenderView(refdef_t *fd)
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}
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}
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enum opengl_special_buffer_modes GL_GetSpecialBufferModeForStereoMode(enum stereo_modes stereo_mode) {
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enum opengl_special_buffer_modes
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GL_GetSpecialBufferModeForStereoMode(enum stereo_modes stereo_mode) {
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switch (stereo_mode) {
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case STEREO_MODE_NONE:
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case STEREO_SPLIT_HORIZONTAL:
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@ -1,6 +1,6 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2016 Daniel Gibson
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* Copyright (C) 2016-2017 Daniel Gibson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -38,6 +38,42 @@ GL3_Draw_InitLocal(void)
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draw_chars = GL3_FindImage("pics/conchars.pcx", it_pic);
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}
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gl3image_t *
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GL3_Draw_FindPic(char *name)
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{
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gl3image_t *gl;
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char fullname[MAX_QPATH];
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if ((name[0] != '/') && (name[0] != '\\'))
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{
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Com_sprintf(fullname, sizeof(fullname), "pics/%s.pcx", name);
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gl = GL3_FindImage(fullname, it_pic);
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}
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else
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{
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gl = GL3_FindImage(name + 1, it_pic);
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}
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return gl;
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}
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void
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GL3_Draw_GetPicSize(int *w, int *h, char *pic)
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{
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gl3image_t *gl;
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gl = GL3Draw_FindPic(pic);
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if (!gl)
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{
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*w = *h = -1;
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return;
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}
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*w = gl->width;
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*h = gl->height;
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}
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int
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GL3_Draw_GetPalette(void)
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{
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@ -72,5 +108,3 @@ GL3_Draw_GetPalette(void)
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return 0;
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}
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@ -1,6 +1,6 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2016 Daniel Gibson
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* Copyright (C) 2016-2017 Daniel Gibson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -318,6 +318,8 @@ GL3_LoadPic(char *name, byte *pic, int width, int realwidth,
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glGenTextures(1, &texNum);
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image->texnum = texNum;
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// glActiveTexture(GL_TEXTURE0); TODO: useful if we need >1 texture in the fragment shader
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GL3_Bind(texNum);
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if (bits == 8)
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@ -681,32 +683,109 @@ GL3_RegisterSkin(char *name)
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return GL3_FindImage(name, it_skin);
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}
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/*
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* Any image that was not touched on
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* this registration sequence
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* will be freed.
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*/
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void
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GL3_FreeUnusedImages(void)
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{
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int i;
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gl3image_t *image;
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/* never free r_notexture or particle texture */
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gl3_notexture->registration_sequence = registration_sequence;
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gl3_particletexture->registration_sequence = registration_sequence;
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for (i = 0, image = gl3textures; i < numgl3textures; i++, image++)
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{
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if (image->registration_sequence == registration_sequence)
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{
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continue; /* used this sequence */
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}
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if (!image->registration_sequence)
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{
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continue; /* free image_t slot */
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}
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if (image->type == it_pic)
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{
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continue; /* don't free pics */
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}
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/* free it */
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glDeleteTextures(1, &image->texnum);
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memset(image, 0, sizeof(*image));
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}
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}
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void
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GL3_ShutdownImages(void)
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{
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int i;
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gl3image_t *image;
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for (i = 0, image = gl3textures; i < numgl3textures; i++, image++)
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{
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if (!image->registration_sequence)
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{
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continue; /* free image_t slot */
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}
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/* free it */
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glDeleteTextures(1, &image->texnum);
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memset(image, 0, sizeof(*image));
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}
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}
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static qboolean IsNPOT(int v)
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{
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unsigned int uv = v;
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// just try all the power of two values between 1 and 1 << 15 (32k)
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for(unsigned int i=0; i<16; ++i)
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{
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unsigned int pot = (1u << i);
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if(uv & pot)
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{
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return uv != pot;
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}
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}
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return true;
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}
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void
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GL3_ImageList_f(void)
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{
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R_Printf(PRINT_ALL, "TODO: Implement R_ImageList_f()\n");
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int i;
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int i, texels=0;
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gl3image_t *image;
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int texels;
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const char *formatstrings[2] = {
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"RGB ",
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"RGBA"
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};
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const char* potstrings[2] = {
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" POT", "NPOT"
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};
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R_Printf(PRINT_ALL, "------------------\n");
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texels = 0;
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for (i = 0, image = gl3textures; i < numgl3textures; i++, image++)
