mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Den Multitexture-Krams raus. Das wurde von Icculus reingefrickelt und
funktionierte eh nie wirklich. Sprich, war mit -DBROKENGL abgeschaltet
This commit is contained in:
parent
1538852650
commit
4b896d104e
5 changed files with 18 additions and 389 deletions
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@ -67,61 +67,6 @@ void GL_SetTexturePalette( unsigned palette[256] )
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}
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}
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void GL_EnableMultitexture( qboolean enable )
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{
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if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
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return;
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if ( enable )
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{
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GL_SelectTexture( QGL_TEXTURE1 );
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qglEnable( GL_TEXTURE_2D );
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GL_TexEnv( GL_REPLACE );
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}
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else
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{
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GL_SelectTexture( QGL_TEXTURE1 );
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qglDisable( GL_TEXTURE_2D );
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GL_TexEnv( GL_REPLACE );
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}
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GL_SelectTexture( QGL_TEXTURE0 );
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GL_TexEnv( GL_REPLACE );
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}
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void GL_SelectTexture( GLenum texture )
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{
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int tmu;
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if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
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return;
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if ( texture == QGL_TEXTURE0 )
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{
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tmu = 0;
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}
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else
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{
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tmu = 1;
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}
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if ( tmu == gl_state.currenttmu )
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{
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return;
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}
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gl_state.currenttmu = tmu;
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if ( qglSelectTextureSGIS )
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{
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qglSelectTextureSGIS( texture );
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}
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else if ( qglActiveTextureARB )
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{
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qglActiveTextureARB( texture );
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qglClientActiveTextureARB( texture );
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}
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}
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void GL_TexEnv( GLenum mode )
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{
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static int lastmodes[2] = { -1, -1 };
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@ -147,7 +92,6 @@ void GL_Bind (int texnum)
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void GL_MBind( GLenum target, int texnum )
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{
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GL_SelectTexture( target );
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if ( target == QGL_TEXTURE0 )
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{
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if ( gl_state.currenttextures[0] == texnum )
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@ -1213,55 +1213,6 @@ int R_Init( void *hinstance, void *hWnd )
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ri.Con_Printf( PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n" );
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}
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if ( strstr( gl_config.extensions_string, "GL_ARB_multitexture" ) )
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{
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#ifndef BROKEN_GL
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if ( gl_ext_multitexture->value )
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{
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ri.Con_Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" );
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QGL_TEXTURE0 = GL_TEXTURE0_ARB;
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QGL_TEXTURE1 = GL_TEXTURE1_ARB;
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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}
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#else
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ri.Con_Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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#endif
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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if ( strstr( gl_config.extensions_string, "GL_SGIS_multitexture" ) )
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{
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if ( qglActiveTextureARB )
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{
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ri.Con_Printf( PRINT_ALL, "...GL_SGIS_multitexture deprecated in favor of ARB_multitexture\n" );
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}
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else if ( gl_ext_multitexture->value )
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{
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ri.Con_Printf( PRINT_ALL, "...using GL_SGIS_multitexture\n" );
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qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMTexCoord2fSGIS" );
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qglSelectTextureSGIS = ( void * ) qwglGetProcAddress( "glSelectTextureSGIS" );
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QGL_TEXTURE0 = GL_TEXTURE0_SGIS;
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QGL_TEXTURE1 = GL_TEXTURE1_SGIS;
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "...ignoring GL_SGIS_multitexture\n" );
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}
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "...GL_SGIS_multitexture not found\n" );
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}
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GL_SetDefaultState();
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GL_InitImages ();
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@ -571,235 +571,24 @@ void DrawTextureChains (void)
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c_visible_textures = 0;
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if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
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for ( i = 0, image=gltextures ; i<numgltextures ; i++,image++)
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{
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for ( i = 0, image=gltextures ; i<numgltextures ; i++,image++)
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{
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if (!image->registration_sequence)
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continue;
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s = image->texturechain;
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if (!s)
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continue;
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c_visible_textures++;
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if (!image->registration_sequence)
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continue;
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s = image->texturechain;
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if (!s)
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continue;
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c_visible_textures++;
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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image->texturechain = NULL;
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}
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}
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else
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{
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for ( i = 0, image=gltextures ; i<numgltextures ; i++,image++)
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{
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if (!image->registration_sequence)
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continue;
