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https://github.com/yquake2/yquake2remaster.git
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models: Show list of model images in developer mode
This commit is contained in:
parent
057087b7dc
commit
4a6632dac6
4 changed files with 51 additions and 6 deletions
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@ -606,6 +606,17 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
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}
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}
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{
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int i;
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for (i = 0; i < pheader->num_skins; i++)
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{
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R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load internal '%s'\n",
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__func__, mod_name, i,
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(char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME);
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}
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}
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*type = mod_alias;
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mins[0] = -32;
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@ -789,10 +800,17 @@ Mod_LoadModel_MD2(const char *mod_name, const void *buffer, int modfilelen,
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pincmd = (int *)((byte *)buffer + pinmodel.ofs_glcmds);
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Mod_LoadCmdList(mod_name, pheader, pincmd);
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// register all skins
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/* register all skins */
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memcpy((char *)pheader + pheader->ofs_skins, (char *)buffer + pinmodel.ofs_skins,
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pheader->num_skins * MAX_SKINNAME);
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for (i = 0; i < pheader->num_skins; i++)
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{
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R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
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__func__, mod_name, i,
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(char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME);
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}
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*type = mod_alias;
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mins[0] = -32;
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@ -1093,6 +1111,17 @@ Mod_LoadModel_Flex(const char *mod_name, const void *buffer, int modfilelen,
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src += size;
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}
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{
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int i;
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for (i = 0; i < pheader->num_skins; i++)
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{
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R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
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__func__, mod_name, i,
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(char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME);
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}
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}
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*type = mod_alias;
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mins[0] = -32;
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@ -1225,6 +1254,13 @@ Mod_LoadModel_DKM(const char *mod_name, const void *buffer, int modfilelen,
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Mod_LoadDkmTriangleList (pheader,
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(dkmtriangle_t *)((byte *)buffer + header.ofs_tris));
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for (i = 0; i < pheader->num_skins; i++)
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{
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R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
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__func__, mod_name, i,
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(char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME);
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}
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*type = mod_alias;
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mins[0] = -32;
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@ -1282,6 +1318,13 @@ Mod_LoadSprite_SP2 (const char *mod_name, const void *buffer, int modfilelen,
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memcpy(sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME);
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}
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for (i = 0; i < sprout->numframes; i++)
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{
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R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
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__func__, mod_name, i,
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sprout->frames[i].name);
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}
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*type = mod_sprite;
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return extradata;
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@ -698,7 +698,8 @@ R_FindPic(const char *name, findimage_t find_image)
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if(!ext[0])
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{
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/* file has no extension */
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strncpy(namewe, name, MAX_QPATH);
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strncpy(namewe, name, sizeof(namewe) - 1);
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namewe[sizeof(namewe) - 1] = 0;
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}
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else
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{
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@ -709,6 +710,7 @@ R_FindPic(const char *name, findimage_t find_image)
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/* Remove the extension */
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memset(namewe, 0, MAX_QPATH);
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memcpy(namewe, name, len - (strlen(ext) + 1));
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namewe[len - (strlen(ext))] = 0;
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}
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/* Quake 2 */
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@ -40,7 +40,7 @@ R_DrawSprite(entity_t *currententity, const model_t *currentmodel)
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vec3_t left, up, right, down;
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dsprite_t *s_psprite;
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dsprframe_t *s_psprframe;
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image_t *skin;
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image_t *skin = NULL;
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s_psprite = (dsprite_t *)currentmodel->extradata;
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currententity->frame %= s_psprite->numframes;
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@ -308,8 +308,6 @@ Cmd_Chasecam_Toggle(edict_t *ent)
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void
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CheckChasecam_Viewent(edict_t *ent)
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{
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vec3_t angles;
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/*
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Oldplayer is the fake player that everyone else sees.
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Assign the same client as the ent we're following so the game
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@ -323,6 +321,8 @@ CheckChasecam_Viewent(edict_t *ent)
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* Even though people can't see us we still have all this stuff */
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if ((ent->client->chasetoggle == 1) && (ent->client->oldplayer))
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{
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vec3_t angles = {0};
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if (ent->client->use)
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{
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VectorCopy(ent->client->oldplayer->s.angles, angles);
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