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{
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int w, h;
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qboolean isNPOT = false;
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if (image->texnum == 0)
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{
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continue;
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}
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w = image->upload_width;
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h = image->upload_height;
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texels += image->upload_width * image->upload_height;
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isNPOT = IsNPOT(w) || IsNPOT(h);
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texels += w*h;
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switch (image->type)
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{
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break;
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}
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R_Printf(PRINT_ALL, " %3i %3i %s: %s\n",
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image->upload_width, image->upload_height,
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formatstrings[image->has_alpha], image->name);
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R_Printf(PRINT_ALL, " %3i %3i %s %s: %s\n", w, h,
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formatstrings[image->has_alpha], potstrings[isNPOT], image->name);
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}
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R_Printf(PRINT_ALL, "Total texel count (not counting mipmaps): %i\n", texels);
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@ -1,6 +1,6 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2016 Daniel Gibson
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* Copyright (C) 2016-2017 Daniel Gibson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -25,6 +25,9 @@
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* =======================================================================
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*/
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#define HANDMADE_MATH_IMPLEMENTATION
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#include "header/HandmadeMath.h"
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#include "../../header/ref.h"
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#include "header/local.h"
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@ -36,8 +39,13 @@ refimport_t ri;
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gl3config_t gl3config;
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gl3state_t gl3state;
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/* screen size info */
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refdef_t gl3_newrefdef;
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viddef_t vid;
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int gl3_viewcluster, gl3_viewcluster2, gl3_oldviewcluster, gl3_oldviewcluster2;
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cvar_t *gl_msaa_samples;
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cvar_t *gl_swapinterval;
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cvar_t *gl_retexturing;
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@ -378,10 +386,8 @@ GL3_Init(void)
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STUB("TODO: Some intensity and gamma stuff that was in R_InitImages()");
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registration_sequence = 1; // also from R_InitImages()
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#if 0
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//R_InitImages(); - most of the things in R_InitImages() shouldn't be needed anymore
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Mod_Init();
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#endif // 0
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GL3_Mod_Init();
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GL3_InitParticleTexture();
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@ -389,28 +395,326 @@ GL3_Init(void)
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R_Printf(PRINT_ALL, "\n");
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return true;
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}
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void
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GL3_Shutdown(void)
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{
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ri.Cmd_RemoveCommand("modellist");
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ri.Cmd_RemoveCommand("screenshot");
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ri.Cmd_RemoveCommand("imagelist");
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ri.Cmd_RemoveCommand("gl_strings");
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#if 0 // TODO!
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Mod_FreeAll();
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R_ShutdownImages();
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#endif // 0
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GL3_Mod_FreeAll();
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GL3_ShutdownImages();
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/* shutdown OS specific OpenGL stuff like contexts, etc. */
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GL3_ShutdownWindow(false);
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}
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static void
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GL3_SetGL2D(void)
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{
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int x, w, y, h;
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#if 0 // TODO: stereo
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/* set 2D virtual screen size */
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qboolean drawing_left_eye = gl_state.camera_separation < 0;
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qboolean stereo_split_tb = ((gl_state.stereo_mode == STEREO_SPLIT_VERTICAL) && gl_state.camera_separation);
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qboolean stereo_split_lr = ((gl_state.stereo_mode == STEREO_SPLIT_HORIZONTAL) && gl_state.camera_separation);
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#endif // 0
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x = 0;
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w = vid.width;
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y = 0;
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h = vid.height;
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#if 0 // TODO: stereo
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if(stereo_split_lr) {
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w = w / 2;
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x = drawing_left_eye ? 0 : w;
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}
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if(stereo_split_tb) {
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h = h / 2;
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y = drawing_left_eye ? h : 0;
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}
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#endif // 0
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// FIXME: change to GL3 code!
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glViewport(x, y, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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glColor4f(1, 1, 1, 1);
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}
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/*
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* r_newrefdef must be set before the first call
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*/
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static void
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GL3_RenderView(refdef_t *fd)
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{
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#if 0 // TODO: keep stereo stuff?
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if ((gl_state.stereo_mode != STEREO_MODE_NONE) && gl_state.camera_separation) {
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qboolean drawing_left_eye = gl_state.camera_separation < 0;
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switch (gl_state.stereo_mode) {
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case STEREO_MODE_ANAGLYPH:
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{
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// Work out the colour for each eye.
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int anaglyph_colours[] = { 0x4, 0x3 }; // Left = red, right = cyan.
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if (strlen(gl_stereo_anaglyph_colors->string) == 2) {
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int eye, colour, missing_bits;
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// Decode the colour name from its character.
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for (eye = 0; eye < 2; ++eye) {
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colour = 0;
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switch (toupper(gl_stereo_anaglyph_colors->string[eye])) {
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case 'B': ++colour; // 001 Blue
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case 'G': ++colour; // 010 Green
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case 'C': ++colour; // 011 Cyan
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case 'R': ++colour; // 100 Red
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case 'M': ++colour; // 101 Magenta
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case 'Y': ++colour; // 110 Yellow
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anaglyph_colours[eye] = colour;
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break;
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}
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}
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// Fill in any missing bits.