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if (!image->texturechain)
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continue;
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c_visible_textures++;
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for ( s = image->texturechain; s ; s=s->texturechain)
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{
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if ( !( s->flags & SURF_DRAWTURB ) )
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R_RenderBrushPoly (s);
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}
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}
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GL_EnableMultitexture( false );
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for ( i = 0, image=gltextures ; i<numgltextures ; i++,image++)
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{
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if (!image->registration_sequence)
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continue;
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s = image->texturechain;
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if (!s)
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continue;
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for ( ; s ; s=s->texturechain)
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{
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if ( s->flags & SURF_DRAWTURB )
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R_RenderBrushPoly (s);
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}
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image->texturechain = NULL;
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}
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image->texturechain = NULL;
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}
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GL_TexEnv( GL_REPLACE );
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}
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static void GL_RenderLightmappedPoly( msurface_t *surf )
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{
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int i, nv = surf->polys->numverts;
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int map;
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float *v;
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image_t *image = R_TextureAnimation( surf->texinfo );
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qboolean is_dynamic = false;
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unsigned lmtex = surf->lightmaptexturenum;
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glpoly_t *p;
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for ( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
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{
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if ( r_newrefdef.lightstyles[surf->styles[map]].white != surf->cached_light[map] )
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goto dynamic;
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}
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// dynamic this frame or dynamic previously
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if ( ( surf->dlightframe == r_framecount ) )
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{
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dynamic:
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if ( gl_dynamic->value )
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{
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if ( !(surf->texinfo->flags & (SURF_SKY|SURF_TRANS33|SURF_TRANS66|SURF_WARP ) ) )
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{
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is_dynamic = true;
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}
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}
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}
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if ( is_dynamic )
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{
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unsigned temp[128*128];
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int smax, tmax;
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if ( ( surf->styles[map] >= 32 || surf->styles[map] == 0 ) && ( surf->dlightframe != r_framecount ) )
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{
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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R_BuildLightMap( surf, (void *)temp, smax*4 );
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R_SetCacheState( surf );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum );
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lmtex = surf->lightmaptexturenum;
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qglTexSubImage2D( GL_TEXTURE_2D, 0,
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surf->light_s, surf->light_t,
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smax, tmax,
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GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, temp );
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}
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else
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{
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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R_BuildLightMap( surf, (void *)temp, smax*4 );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + 0 );
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lmtex = 0;
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qglTexSubImage2D( GL_TEXTURE_2D, 0,
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surf->light_s, surf->light_t,
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smax, tmax,
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GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, temp );
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}
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c_brush_polys++;
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GL_MBind( QGL_TEXTURE0, image->texnum );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
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//==========
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//PGM
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if (surf->texinfo->flags & SURF_FLOWING)
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{
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float scroll;
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scroll = -64 * ( (r_newrefdef.time / 40.0) - (int)(r_newrefdef.time / 40.0) );
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if(scroll == 0.0)
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scroll = -64.0;
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for ( p = surf->polys; p; p = p->chain )
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{
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v = p->verts[0];
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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}
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}
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else
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{
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for ( p = surf->polys; p; p = p->chain )
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{
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v = p->verts[0];
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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}
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}
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//PGM
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//==========
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}
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else
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{
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c_brush_polys++;
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GL_MBind( QGL_TEXTURE0, image->texnum );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
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//==========
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//PGM
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if (surf->texinfo->flags & SURF_FLOWING)
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{
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float scroll;
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scroll = -64 * ( (r_newrefdef.time / 40.0) - (int)(r_newrefdef.time / 40.0) );
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if(scroll == 0.0)
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scroll = -64.0;
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for ( p = surf->polys; p; p = p->chain )
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{
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v = p->verts[0];
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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}
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}
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else
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{
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//PGM
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//==========
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for ( p = surf->polys; p; p = p->chain )
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{
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v = p->verts[0];
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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}
