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Add missing R_ApplyGLBuffer()
to actually render the player menu.
This fixes part of the player setup menu missing after the GL1 grouped drawcalls branch was merged. Submitted by @protocultor in https://github.com/yquake2/yquake2/pull/1124#issuecomment-2241272507
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@ -1161,6 +1161,7 @@ R_SetLightLevel(entity_t *currententity)
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static void
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RI_RenderFrame(refdef_t *fd)
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{
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R_ApplyGLBuffer(); // menu rendering when needed
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R_RenderView(fd);
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R_SetLightLevel (NULL);
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R_SetGL2D();
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