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Define missing OpenGL extensions for Windows
While this is not the 100% correct way, it's much cleaner than just importing th whole header files.
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2 changed files with 16 additions and 0 deletions
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@ -39,6 +39,20 @@
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#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
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#endif
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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#ifndef GL_ARB_multitexture
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#endif
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE1 0x84C1
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#endif
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#define TEXNUM_LIGHTMAPS 1024
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#define TEXNUM_SCRAPS 1152
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#define TEXNUM_IMAGES 1153
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@ -94,7 +94,9 @@ gltmode_t gl_solid_modes[] = {
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{ "GL_RGB5", GL_RGB5 },
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{ "GL_RGB4", GL_RGB4 },
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{ "GL_R3_G3_B2", GL_R3_G3_B2 },
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#ifdef GL_RGB2_EXT
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{ "GL_RGB2", GL_RGB2_EXT },
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#endif
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};
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#define NUM_GL_SOLID_MODES ( sizeof ( gl_solid_modes ) / sizeof ( gltmode_t ) )
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