From 44bac04f953a855ffec833ec4407dba7696a6db3 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Mon, 8 Feb 2010 17:22:33 +0000 Subject: [PATCH] README angepasst --- README | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/README b/README index e98ee3eb..8bc00c5c 100644 --- a/README +++ b/README @@ -258,11 +258,13 @@ that, e.g. that Quake II is behaving like a normal window? never release the mouse set 1, for releasing the mouse when open the console set to 2. The default is 2. -Hey, the game renders unplayable slow but my OpenGL is working?! - - If you're using Mesa 7.0, 7.1, 7.2 or 7.3 thats a known bug of - Mesa3D. It's fixed in 7.4 and above. Please update your Mesa3D. If - that's not possible, open the Makefile in your favorite editor, - uncomment line 57 and rebuild. +Hey, why is Quake II so slow? + - Because of some bugs in Mesa3Ds implementation of GL_EXT_point_ + parameters Quake II doesn't use this OpenGL command, resulting + in the loss of about 50FPS on a GeForce 7950GT. If you've got a + better OpenGL implementation (a bug fixed version of Mesa3D, the + nVidia driver or ATi fglrx) you can enable this command by + uncommenting line line 57 of the Makefile. How do I set a custom resolution? - Set gl_customwidth and gl_customheight to the desired values. Change @@ -285,4 +287,14 @@ Okay, my sound is messed up. What should I do? card 0 } +Why keeps Quake II crashing with "buffer overflow detected" on +Ubuntu 9.10? + - That's a false positive originating in a bug in Ubuntu 9.10. That + problem seems only to occure on Intel GMA graphic prozessors. One + possible work arround is building Quake II with less optimizations. + This will cost about 25% performance but given that Quake II runs + with more than 250FPS on nearly every machine that's acceptable. In + the Makefile search for "CFLAGS_BASE" and change "-O2" to "-O" in both + lines. + ===============================================================================