mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-29 07:41:47 +00:00
game: do not export non edict_t function as gamefunc
This commit is contained in:
parent
54a8380972
commit
4e92b008c0
7 changed files with 5 additions and 36 deletions
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@ -404,7 +404,7 @@ G_FixTeams(void)
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gi.dprintf("%i teams repaired\n", c);
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gi.dprintf("%i teams repaired\n", c);
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}
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}
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void
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static void
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G_FindTeams(void)
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G_FindTeams(void)
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{
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{
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edict_t *e, *e2, *chain;
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edict_t *e, *e2, *chain;
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@ -657,7 +657,7 @@ brain_melee(edict_t *self)
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}
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}
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}
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}
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qboolean
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static qboolean
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brain_tounge_attack_ok(vec3_t start, vec3_t end)
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brain_tounge_attack_ok(vec3_t start, vec3_t end)
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{
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{
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vec3_t dir, angles;
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vec3_t dir, angles;
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@ -479,7 +479,7 @@ parasite_pain(edict_t *self, edict_t *other /* unused */,
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self->monsterinfo.currentmove = ¶site_move_pain1;
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self->monsterinfo.currentmove = ¶site_move_pain1;
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}
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}
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qboolean
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static qboolean
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parasite_drain_attack_ok(vec3_t start, vec3_t end)
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parasite_drain_attack_ok(vec3_t start, vec3_t end)
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{
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{
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vec3_t dir, angles;
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vec3_t dir, angles;
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@ -49,7 +49,6 @@ void stalker_jump_straightup(edict_t *self);
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void stalker_jump_wait_land(edict_t *self);
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void stalker_jump_wait_land(edict_t *self);
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void stalker_false_death(edict_t *self);
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void stalker_false_death(edict_t *self);
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void stalker_false_death_start(edict_t *self);
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void stalker_false_death_start(edict_t *self);
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qboolean stalker_ok_to_transition(edict_t *self);
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#define STALKER_ON_CEILING(ent) (ent->gravityVector[2] > 0 ? 1 : 0)
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#define STALKER_ON_CEILING(ent) (ent->gravityVector[2] > 0 ? 1 : 0)
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@ -61,7 +60,7 @@ qboolean stalker_ok_to_transition(edict_t *self);
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extern qboolean SV_PointCloseEnough(edict_t *ent, vec3_t goal, float dist);
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extern qboolean SV_PointCloseEnough(edict_t *ent, vec3_t goal, float dist);
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extern void drawbbox(edict_t *self);
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extern void drawbbox(edict_t *self);
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qboolean
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static qboolean
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stalker_ok_to_transition(edict_t *self)
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stalker_ok_to_transition(edict_t *self)
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{
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{
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trace_t trace;
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trace_t trace;
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@ -563,7 +563,7 @@ mmove_t widow2_move_spawn = {
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NULL
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NULL
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};
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};
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qboolean
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static qboolean
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widow2_tongue_attack_ok(vec3_t start, vec3_t end, float range)
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widow2_tongue_attack_ok(vec3_t start, vec3_t end, float range)
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{
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{
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vec3_t dir, angles;
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vec3_t dir, angles;
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@ -28,7 +28,6 @@
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extern edict_t * DoRandomRespawn ( edict_t * ent ) ;
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extern edict_t * DoRandomRespawn ( edict_t * ent ) ;
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extern edict_t * Drop_Item ( edict_t * ent , gitem_t * item ) ;
