gl3: sync code structure with gl1 and BSPX load

BSPX just loaded without real usage of light maps
This commit is contained in:
Denis Pauk 2023-09-28 00:31:28 +03:00
parent 787e65fda4
commit 4a144ddec9

View file

@ -27,13 +27,15 @@
#include "header/local.h"
static YQ2_ALIGNAS_TYPE(int) byte mod_novis[MAX_MAP_LEAFS / 8];
enum { MAX_MOD_KNOWN = 512 };
YQ2_ALIGNAS_TYPE(int) static byte mod_novis[MAX_MAP_LEAFS / 8];
gl3model_t mod_known[MAX_MOD_KNOWN];
static int mod_numknown;
static int mod_max = 0;
int registration_sequence;
gl3model_t mod_known[MAX_MOD_KNOWN];
static int mod_numknown;
static int mod_max = 0;
int registration_sequence;
//===============================================================================
@ -419,7 +421,8 @@ SetSurfaceLighting(gl3model_t *loadmodel, msurface_t *out, byte *styles, int lig
}
static void
Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l)
Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
msurface_t *out;
@ -524,7 +527,8 @@ Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l)
}
static void
Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l)
Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
msurface_t *out;
@ -800,13 +804,14 @@ Mod_LoadQMarksurfaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t
static void
Mod_LoadBrushModel(gl3model_t *mod, const void *buffer, int modfilelen)
{
int i;
dheader_t *header;
byte *mod_base;
const bspx_header_t *bspx_header;
byte *mod_base;
dheader_t *header;
int i;
if (mod != mod_known)
{
ri.Sys_Error(ERR_DROP, "Loaded a brush model after the world");
ri.Sys_Error(ERR_DROP, "%s: Loaded a brush model after the world", __func__);
}
header = (dheader_t *)buffer;
@ -878,6 +883,10 @@ Mod_LoadBrushModel(gl3model_t *mod, const void *buffer, int modfilelen)
mod->extradata = Hunk_Begin(hunkSize);
mod->type = mod_brush;
/* check for BSPX extensions */
bspx_header = Mod_LoadBSPX(modfilelen, (byte*)header);
/* load into heap */
Mod_LoadVertexes(mod->name, &mod->vertexes, &mod->numvertexes, mod_base,
&header->lumps[LUMP_VERTEXES], 0);
@ -901,12 +910,12 @@ Mod_LoadBrushModel(gl3model_t *mod, const void *buffer, int modfilelen)
gl3_notexture, 0);
if (header->ident == IDBSPHEADER)
{
Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES]);
Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
Mod_LoadMarksurfaces(mod, mod_base, &header->lumps[LUMP_LEAFFACES]);
}
else
{
Mod_LoadQFaces(mod, mod_base, &header->lumps[LUMP_FACES]);
Mod_LoadQFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
Mod_LoadQMarksurfaces(mod, mod_base, &header->lumps[LUMP_LEAFFACES]);
}
Mod_LoadVisibility(&mod->vis, mod_base, &header->lumps[LUMP_VISIBILITY]);
@ -984,7 +993,7 @@ Mod_ForName (const char *name, gl3model_t *parent_model, qboolean crash)
{
if (mod_numknown == MAX_MOD_KNOWN)
{
ri.Sys_Error(ERR_DROP, "mod_numknown == MAX_MOD_KNOWN");
ri.Sys_Error(ERR_DROP, "%s: mod_numknown == MAX_MOD_KNOWN", __func__);
}
mod_numknown++;