Define missing OpenGL extensions for Windows

While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
This commit is contained in:
Yamagi Burmeister 2012-06-04 11:46:08 +02:00
parent 2672495c3f
commit 51ca0ca673
2 changed files with 16 additions and 0 deletions

View file

@ -39,6 +39,20 @@
#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#endif
#ifndef GL_VERSION_1_3
#define GL_TEXTURE1 0x84C1
#endif
#define TEXNUM_LIGHTMAPS 1024
#define TEXNUM_SCRAPS 1152
#define TEXNUM_IMAGES 1153

View file

@ -94,7 +94,9 @@ gltmode_t gl_solid_modes[] = {
{ "GL_RGB5", GL_RGB5 },
{ "GL_RGB4", GL_RGB4 },
{ "GL_R3_G3_B2", GL_R3_G3_B2 },
#ifdef GL_RGB2_EXT
{ "GL_RGB2", GL_RGB2_EXT },
#endif
};
#define NUM_GL_SOLID_MODES ( sizeof ( gl_solid_modes ) / sizeof ( gltmode_t ) )