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extern edict_t * Drop_Item ( edict_t * ent , gitem_t * item ) ;
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extern edict_t * G_Find ( edict_t * from , int fieldofs , char * match ) ;
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extern edict_t * G_PickTarget ( char * targetname ) ;
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extern edict_t * G_PickTarget ( char * targetname ) ;
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extern edict_t * G_Spawn ( void ) ;
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extern edict_t * G_Spawn ( void ) ;
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extern edict_t * PickBallStart ( edict_t * ent ) ;
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extern edict_t * PickBallStart ( edict_t * ent ) ;
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@ -52,7 +51,6 @@ extern int flyer_blocked ( edict_t * self , float dist ) ;
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extern int range ( edict_t * self , edict_t * other ) ;
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extern int range ( edict_t * self , edict_t * other ) ;
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extern int stalker_check_lz ( edict_t * self , edict_t * target , vec3_t dest ) ;
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extern int stalker_check_lz ( edict_t * self , edict_t * target , vec3_t dest ) ;
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extern int stalker_do_pounce ( edict_t * self , vec3_t dest ) ;
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extern int stalker_do_pounce ( edict_t * self , vec3_t dest ) ;
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extern qboolean Add_Ammo ( edict_t * ent , gitem_t * item , int count ) ;
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extern qboolean Boss2_CheckAttack ( edict_t * self ) ;
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extern qboolean Boss2_CheckAttack ( edict_t * self ) ;
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extern qboolean CanDamage ( edict_t * targ , edict_t * inflictor ) ;
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extern qboolean CanDamage ( edict_t * targ , edict_t * inflictor ) ;
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extern qboolean Carrier_CheckAttack ( edict_t * self ) ;
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extern qboolean Carrier_CheckAttack ( edict_t * self ) ;
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@ -83,7 +81,6 @@ extern qboolean Pickup_Powerup ( edict_t * ent , edict_t * other ) ;
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extern qboolean Pickup_Sphere ( edict_t * ent , edict_t * other ) ;
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extern qboolean Pickup_Sphere ( edict_t * ent , edict_t * other ) ;
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extern qboolean Pickup_Weapon ( edict_t * ent , edict_t * other ) ;
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extern qboolean Pickup_Weapon ( edict_t * ent , edict_t * other ) ;
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extern qboolean SV_CloseEnough ( edict_t * ent , edict_t * goal , float dist ) ;
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extern qboolean SV_CloseEnough ( edict_t * ent , edict_t * goal , float dist ) ;
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extern qboolean SV_FilterPacket ( char * from ) ;
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extern qboolean SV_RunThink ( edict_t * ent ) ;
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extern qboolean SV_RunThink ( edict_t * ent ) ;
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extern qboolean SV_StepDirection ( edict_t * ent , float yaw , float dist ) ;
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extern qboolean SV_StepDirection ( edict_t * ent , float yaw , float dist ) ;
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extern qboolean SV_movestep ( edict_t * ent , vec3_t move , qboolean relink ) ;
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extern qboolean SV_movestep ( edict_t * ent , vec3_t move , qboolean relink ) ;
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@ -96,7 +93,6 @@ extern qboolean berserk_blocked ( edict_t * self , float dist ) ;
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extern qboolean blocked_checkjump ( edict_t * self , float dist , float maxDown , float maxUp ) ;
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extern qboolean blocked_checkjump ( edict_t * self , float dist , float maxDown , float maxUp ) ;
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extern qboolean blocked_checknewenemy ( edict_t * self ) ;
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extern qboolean blocked_checknewenemy ( edict_t * self ) ;
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extern qboolean blocked_checkplat ( edict_t * self , float dist ) ;
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extern qboolean blocked_checkplat ( edict_t * self , float dist ) ;
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extern qboolean brain_tounge_attack_ok ( vec3_t start , vec3_t end ) ;
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extern qboolean canReach(edict_t *self, edict_t *other) ;
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extern qboolean canReach(edict_t *self, edict_t *other) ;
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extern qboolean chick_blocked ( edict_t * self , float dist ) ;
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extern qboolean chick_blocked ( edict_t * self , float dist ) ;
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extern qboolean face_wall ( edict_t * self ) ;
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extern qboolean face_wall ( edict_t * self ) ;
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@ -125,17 +121,13 @@ extern qboolean mutant_check_melee ( edict_t * self ) ;
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extern qboolean mutant_checkattack ( edict_t * self ) ;
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extern qboolean mutant_checkattack ( edict_t * self ) ;
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extern qboolean parasite_blocked ( edict_t * self , float dist ) ;
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extern qboolean parasite_blocked ( edict_t * self , float dist ) ;
