Switch g_quick_weap to 1 by default.

It's a nice to have convenience feature that most players will never
notice. Die hard traditionalists can switch it off.
This commit is contained in:
Yamagi 2024-07-15 21:40:36 +02:00
parent 2d581a3667
commit 4b9b8e14a4
2 changed files with 2 additions and 2 deletions

View file

@ -246,7 +246,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
* **g_quick_weap**: If set to `1`, both *weapprev* and *weapnext*
commands will "count" how many times they have been called, making
possible to skip weapons by quickly tapping one of these keys.
By default this cvar is set to `0`, and will only work if the
By default this cvar is set to `1`, and will only work if the
game.dll implements this behaviour.
* **g_swap_speed**: Sets the speed of the "changing weapon" animation.

View file

@ -246,7 +246,7 @@ InitGame(void)
/* others */
aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
g_quick_weap = gi.cvar("g_quick_weap", "0", CVAR_ARCHIVE);
g_quick_weap = gi.cvar("g_quick_weap", "1", CVAR_ARCHIVE);
g_swap_speed = gi.cvar("g_swap_speed", "1", 0);
/* items */