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missing_bits = ~(anaglyph_colours[0] | anaglyph_colours[1]) & 0x3;
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for (eye = 0; eye < 2; ++eye) {
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anaglyph_colours[eye] |= missing_bits;
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}
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}
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// Set the current colour.
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glColorMask(
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!!(anaglyph_colours[drawing_left_eye] & 0x4),
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!!(anaglyph_colours[drawing_left_eye] & 0x2),
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!!(anaglyph_colours[drawing_left_eye] & 0x1),
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GL_TRUE
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);
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}
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break;
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case STEREO_MODE_ROW_INTERLEAVED:
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case STEREO_MODE_COLUMN_INTERLEAVED:
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case STEREO_MODE_PIXEL_INTERLEAVED:
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{
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qboolean flip_eyes = true;
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int client_x, client_y;
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//GLimp_GetClientAreaOffset(&client_x, &client_y);
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client_x = 0;
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client_y = 0;
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GL3_SetGL2D();
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glEnable(GL_STENCIL_TEST);
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glStencilMask(GL_TRUE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
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glStencilFunc(GL_NEVER, 0, 1);
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glBegin(GL_QUADS);
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{
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glVertex2i(0, 0);
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glVertex2i(vid.width, 0);
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glVertex2i(vid.width, vid.height);
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glVertex2i(0, vid.height);
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}
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glEnd();
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glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
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glStencilFunc(GL_NEVER, 1, 1);
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glBegin(GL_LINES);
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{
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if (gl_state.stereo_mode == STEREO_MODE_ROW_INTERLEAVED || gl_state.stereo_mode == STEREO_MODE_PIXEL_INTERLEAVED) {
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int y;
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for (y = 0; y <= vid.height; y += 2) {
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glVertex2f(0, y - 0.5f);
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glVertex2f(vid.width, y - 0.5f);
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}
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flip_eyes ^= (client_y & 1);
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}
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if (gl_state.stereo_mode == STEREO_MODE_COLUMN_INTERLEAVED || gl_state.stereo_mode == STEREO_MODE_PIXEL_INTERLEAVED) {
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int x;
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for (x = 0; x <= vid.width; x += 2) {
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glVertex2f(x - 0.5f, 0);
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glVertex2f(x - 0.5f, vid.height);
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}
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flip_eyes ^= (client_x & 1);
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}
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}
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glEnd();
