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Fix typos and grammar in comments, clarify some points.
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1 changed files with 11 additions and 10 deletions
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@ -413,8 +413,8 @@ Qcommon_Frame(int msec)
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qboolean packetframe = true;
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/* A rendererframe runs the renderer, but not the
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client. The minimal interval is about 1000
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microseconds. */
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client or the server. The minimal interval is
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about 1000 microseconds. */
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qboolean renderframe = true;
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// Average time needed to process a render frame.
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@ -437,7 +437,7 @@ Qcommon_Frame(int msec)
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/* In case of ERR_DROP we're jumping here. Don't know
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if that' really save but it seems to work. So leave
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if that's really save but it seems to work. So leave
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it alone. */
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if (setjmp(abortframe))
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{
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@ -498,10 +498,10 @@ Qcommon_Frame(int msec)
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}
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/* We can at maximum render 1000 frames, because the minimum
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frametime of the engine is 1 millisecond. And of course we
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/* We can render 1000 frames at maximum, because the minimum
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frametime of the client is 1 millisecond. And of course we
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need to render something, the framerate can never be less
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then 1. Cap vid_maxfps between 999 and 1.a */
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then 1. Cap vid_maxfps between 1 and 999. */
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if (vid_maxfps->value > 999 || vid_maxfps->value < 1)
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{
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Cvar_SetValue("vid_maxfps", 999);
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@ -521,7 +521,7 @@ Qcommon_Frame(int msec)
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curtime = Sys_Milliseconds();
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// Calculate target packet- and renderframerate.
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// Calculate target and renderframerate.
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if (R_IsVSyncActive())
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{
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rfps = GLimp_GetRefreshRate();
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@ -542,9 +542,10 @@ Qcommon_Frame(int msec)
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Add a security magin of 5%, e.g. 60fps * 0.95 = 57fps. */
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pfps = (cl_maxfps->value > (rfps * 0.95)) ? floor(rfps * 0.95) : cl_maxfps->value;
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/* Calculate average time spend to process a render
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frame. This is highly depended on the GPU and the
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scenes complexity. Take last 60 render frames
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scenes complexity. Take the last 60 render frames
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into account and add a security margin of 1%.
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Note: We don't take only pure render frames, but
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@ -583,7 +584,7 @@ Qcommon_Frame(int msec)
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/* Calculate the average time spend to process a packet
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frame. Packet frames are mostly dependend on the CPU
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speed and the network delay. Take the last packet
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speed and the network delay. Take the last 60 packet
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frames into account and add a security margin of 1%.
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Note: Like with the render frames we take all packet
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@ -630,7 +631,7 @@ Qcommon_Frame(int msec)
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if (!cl_timedemo->value) {
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if (cl_async->value) {
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// Network frames..
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// Network frames.
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if (packetdelta < ((1000000.0f + avgpacketframetime) / pfps)) {
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packetframe = false;
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}
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