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Fix background under cinematic and gamma values
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51200b3e6b
commit
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3 changed files with 35 additions and 6 deletions
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@ -505,6 +505,31 @@ SCR_RunCinematic(void)
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}
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}
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static int
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SCR_MinimalColor(void)
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{
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int i, min_color, min_index;
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min_color = 255 * 3;
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min_index = 0;
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for(i=0; i<255; i++)
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{
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int current_color = (cl.cinematicpalette[i*3+0] +
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cl.cinematicpalette[i*3+1] +
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cl.cinematicpalette[i*3+2]);
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if (min_color > current_color)
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{
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min_color = current_color;
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min_index = i;
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}
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}
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return min_index;
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}
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/*
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* Returns true if a cinematic is active, meaning the
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* view rendering should be skipped
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@ -512,7 +537,7 @@ SCR_RunCinematic(void)
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qboolean
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SCR_DrawCinematic(void)
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{
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int x, y, w, h;
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int x, y, w, h, color;
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if (cl.cinematictime <= 0)
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{
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@ -557,21 +582,23 @@ SCR_DrawCinematic(void)
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h = viddef.height;
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}
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color = SCR_MinimalColor();
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if (x > 0)
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{
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Draw_Fill(0, 0, x, viddef.height, 0);
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Draw_Fill(0, 0, x, viddef.height, color);
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}
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if (x + w < viddef.width)
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{
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Draw_Fill(x + w, 0, viddef.width - (x + w), viddef.height, 0);
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Draw_Fill(x + w, 0, viddef.width - (x + w), viddef.height, color);
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}
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if (y > 0)
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{
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Draw_Fill(x, 0, w, y, 0);
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Draw_Fill(x, 0, w, y, color);
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}
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if (y + h < viddef.height)
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{
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Draw_Fill(x, y + h, w, viddef.height - (y + h), 0);
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Draw_Fill(x, y + h, w, viddef.height - (y + h), color);
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}
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Draw_StretchRaw(x, y, w, h, cin.width, cin.height, cin.pic);
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@ -1650,6 +1650,7 @@ static const char *idcredits[] = {
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"Yamagi Burmeister",
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"Daniel Gibson",
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"Sander van Dijk",
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"Denis Pauk",
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"",
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"Quake II(tm) (C)1997 Id Software, Inc.",
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"All Rights Reserved. Distributed by",
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@ -1205,7 +1205,8 @@ void Draw_BuildGammaTable (void)
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if(overbright > 4.0)
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overbright = 4.0;
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g = vid_gamma->value;
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g = (2.1 - vid_gamma->value);
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if (g == 1.0)
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{
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