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glStencilMask(GL_FALSE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
glStencilFunc(GL_EQUAL, drawing_left_eye ^ flip_eyes, 1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // 0 (stereo stuff)
|
||||
|
||||
if (gl_norefresh->value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gl3_newrefdef = *fd;
|
||||
|
||||
STUB_ONCE("TODO: Implement!");
|
||||
|
||||
#if 0 // TODO !!
|
||||
if (!r_worldmodel && !(gl3_newrefdef.rdflags & RDF_NOWORLDMODEL))
|
||||
{
|
||||
ri.Sys_Error(ERR_DROP, "R_RenderView: NULL worldmodel");
|
||||
}
|
||||
|
||||
if (gl_speeds->value)
|
||||
{
|
||||
c_brush_polys = 0;
|
||||
c_alias_polys = 0;
|
||||
}
|
||||
|
||||
R_PushDlights();
|
||||
|
||||
if (gl_finish->value)
|
||||
{
|
||||
glFinish();
|
||||
}
|
||||
|
||||
R_SetupFrame();
|
||||
|
||||
R_SetFrustum();
|
||||
|
||||
R_SetupGL();
|
||||
|
||||
R_MarkLeaves(); /* done here so we know if we're in water */
|
||||
|
||||
R_DrawWorld();
|
||||
|
||||
R_DrawEntitiesOnList();
|
||||
|
||||
R_RenderDlights();
|
||||
|
||||
R_DrawParticles();
|
||||
|
||||
R_DrawAlphaSurfaces();
|
||||
|
||||
R_Flash();
|
||||
|
||||
if (gl_speeds->value)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n",
|
||||
c_brush_polys, c_alias_polys, c_visible_textures,
|
||||
c_visible_lightmaps);
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
|
||||
#if 0 // TODO: stereo stuff
|
||||
switch (gl_state.stereo_mode) {
|
||||
case STEREO_MODE_NONE:
|
||||
break;
|
||||
case STEREO_MODE_ANAGLYPH:
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
break;
|
||||
case STEREO_MODE_ROW_INTERLEAVED:
|
||||
case STEREO_MODE_COLUMN_INTERLEAVED:
|
||||
case STEREO_MODE_PIXEL_INTERLEAVED:
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
#if 0 // TODO: stereo
|
||||
enum opengl_special_buffer_modes
|
||||
GL3_GetSpecialBufferModeForStereoMode(enum stereo_modes stereo_mode) {
|
||||
switch (stereo_mode) {
|
||||
case STEREO_MODE_NONE:
|
||||
case STEREO_SPLIT_HORIZONTAL:
|
||||
case STEREO_SPLIT_VERTICAL:
|
||||
case STEREO_MODE_ANAGLYPH:
|
||||
return OPENGL_SPECIAL_BUFFER_MODE_NONE;
|
||||
case STEREO_MODE_OPENGL:
|
||||
return OPENGL_SPECIAL_BUFFER_MODE_STEREO;
|
||||
case STEREO_MODE_ROW_INTERLEAVED:
|
||||
case STEREO_MODE_COLUMN_INTERLEAVED:
|
||||
case STEREO_MODE_PIXEL_INTERLEAVED:
|
||||
return OPENGL_SPECIAL_BUFFER_MODE_STENCIL;
|
||||
}
|
||||
return OPENGL_SPECIAL_BUFFER_MODE_NONE;
|
||||
}
|
||||
#endif // 0
|
||||
|
||||
static void
|
||||
GL3_SetLightLevel(void)
|
||||
{
|
||||
vec3_t shadelight = {0};
|
||||
|
||||
if (r_newrefdef.rdflags & RDF_NOWORLDMODEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
STUB_ONCE("TODO: IMPLEMENT!");
|
||||
|
||||
#if 0 // TODO!
|
||||
/* save off light value for server to look at */
|
||||
R_LightPoint(r_newrefdef.vieworg, shadelight);
|
||||
|
||||
/* pick the greatest component, which should be the
|
||||
* same as the mono value returned by software */
|
||||
if (shadelight[0] > shadelight[1])
|
||||
{
|
||||
if (shadelight[0] > shadelight[2])
|
||||
{
|
||||
gl_lightlevel->value = 150 * shadelight[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_lightlevel->value = 150 * shadelight[2];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shadelight[1] > shadelight[2])
|
||||
{
|
||||
gl_lightlevel->value = 150 * shadelight[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_lightlevel->value = 150 * shadelight[2];
|
||||
}
|
||||
}
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
static void
|
||||
GL3_RenderFrame(refdef_t *fd)
|
||||
{
|
||||
GL3_RenderView(fd);
|
||||
GL3_SetLightLevel();
|
||||
GL3_SetGL2D();
|
||||
}
|
||||
|
||||
Q2_DLL_EXPORTED refexport_t
|
||||
GetRefAPI(refimport_t imp)
|
||||
|
@ -427,20 +731,19 @@ GetRefAPI(refimport_t imp)
|
|||
re.InitContext = GL3_InitContext;
|
||||
re.ShutdownWindow = GL3_ShutdownWindow;
|
||||
|
||||
#if 0 // TODO!
|
||||
re.BeginRegistration = RI_BeginRegistration;
|
||||
re.RegisterModel = RI_RegisterModel;
|
||||
re.BeginRegistration = GL3_BeginRegistration;
|
||||
re.RegisterModel = GL3_RegisterModel;
|
||||
re.RegisterSkin = GL3_RegisterSkin;
|
||||
|
||||
re.SetSky = RI_SetSky;
|
||||
re.EndRegistration = RI_EndRegistration;
|
||||
re.SetSky = GL3_SetSky;
|
||||
re.EndRegistration = GL3_EndRegistration;
|
||||
|
||||
re.RenderFrame = RI_RenderFrame;
|
||||
re.RenderFrame = GL3_RenderFrame;
|
||||
|
||||
re.DrawFindPic = RDraw_FindPic;
|
||||
|
||||
re.DrawGetPicSize = RDraw_GetPicSize;
|
||||
re.DrawFindPic = GL3_Draw_FindPic;
|
||||
re.DrawGetPicSize = GL3_Draw_GetPicSize;
|
||||
|
||||
#if 0 // TODO!
