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https://github.com/yquake2/yquake2remaster.git
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Use Windows headers on Windows
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parent
e70067ceba
commit
47707a728e
5 changed files with 29 additions and 16 deletions
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@ -31,10 +31,15 @@
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#ifdef USE_OPENAL
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#include "../header/client.h"
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#include "../../unix/header/qal.h"
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#include "header/local.h"
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#include "header/vorbis.h"
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#ifdef _WIN32
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#include "../../windows/header/qal.h"
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#else
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#include "../../unix/header/qal.h"
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#endif
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/* translates from AL coordinate system to quake */
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#define AL_UnpackVector(v) - v[1], v[2], -v[0]
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#define AL_CopyVector(a, b) ((b)[0] = -(a)[1], (b)[1] = (a)[2], (b)[2] = \
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@ -27,10 +27,15 @@
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*/
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#include "../header/client.h"
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#include "../../unix/header/qal.h"
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#include "header/local.h"
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#include "header/vorbis.h"
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#ifdef _WIN32
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#include "../../windows/header/qal.h"
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#else
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#include "../../unix/header/qal.h"
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#endif
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void S_Play(void);
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void S_SoundList(void);
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void S_StopAllSounds(void);
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@ -24,16 +24,17 @@
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*
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* =======================================================================
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*/
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include "../refresh/header/local.h"
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#include "../client/header/keyboard.h"
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#include "../windows/header/winquake.h"
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#else
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#include <SDL.h>
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#include "../unix/header/unix.h"
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#endif
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#define MOUSE_MAX 3000
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#define MOUSE_MIN 40
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@ -25,16 +25,16 @@
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* =======================================================================
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*/
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include "../refresh/header/local.h"
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#include <GL/gl.h>
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#include "../refresh/header/local.h"
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#include "../windows/header/glwindow.h"
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#else
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#include <SDL.h>
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#include "../unix/header/glwindow.h"
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#endif
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/* The window icon */
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#include "icon/q2icon.xbm"
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@ -27,6 +27,8 @@
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#ifndef WIN_GLW_WIN_H__
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#define WIN_GLW_WIN_H__
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#include <windows.h>
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typedef struct
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{
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HINSTANCE hInstance;
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