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Switch g_quick_weap to 1 by default.
It's a nice to have convenience feature that most players will never notice. Die hard traditionalists can switch it off.
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2 changed files with 2 additions and 2 deletions
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@ -246,7 +246,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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* **g_quick_weap**: If set to `1`, both *weapprev* and *weapnext*
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commands will "count" how many times they have been called, making
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possible to skip weapons by quickly tapping one of these keys.
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By default this cvar is set to `0`, and will only work if the
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By default this cvar is set to `1`, and will only work if the
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game.dll implements this behaviour.
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* **g_swap_speed**: Sets the speed of the "changing weapon" animation.
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@ -246,7 +246,7 @@ InitGame(void)
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/* others */
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aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
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g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
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g_quick_weap = gi.cvar("g_quick_weap", "0", CVAR_ARCHIVE);
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g_quick_weap = gi.cvar("g_quick_weap", "1", CVAR_ARCHIVE);
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g_swap_speed = gi.cvar("g_swap_speed", "1", 0);
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/* items */
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