|
||||
re.DrawPicScaled = RDraw_PicScaled;
|
||||
re.DrawStretchPic = RDraw_StretchPic;
|
||||
|
||||
|
@ -450,8 +753,8 @@ GetRefAPI(refimport_t imp)
|
|||
re.DrawFadeScreen = RDraw_FadeScreen;
|
||||
|
||||
re.DrawStretchRaw = RDraw_StretchRaw;
|
||||
|
||||
re.SetPalette = RI_SetPalette;
|
||||
|
||||
re.BeginFrame = RI_BeginFrame;
|
||||
#endif // 0
|
||||
re.EndFrame = GL3_EndFrame;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016 Daniel Gibson
|
||||
* Copyright (C) 2016-2017 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016-2017 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -26,8 +27,13 @@
|
|||
|
||||
#include "header/local.h"
|
||||
|
||||
enum { MAX_MOD_KNOWN = 512 };
|
||||
|
||||
int registration_sequence;
|
||||
|
||||
gl3model_t mod_known[MAX_MOD_KNOWN];
|
||||
int mod_numknown;
|
||||
|
||||
void
|
||||
GL3_Mod_Modellist_f(void)
|
||||
{
|
||||
|
@ -53,3 +59,140 @@ GL3_Mod_Modellist_f(void)
|
|||
R_Printf(PRINT_ALL, "Total resident: %i\n", total);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
GL3_Mod_Init(void)
|
||||
{
|
||||
STUB("TODO: Implement!");
|
||||
// memset(mod_novis, 0xff, sizeof(mod_novis));
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Mod_Free(gl3model_t *mod)
|
||||
{
|
||||
Hunk_Free(mod->extradata);
|
||||
memset(mod, 0, sizeof(*mod));
|
||||
}
|
||||
|
||||
void
|
||||
GL3_Mod_FreeAll(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < mod_numknown; i++)
|
||||
{
|
||||
if (mod_known[i].extradatasize)
|
||||
{
|
||||
Mod_Free(&mod_known[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Specifies the model that will be used as the world
|
||||
*/
|
||||
void
|
||||
GL3_BeginRegistration(char *model)
|
||||
{
|
||||
char fullname[MAX_QPATH];
|
||||
cvar_t *flushmap;
|
||||
|
||||
registration_sequence++;
|
||||
gl3_oldviewcluster = -1; /* force markleafs */
|
||||
|
||||
Com_sprintf(fullname, sizeof(fullname), "maps/%s.bsp", model);
|
||||
|
||||
/* explicitly free the old map if different
|
||||
this guarantees that mod_known[0] is the
|
||||
world map */
|
||||
flushmap = ri.Cvar_Get("flushmap", "0", 0);
|
||||
|
||||
if (strcmp(mod_known[0].name, fullname) || flushmap->value)
|
||||
{
|
||||
Mod_Free(&mod_known[0]);
|
||||
}
|
||||
|
||||
STUB_ONCE("TODO: Implement Mod_ForName()!");
|
||||
#if 0 // TODO!
|
||||
r_worldmodel = Mod_ForName(fullname, true);
|
||||
#endif // 0
|
||||
gl3_viewcluster = -1;
|
||||
}
|
||||
|
||||
struct model_s *
|
||||
GL3_RegisterModel(char *name)
|
||||
{
|
||||
STUB_ONCE("TODO: Implement!");
|
||||
return NULL;
|
||||
#if 0
|
||||
model_t *mod;
|
||||
int i;
|
||||
dsprite_t *sprout;
|
||||
dmdl_t *pheader;
|
||||
|
||||
mod = Mod_ForName(name, false);
|
||||
|
||||
if (mod)
|
||||
{
|
||||
mod->registration_sequence = registration_sequence;
|
||||
|
||||
/* register any images used by the models */
|
||||
if (mod->type == mod_sprite)
|
||||
{
|
||||
sprout = (dsprite_t *)mod->extradata;
|
||||
|
||||
for (i = 0; i < sprout->numframes; i++)
|
||||
{
|
||||
mod->skins[i] = R_FindImage(sprout->frames[i].name, it_sprite);
|
||||
}
|
||||
}
|
||||
else if (mod->type == mod_alias)
|
||||
{
|
||||
pheader = (dmdl_t *)mod->extradata;
|
||||
|
||||
for (i = 0; i < pheader->num_skins; i++)
|
||||
{
|
||||
mod->skins[i] = R_FindImage((char *)pheader + pheader->ofs_skins +
|
||||
i * MAX_SKINNAME, it_skin);
|
||||
}
|
||||
|
||||
mod->numframes = pheader->num_frames;
|
||||
}
|
||||
else if (mod->type == mod_brush)
|
||||
{
|
||||
for (i = 0; i < mod->numtexinfo; i++)
|
||||
{
|
||||
mod->texinfo[i].image->registration_sequence =