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extern qboolean parasite_checkattack ( edict_t * self ) ;
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extern qboolean parasite_checkattack ( edict_t * self ) ;
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extern qboolean parasite_drain_attack_ok ( vec3_t start , vec3_t end ) ;
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extern qboolean soldier_blocked ( edict_t * self , float dist ) ;
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extern qboolean soldier_blocked ( edict_t * self , float dist ) ;
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extern qboolean stalker_blocked ( edict_t * self , float dist ) ;
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extern qboolean stalker_blocked ( edict_t * self , float dist ) ;
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extern qboolean stalker_ok_to_transition ( edict_t * self ) ;
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extern qboolean supertank_blocked ( edict_t * self , float dist ) ;
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extern qboolean supertank_blocked ( edict_t * self , float dist ) ;
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extern qboolean tank_blocked( edict_t *self, float dist );
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extern qboolean tank_blocked( edict_t *self, float dist );
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extern qboolean turret_checkattack ( edict_t * self ) ;
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extern qboolean turret_checkattack ( edict_t * self ) ;
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extern qboolean visible ( edict_t * self , edict_t * other ) ;
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extern qboolean visible ( edict_t * self , edict_t * other ) ;
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extern qboolean widow2_tongue_attack_ok ( vec3_t start , vec3_t end , float range ) ;
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extern qboolean widow_blocked ( edict_t * self , float dist ) ;
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extern qboolean widow_blocked ( edict_t * self , float dist ) ;
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extern void AddPointToBounds ( const vec3_t v , vec3_t mins , vec3_t maxs ) ;
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extern void AngleMove_Begin ( edict_t * ent ) ;
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extern void AngleMove_Begin ( edict_t * ent ) ;
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extern void AngleMove_Calc ( edict_t * ent , void ( * func ) ( edict_t * ) ) ;
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extern void AngleMove_Calc ( edict_t * ent , void ( * func ) ( edict_t * ) ) ;
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extern void AngleMove_Done ( edict_t * ent ) ;
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extern void AngleMove_Done ( edict_t * ent ) ;
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@ -166,7 +158,6 @@ extern void ChickReload ( edict_t * self ) ;
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extern void ChickRocket ( edict_t * self ) ;
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extern void ChickRocket ( edict_t * self ) ;
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extern void ChickSlash ( edict_t * self ) ;
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extern void ChickSlash ( edict_t * self ) ;
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extern void Chick_PreAttack1 ( edict_t * self ) ;
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extern void Chick_PreAttack1 ( edict_t * self ) ;
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extern void ClearBounds ( vec3_t mins , vec3_t maxs ) ;
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extern void ClientBegin ( edict_t * ent ) ;
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extern void ClientBegin ( edict_t * ent ) ;
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extern void ClientBeginDeathmatch ( edict_t * ent ) ;
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extern void ClientBeginDeathmatch ( edict_t * ent ) ;
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extern void ClientBeginServerFrame ( edict_t * ent ) ;
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extern void ClientBeginServerFrame ( edict_t * ent ) ;
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@ -181,9 +172,7 @@ extern void DBall_BallDie ( edict_t * self , edict_t * inflictor , edict_t * att
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extern void DBall_BallPain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void DBall_BallPain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void DBall_BallRespawn ( edict_t * self ) ;
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extern void DBall_BallRespawn ( edict_t * self ) ;
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extern void DBall_BallTouch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_BallTouch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_GameInit ( void ) ;
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extern void DBall_GoalTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_GoalTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_PostInitSetup ( void ) ;
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extern void DBall_SpeedTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_SpeedTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void Defender_Launch ( edict_t * self ) ;
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extern void Defender_Launch ( edict_t * self ) ;
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extern void DoRespawn ( edict_t * ent ) ;
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extern void DoRespawn ( edict_t * ent ) ;
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@ -192,11 +181,7 @@ extern void Drop_Ammo ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_General ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_General ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_PowerArmor ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_PowerArmor ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_Weapon ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_Weapon ( edict_t * ent , gitem_t * item ) ;
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extern void G_CheckChaseStats ( edict_t * ent ) ;
