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https://github.com/yquake2/yquake2remaster.git
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Move the soft renderer header files into a subdirectory header/.
This matches the rest of YQ2s source tree.
This commit is contained in:
parent
cc5e154511
commit
4d1b4fa88c
21 changed files with 23 additions and 23 deletions
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@ -531,9 +531,9 @@ if (${SOFTRENDERER_SUPPORT})
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)
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set(SOFT-Header
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${REF_SRC_DIR}/soft/adivtab.h
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${REF_SRC_DIR}/soft/r_local.h
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${REF_SRC_DIR}/soft/r_model.h
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${REF_SRC_DIR}/soft/header/adivtab.h
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${REF_SRC_DIR}/soft/header/local.h
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${REF_SRC_DIR}/soft/header/model.h
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${COMMON_SRC_DIR}/header/shared.h
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)
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endif ()
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <ctype.h>
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#include <math.h>
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#include "../ref_shared.h"
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#include "../../ref_shared.h"
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#include <stdlib.h>
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#include <string.h>
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@ -118,7 +118,7 @@ typedef struct
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extern oldrefdef_t r_refdef;
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#include "r_model.h"
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#include "model.h"
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/*
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====================================================
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_aclip.c: clip routines for drawing Alias models directly to the screen
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#include "r_local.h"
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#include "header/local.h"
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static finalvert_t fv[2][8];
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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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** use a real variable to control lerping
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*/
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#include <stdint.h>
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#include "r_local.h"
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#include "header/local.h"
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#define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the
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// need for inner-loop light clamping
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_bsp.c
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#include "r_local.h"
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#include "header/local.h"
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//
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// current entity info
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// draw.c
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#include "r_local.h"
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#include "header/local.h"
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image_t *draw_chars; // 8*8 graphic characters
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// r_edge.c
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#include <limits.h>
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#include <stdint.h>
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#include "r_local.h"
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#include "header/local.h"
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/*
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the complex cases add new polys on most lines, so dont optimize for keeping them the same
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have multiple free span lists to try to get better coherence?
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@ -18,7 +18,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "r_local.h"
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#include "header/local.h"
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#define MAX_RIMAGES 1024
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_light.c
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#include "r_local.h"
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#include "header/local.h"
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int r_dlightframecount;
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@ -29,7 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <SDL/SDL.h>
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#endif //SDL2
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#include "r_local.h"
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#include "header/local.h"
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viddef_t vid;
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pixel_t *vid_buffer = NULL;
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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <SDL/SDL.h>
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#endif //SDL2
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#include "r_local.h"
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#include "header/local.h"
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#define NUM_MIPS 4
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "r_local.h"
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#include "header/local.h"
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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@ -17,7 +17,7 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "r_local.h"
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#include "header/local.h"
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vec3_t r_pright, r_pup, r_ppn;
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@ -18,7 +18,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <assert.h>
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#include "r_local.h"
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#include "header/local.h"
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#define AFFINE_SPANLET_SIZE 16
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#define AFFINE_SPANLET_SIZE_BITS 4
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// d_polyset.c: routines for drawing sets of polygons sharing the same
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// texture (used for Alias models)
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#include "r_local.h"
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#include "header/local.h"
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#define MASK_1K 0x3FF
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@ -89,7 +89,7 @@ typedef struct {
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} adivtab_t;
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static adivtab_t adivtab[32*32] = {
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#include "adivtab.h"
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#include "header/adivtab.h"
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};
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byte *skintable[MAX_LBM_HEIGHT];
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdint.h>
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#include <assert.h>
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#include "r_local.h"
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#include "header/local.h"
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#define MAXLEFTCLIPEDGES 100
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@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// Portable C scan-level rasterization code, all pixel depths.
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#include "r_local.h"
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#include "header/local.h"
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pixel_t *r_turb_pbase, *r_turb_pdest;
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int r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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@ -18,7 +18,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_sprite.c
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#include "r_local.h"
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#include "header/local.h"
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extern polydesc_t r_polydesc;
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "r_local.h"
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#include "header/local.h"
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drawsurf_t r_drawsurf;
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