|
||||
registration_sequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mod;
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
void
|
||||
GL3_EndRegistration(void)
|
||||
{
|
||||
int i;
|
||||
gl3model_t *mod;
|
||||
|
||||
for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++)
|
||||
{
|
||||
if (!mod->name[0])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mod->registration_sequence != registration_sequence)
|
||||
{
|
||||
/* don't need this model */
|
||||
Mod_Free(mod);
|
||||
}
|
||||
}
|
||||
|
||||
GL3_FreeUnusedImages();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016 Daniel Gibson
|
||||
* Copyright (C) 2016-2017 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
|
66
src/client/refresh/gl3/gl3_warp.c
Normal file
66
src/client/refresh/gl3/gl3_warp.c
Normal file
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016-2017 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Warps. Used on water surfaces und for skybox rotation.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "header/local.h"
|
||||
|
||||
static float skyrotate;
|
||||
static vec3_t skyaxis;
|
||||
static gl3image_t* sky_images[6];
|
||||
static float sky_min, sky_max;
|
||||
|
||||
/* 3dstudio environment map names */
|
||||
static const char* suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
|
||||
|
||||
void
|
||||
GL3_SetSky(char *name, float rotate, vec3_t axis)
|
||||
{
|
||||
int i;
|
||||
char pathname[MAX_QPATH];
|
||||
char skyname[MAX_QPATH];
|
||||
|
||||
Q_strlcpy(skyname, name, sizeof(skyname));
|
||||
skyrotate = rotate;
|
||||
VectorCopy(axis, skyaxis);
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
|
||||
// NOTE: there might be a paletted .pcx version, which was only used
|
||||
// if gl_config.palettedtexture
|
||||
Com_sprintf(pathname, sizeof(pathname), "env/%s%s.tga", skyname, suf[i]);
|
||||
|
||||
sky_images[i] = GL3_FindImage(pathname, it_sky);
|
||||
|
||||
if (!sky_images[i])
|
||||
{
|
||||
sky_images[i] = gl3_notexture;
|
||||
}
|
||||
|
||||
sky_min = 1.0 / 512;
|
||||
sky_max = 511.0 / 512;
|
||||
}
|
||||
}
|
2141
src/client/refresh/gl3/header/HandmadeMath.h
Normal file
2141
src/client/refresh/gl3/header/HandmadeMath.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016 Daniel Gibson
|
||||
* Copyright (C) 2016-2017 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -44,16 +44,24 @@
|
|||
#include "../../ref_shared.h"
|
||||
|
||||
#define STUB(msg) \
|
||||
R_Printf(PRINT_ALL, "STUB: %s() %s\n", __FUNCTION__, msg )
|
||||
R_Printf(PRINT_ALL, "STUB: %s() %s\n", __FUNCTION__, msg)
|
||||
|
||||
#define STUB_ONCE(msg) do {\
|
||||
#define STUB_ONCE(msg) do { \
|
||||
static int show=1; \
|
||||
if(show) { \
|
||||
show = 0; \
|
||||
R_Printf(PRINT_ALL, "STUB: %s() %s\n", __FUNCTION__, msg ); \
|
||||
R_Printf(PRINT_ALL, "STUB: %s() %s\n", __FUNCTION__, msg); \
|
||||
} \
|
||||
} while(0);
|
||||
|
||||
// a wrapper around glVertexAttribPointer() to stay sane
|
||||
// (caller doesn't have to cast to GLintptr and then void*)
|
||||
static inline void
|
||||
qglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
|
||||
{
|
||||
glVertexAttribPointer(index, size, type, normalized, stride, (const void*)offset);
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *renderer_string;
|
||||
|
@ -103,6 +111,8 @@ extern gl3state_t gl3state;
|
|||
|
||||
extern viddef_t vid;
|
||||
|
||||
extern int gl3_viewcluster, gl3_viewcluster2, gl3_oldviewcluster, gl3_oldviewcluster2;
|
||||
|
||||
/* NOTE: struct image_s* is what re.RegisterSkin() etc return so no gl3image_s!