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extern void G_FindTeams ( void ) ;
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extern void G_FreeEdict ( edict_t * ed ) ;
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extern void G_FreeEdict ( edict_t * ed ) ;
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extern void G_InitEdict ( edict_t * e ) ;
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extern void G_RunEntity ( edict_t * ent ) ;
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extern void G_TouchSolids ( edict_t * ent ) ;
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extern void G_TouchSolids ( edict_t * ent ) ;
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extern void G_TouchTriggers ( edict_t * ent ) ;
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extern void G_TouchTriggers ( edict_t * ent ) ;
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extern void G_UseTargets ( edict_t * ent , edict_t * activator ) ;
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extern void G_UseTargets ( edict_t * ent , edict_t * activator ) ;
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@ -26,8 +26,6 @@
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* =======================================================================
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* =======================================================================
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*/
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*/
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{"AddPointToBounds", (byte *)AddPointToBounds},
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{"Add_Ammo", (byte *)Add_Ammo},
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{"AngleMove_Begin", (byte *)AngleMove_Begin},
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{"AngleMove_Begin", (byte *)AngleMove_Begin},
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{"AngleMove_Calc", (byte *)AngleMove_Calc},
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{"AngleMove_Calc", (byte *)AngleMove_Calc},
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{"AngleMove_Done", (byte *)AngleMove_Done},
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{"AngleMove_Done", (byte *)AngleMove_Done},
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@ -62,7 +60,6 @@
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{"ChickRocket", (byte *)ChickRocket},
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{"ChickRocket", (byte *)ChickRocket},
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{"ChickSlash", (byte *)ChickSlash},
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{"ChickSlash", (byte *)ChickSlash},
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{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
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{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
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{"ClearBounds", (byte *)ClearBounds},
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{"ClientBegin", (byte *)ClientBegin},
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{"ClientBegin", (byte *)ClientBegin},
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{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
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{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
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{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
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{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
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@ -80,9 +77,7 @@
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{"DBall_BallTouch", (byte *)DBall_BallTouch},
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{"DBall_BallTouch", (byte *)DBall_BallTouch},
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{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
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{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
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{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
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{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
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{"DBall_GameInit", (byte *)DBall_GameInit},
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{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
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{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
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{"DBall_PostInitSetup", (byte *)DBall_PostInitSetup},
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{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
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{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
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{"Defender_Launch", (byte *)Defender_Launch},
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{"Defender_Launch", (byte *)Defender_Launch},
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{"DoRandomRespawn", (byte *)DoRandomRespawn},
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{"DoRandomRespawn", (byte *)DoRandomRespawn},
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{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
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{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
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{"Drop_Weapon", (byte *)Drop_Weapon},
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{"Drop_Weapon", (byte *)Drop_Weapon},
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{"FacingIdeal", (byte *)FacingIdeal},
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{"FacingIdeal", (byte *)FacingIdeal},
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{"G_CheckChaseStats", (byte *)G_CheckChaseStats},
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{"G_Find", (byte *)G_Find},
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{"G_FindTeams", (byte *)G_FindTeams},
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{"G_FreeEdict", (byte *)G_FreeEdict},
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{"G_FreeEdict", (byte *)G_FreeEdict},
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{"G_InitEdict", (byte *)G_InitEdict},