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//==========
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//PGM
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}
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//PGM
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//==========
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}
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}
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/*
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=================
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R_DrawInlineBModel
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@ -851,23 +640,16 @@ void R_DrawInlineBModel (void)
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psurf->texturechain = r_alpha_surfaces;
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r_alpha_surfaces = psurf;
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}
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else if ( qglMTexCoord2fSGIS && !( psurf->flags & SURF_DRAWTURB ) )
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{
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GL_RenderLightmappedPoly( psurf );
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}
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else
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{
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GL_EnableMultitexture( false );
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R_RenderBrushPoly( psurf );
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GL_EnableMultitexture( true );
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}
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}
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}
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if ( !(currententity->flags & RF_TRANSLUCENT) )
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{
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if ( !qglMTexCoord2fSGIS )
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R_BlendLightmaps ();
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R_BlendLightmaps ();
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}
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else
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{
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@ -936,14 +718,10 @@ void R_DrawBrushModel (entity_t *e)
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e->angles[0] = -e->angles[0]; // stupid quake bug
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e->angles[2] = -e->angles[2]; // stupid quake bug
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GL_EnableMultitexture( true );
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GL_SelectTexture( QGL_TEXTURE0);
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GL_TexEnv( GL_REPLACE );
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GL_SelectTexture( QGL_TEXTURE1);
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GL_TexEnv( GL_MODULATE );
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R_DrawInlineBModel ();
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GL_EnableMultitexture( false );
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qglPopMatrix ();
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}
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@ -1059,19 +837,12 @@ void R_RecursiveWorldNode (mnode_t *node)
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}
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else
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{
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if ( qglMTexCoord2fSGIS && !( surf->flags & SURF_DRAWTURB ) )
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{
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GL_RenderLightmappedPoly( surf );
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}
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else
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{
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// the polygon is visible, so add it to the texture
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// sorted chain
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// FIXME: this is a hack for animation
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image = R_TextureAnimation (surf->texinfo);
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surf->texturechain = image->texturechain;
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image->texturechain = surf;
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}
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// the polygon is visible, so add it to the texture
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// sorted chain
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// FIXME: this is a hack for animation
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image = R_TextureAnimation (surf->texinfo);
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surf->texturechain = image->texturechain;
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image->texturechain = surf;
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}
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}
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@ -1109,33 +880,8 @@ void R_DrawWorld (void)
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qglColor3f (1,1,1);
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memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
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R_ClearSkyBox ();
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R_RecursiveWorldNode (r_worldmodel->nodes);
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if ( qglMTexCoord2fSGIS )
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{
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GL_EnableMultitexture( true );
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GL_SelectTexture( QGL_TEXTURE0);
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GL_TexEnv( GL_REPLACE );
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GL_SelectTexture( QGL_TEXTURE1);
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if ( gl_lightmap->value )
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GL_TexEnv( GL_REPLACE );
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else
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GL_TexEnv( GL_MODULATE );
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R_RecursiveWorldNode (r_worldmodel->nodes);
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GL_EnableMultitexture( false );
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}
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else
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{
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R_RecursiveWorldNode (r_worldmodel->nodes);
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}
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/*
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** theoretically nothing should happen in the next two functions
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** if multitexture is enabled
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*/
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DrawTextureChains ();
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R_BlendLightmaps ();
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@ -1446,9 +1192,6 @@ void GL_BeginBuildingLightmaps (model_t *m)
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r_framecount = 1; // no dlightcache
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GL_EnableMultitexture( true );
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GL_SelectTexture( QGL_TEXTURE1);
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/*
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** setup the base lightstyles so the lightmaps won't have to be regenerated
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** the first time they're seen
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|
@ -1530,6 +1273,5 @@ GL_EndBuildingLightmaps
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void GL_EndBuildingLightmaps (void)
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{
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LM_UploadBlock( false );
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GL_EnableMultitexture( false );
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}
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@ -248,8 +248,6 @@ void R_TranslatePlayerSkin (int playernum);
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void GL_Bind (int texnum);
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void GL_MBind( GLenum target, int texnum );
|
||||
void GL_TexEnv( GLenum value );
|
||||
void GL_EnableMultitexture( qboolean enable );
|
||||
void GL_SelectTexture( GLenum );
|
||||
|
||||
void R_LightPoint (vec3_t p, vec3_t color);
|
||||
void R_PushDlights (void);
|
||||
|
|
|
@ -378,12 +378,6 @@ extern void ( APIENTRY * qglColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLe
|
|||
extern void ( APIENTRY * qglLockArraysEXT) (int , int);
|
||||
extern void ( APIENTRY * qglUnlockArraysEXT) (void);
|
||||
|
||||
extern void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
|
||||
extern void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
|
||||
|
||||
extern void ( APIENTRY * qglActiveTextureARB)( GLenum );
|
||||
extern void ( APIENTRY * qglClientActiveTextureARB)( GLenum );
|
||||
|
||||
#if defined __linux__ || defined __FreeBSD__
|
||||
// local function in dll
|
||||
extern void *qwglGetProcAddress(char *symbol);
|
||||
|
|
Loading…
Reference in a new issue