|
||||
* (I think the client only passes the pointer around and doesn't know the
|
||||
* definition of this struct, so this being different from struct image_s
|
||||
|
@ -127,36 +137,54 @@ typedef struct image_s
|
|||
|
||||
enum {MAX_GL3TEXTURES = 1024};
|
||||
|
||||
// include this down here so it can use gl3image_t
|
||||
#include "model.h"
|
||||
|
||||
extern gl3image_t *gl3_notexture; /* use for bad textures */
|
||||
extern gl3image_t *gl3_particletexture; /* little dot for particles */
|
||||
|
||||
|
||||
extern int gl_filter_min;
|
||||
extern int gl_filter_max;
|
||||
|
||||
// gl3_sdl.c
|
||||
extern int GL3_PrepareForWindow(void);
|
||||
extern int GL3_InitContext(void* win);
|
||||
extern void GL3_EndFrame(void);
|
||||
extern void GL3_ShutdownWindow(qboolean contextOnly);
|
||||
|
||||
// gl3_misc.c
|
||||
extern void GL3_InitParticleTexture(void);
|
||||
extern void GL3_ScreenShot(void);
|
||||
extern void GL3_SetDefaultState(void);
|
||||
|
||||
// gl3_model.c
|
||||
extern int registration_sequence;
|
||||
extern void GL3_Mod_Init(void);
|
||||
extern void GL3_Mod_FreeAll(void);
|
||||
extern void GL3_BeginRegistration(char *model);
|
||||
extern struct model_s * GL3_RegisterModel(char *name);
|
||||
extern void GL3_EndRegistration(void);
|
||||
extern void GL3_Mod_Modellist_f(void);
|
||||
|
||||
// gl3_draw.c
|
||||
extern void GL3_Draw_InitLocal(void);
|
||||
extern gl3image_t * GL3_Draw_FindPic(char *name);
|
||||
extern void GL3_Draw_GetPicSize(int *w, int *h, char *pic);
|
||||
extern int GL3_Draw_GetPalette(void);
|
||||
|
||||
// gl3_image.c
|
||||
extern void GL3_TextureMode(char *string);
|
||||
extern void GL3_Bind(int texnum);
|
||||
extern gl3image_t *GL3_LoadPic(char *name, byte *pic, int width, int realwidth,
|
||||
int height, int realheight, imagetype_t type, int bits);
|
||||
extern gl3image_t *GL3_FindImage(char *name, imagetype_t type);
|
||||
extern gl3image_t *GL3_RegisterSkin(char *name);
|
||||
extern void GL3_TextureMode(char *string);
|
||||
extern void GL3_FreeUnusedImages(void);
|
||||
extern void GL3_ImageList_f(void);
|
||||
|
||||
// gl3_warp.c
|
||||
extern void GL3_SetSky(char *name, float rotate, vec3_t axis);
|
||||
|
||||
extern cvar_t *gl_msaa_samples;
|
||||
extern cvar_t *gl_swapinterval;
|
||||
extern cvar_t *gl_retexturing;
|
||||
|
|
226
src/client/refresh/gl3/header/model.h
Normal file
226
src/client/refresh/gl3/header/model.h
Normal file
|
@ -0,0 +1,226 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Header for the model stuff.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#ifndef SRC_CLIENT_REFRESH_GL3_HEADER_MODEL_H_
|
||||
#define SRC_CLIENT_REFRESH_GL3_HEADER_MODEL_H_
|
||||
|
||||
// TODO: maybe lots of these things should get a gl3_ prefix and might
|
||||
// need to be adapted and so on
|
||||
|
||||
enum {
|
||||
SIDE_FRONT = 0,
|
||||
SIDE_BACK = 1,
|
||||
SIDE_ON = 2
|
||||
};
|
||||
|
||||
enum {
|
||||
SURF_PLANEBACK = 2,
|
||||
SURF_DRAWSKY = 4,
|
||||
SURF_DRAWTURB = 0x10,
|
||||
SURF_DRAWBACKGROUND = 0x40,
|
||||
SURF_UNDERWATER = 0x80,
|
||||
|
||||
VERTEXSIZE = 7
|
||||
};
|
||||
|
||||
/* in memory representation */
|
||||
typedef struct
|
||||
{
|
||||
vec3_t position;
|
||||
} mvertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
vec3_t origin; /* for sounds or lights */
|
||||
float radius;
|
||||
int headnode;
|
||||
int visleafs; /* not including the solid leaf 0 */
|
||||
int firstface, numfaces;
|
||||
} mmodel_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short v[2];
|
||||
unsigned int cachededgeoffset;
|
||||
} medge_t;
|
||||
|
||||
typedef struct mtexinfo_s
|
||||
{
|
||||
float vecs[2][4];
|
||||
int flags;
|
||||
int numframes;
|
||||
struct mtexinfo_s *next; /* animation chain */
|
||||
gl3image_t *image;
|
||||
} mtexinfo_t;
|
||||
|
||||
typedef struct glpoly_s
|
||||
{
|
||||
struct glpoly_s *next;
|
||||
struct glpoly_s *chain;
|
||||
int numverts;
|
||||
int flags; /* for SURF_UNDERWATER (not needed anymore?) */
|
||||
float verts[4][VERTEXSIZE]; /* variable sized (xyz s1t1 s2t2) */
