pmove: PM_Friction cleanup

This commit is contained in:
Denis Pauk 2025-01-05 23:41:14 +02:00
parent e71fce25a4
commit 5440d6b94a

View file

@ -295,7 +295,7 @@ PM_Friction(void)
vel = pml.velocity;
speed = (float)sqrt(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2]);
speed = VectorLength(vel);
if (speed < 1)
{
@ -336,8 +336,9 @@ PM_Friction(void)
vel[2] = vel[2] * newspeed;
}
//Used for speedoomter display.
void GetPlayerSpeed(float* speed, float* speedxy) {
/* Used for speedoomter display. */
void GetPlayerSpeed(float *speed, float *speedxy)
{
*speedxy = sqrt(pml.velocity[0] * pml.velocity[0] + pml.velocity[1] * pml.velocity[1]);
*speed = VectorLength(pml.velocity);
}