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{"G_PickTarget", (byte *)G_PickTarget},
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{"G_PickTarget", (byte *)G_PickTarget},
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{"G_RunEntity", (byte *)G_RunEntity},
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{"G_Spawn", (byte *)G_Spawn},
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{"G_Spawn", (byte *)G_Spawn},
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{"G_TouchSolids", (byte *)G_TouchSolids},
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{"G_TouchSolids", (byte *)G_TouchSolids},
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{"G_TouchTriggers", (byte *)G_TouchTriggers},
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{"G_TouchTriggers", (byte *)G_TouchTriggers},
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@ -195,7 +185,6 @@
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{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
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{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
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{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
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{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
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{"SV_CloseEnough", (byte *)SV_CloseEnough},
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{"SV_CloseEnough", (byte *)SV_CloseEnough},
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{"SV_FilterPacket", (byte *)SV_FilterPacket},
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{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
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{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
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{"SV_FlyMove", (byte *)SV_FlyMove},
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{"SV_FlyMove", (byte *)SV_FlyMove},
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{"SV_Impact", (byte *)SV_Impact},
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{"SV_Impact", (byte *)SV_Impact},
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@ -477,7 +466,6 @@
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{"brain_swing_right", (byte *)brain_swing_right},
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{"brain_swing_right", (byte *)brain_swing_right},
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{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
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{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
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{"brain_tounge_attack", (byte *)brain_tounge_attack},
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{"brain_tounge_attack", (byte *)brain_tounge_attack},
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{"brain_tounge_attack_ok", (byte *)brain_tounge_attack_ok},
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{"brain_walk", (byte *)brain_walk},
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{"brain_walk", (byte *)brain_walk},
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{"button_done", (byte *)button_done},
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{"button_done", (byte *)button_done},
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{"button_fire", (byte *)button_fire},
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{"button_fire", (byte *)button_fire},
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@ -1045,7 +1033,6 @@
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{"parasite_die", (byte *)parasite_die},
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{"parasite_die", (byte *)parasite_die},
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{"parasite_do_fidget", (byte *)parasite_do_fidget},
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{"parasite_do_fidget", (byte *)parasite_do_fidget},
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{"parasite_drain_attack", (byte *)parasite_drain_attack},
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{"parasite_drain_attack", (byte *)parasite_drain_attack},
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{"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok},
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{"parasite_end_fidget", (byte *)parasite_end_fidget},
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{"parasite_end_fidget", (byte *)parasite_end_fidget},
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{"parasite_idle", (byte *)parasite_idle},
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{"parasite_idle", (byte *)parasite_idle},
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{"parasite_jump", (byte *)parasite_jump},
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{"parasite_jump", (byte *)parasite_jump},
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@ -1229,7 +1216,6 @@
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{"stalker_jump_straightup", (byte *)stalker_jump_straightup},
|
{"stalker_jump_straightup", (byte *)stalker_jump_straightup},
|
||||||
{"stalker_jump_up", (byte *)stalker_jump_up},
|
{"stalker_jump_up", (byte *)stalker_jump_up},
|
||||||
{"stalker_jump_wait_land", (byte *)stalker_jump_wait_land},
|
{"stalker_jump_wait_land", (byte *)stalker_jump_wait_land},
|
||||||
{"stalker_ok_to_transition", (byte *)stalker_ok_to_transition},
|
|
||||||
{"stalker_pain", (byte *)stalker_pain},
|
{"stalker_pain", (byte *)stalker_pain},
|
||||||
{"stalker_reactivate", (byte *)stalker_reactivate},
|
{"stalker_reactivate", (byte *)stalker_reactivate},
|
||||||
{"stalker_run", (byte *)stalker_run},
|
{"stalker_run", (byte *)stalker_run},
|
||||||
|
@ -1411,7 +1397,6 @@
|
||||||
{"widow2_spawn_check", (byte *)widow2_spawn_check},
|
{"widow2_spawn_check", (byte *)widow2_spawn_check},
|
||||||
{"widow2_stand", (byte *)widow2_stand},
|
{"widow2_stand", (byte *)widow2_stand},
|
||||||
{"widow2_start_searching", (byte *)widow2_start_searching},
|
{"widow2_start_searching", (byte *)widow2_start_searching},
|
||||||
{"widow2_tongue_attack_ok", (byte *)widow2_tongue_attack_ok},
|
|
||||||
{"widow2_walk", (byte *)widow2_walk},
|
{"widow2_walk", (byte *)widow2_walk},
|
||||||
{"widow_attack", (byte *)widow_attack},
|
{"widow_attack", (byte *)widow_attack},
|
||||||
{"widow_attack_blaster", (byte *)widow_attack_blaster},
|
{"widow_attack_blaster", (byte *)widow_attack_blaster},
|
||||||
|
|
Loading…
Reference in a new issue