|
||||
} glpoly_t;
|
||||
|
||||
typedef struct msurface_s
|
||||
{
|
||||
int visframe; /* should be drawn when node is crossed */
|
||||
|
||||
cplane_t *plane;
|
||||
int flags;
|
||||
|
||||
int firstedge; /* look up in model->surfedges[], negative numbers */
|
||||
int numedges; /* are backwards edges */
|
||||
|
||||
short texturemins[2];
|
||||
short extents[2];
|
||||
|
||||
int light_s, light_t; /* gl lightmap coordinates */
|
||||
int dlight_s, dlight_t; /* gl lightmap coordinates for dynamic lightmaps */
|
||||
|
||||
glpoly_t *polys; /* multiple if warped */
|
||||
struct msurface_s *texturechain;
|
||||
struct msurface_s *lightmapchain;
|
||||
|
||||
mtexinfo_t *texinfo;
|
||||
|
||||
/* lighting info */
|
||||
int dlightframe;
|
||||
int dlightbits;
|
||||
|
||||
int lightmaptexturenum;
|
||||
byte styles[MAXLIGHTMAPS];
|
||||
float cached_light[MAXLIGHTMAPS]; /* values currently used in lightmap */
|
||||
byte *samples; /* [numstyles*surfsize] */
|
||||
} msurface_t;
|
||||
|
||||
typedef struct mnode_s
|
||||
{
|
||||
/* common with leaf */
|
||||
int contents; /* -1, to differentiate from leafs */
|
||||
int visframe; /* node needs to be traversed if current */
|
||||
|
||||
float minmaxs[6]; /* for bounding box culling */
|
||||
|
||||
struct mnode_s *parent;
|
||||
|
||||
/* node specific */
|
||||
cplane_t *plane;
|
||||
struct mnode_s *children[2];
|
||||
|
||||
unsigned short firstsurface;
|
||||
unsigned short numsurfaces;
|
||||
} mnode_t;
|
||||
|
||||
typedef struct mleaf_s
|
||||
{
|
||||
/* common with node */
|
||||
int contents; /* wil be a negative contents number */
|
||||
int visframe; /* node needs to be traversed if current */
|
||||
|
||||
float minmaxs[6]; /* for bounding box culling */
|
||||
|
||||
struct mnode_s *parent;
|
||||
|
||||
/* leaf specific */
|
||||
int cluster;
|
||||
int area;
|
||||
|
||||
msurface_t **firstmarksurface;
|
||||
int nummarksurfaces;
|
||||
} mleaf_t;
|
||||
|
||||
/* Whole model */
|
||||
|
||||
// this, must be struct model_s, not gl3model_s,
|
||||
// because struct model_s* is returned by re.RegisterModel()
|
||||
typedef struct model_s
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
|
||||
int registration_sequence;
|
||||
|
||||
modtype_t type;
|
||||
int numframes;
|
||||
|
||||
int flags;
|
||||
|
||||
/* volume occupied by the model graphics */
|
||||
vec3_t mins, maxs;
|
||||
float radius;
|
||||
|
||||
/* solid volume for clipping */
|
||||
qboolean clipbox;
|
||||
vec3_t clipmins, clipmaxs;
|
||||
|
||||
/* brush model */
|
||||
int firstmodelsurface, nummodelsurfaces;
|
||||
int lightmap; /* only for submodels */
|
||||
|
||||
int numsubmodels;
|
||||
mmodel_t *submodels;
|
||||
|
||||
int numplanes;
|
||||
cplane_t *planes;
|
||||
|
||||
int numleafs; /* number of visible leafs, not counting 0 */
|
||||
mleaf_t *leafs;
|
||||
|
||||
int numvertexes;
|
||||
mvertex_t *vertexes;
|
||||
|
||||
int numedges;
|
||||
medge_t *edges;
|
||||
|
||||
int numnodes;
|
||||
int firstnode;
|
||||
mnode_t *nodes;
|
||||
|
||||
int numtexinfo;
|
||||
mtexinfo_t *texinfo;
|
||||
|
||||
int numsurfaces;
|
||||
msurface_t *surfaces;
|
||||
|
||||
int numsurfedges;
|
||||
int *surfedges;
|
||||
|
||||
int nummarksurfaces;
|
||||
msurface_t **marksurfaces;
|
||||
|
||||
dvis_t *vis;
|
||||
|
||||
byte *lightdata;
|
||||
|
||||
/* for alias models and skins */
|
||||
gl3image_t *skins[MAX_MD2SKINS];
|
||||
|
||||
int extradatasize;
|
||||
void *extradata;
|
||||
} gl3model_t;
|
||||
|
||||
#endif /* SRC_CLIENT_REFRESH_GL3_HEADER_MODEL_H_ */
|
|
@ -48,6 +48,14 @@ typedef enum
|
|||
it_sky
|
||||
} imagetype_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
mod_bad,
|
||||
mod_brush,
|
||||
mod_sprite,
|
||||
mod_alias
|
||||
} modtype_t;
|
||||
|
||||
extern void R_Printf(int level, const char* msg, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
|
||||
extern void LoadPCX(char *origname, byte **pic, byte **palette, int *width, int *height);
|
||||
|
|
Loading…
Reference in a new issue