README angepasst

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Yamagi Burmeister 2010-02-08 17:22:33 +00:00
parent 49e4c62e01
commit 44bac04f95

22
README
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@ -258,11 +258,13 @@ that, e.g. that Quake II is behaving like a normal window?
never release the mouse set 1, for releasing the mouse when open the
console set to 2. The default is 2.
Hey, the game renders unplayable slow but my OpenGL is working?!
- If you're using Mesa 7.0, 7.1, 7.2 or 7.3 thats a known bug of
Mesa3D. It's fixed in 7.4 and above. Please update your Mesa3D. If
that's not possible, open the Makefile in your favorite editor,
uncomment line 57 and rebuild.
Hey, why is Quake II so slow?
- Because of some bugs in Mesa3Ds implementation of GL_EXT_point_
parameters Quake II doesn't use this OpenGL command, resulting
in the loss of about 50FPS on a GeForce 7950GT. If you've got a
better OpenGL implementation (a bug fixed version of Mesa3D, the
nVidia driver or ATi fglrx) you can enable this command by
uncommenting line line 57 of the Makefile.
How do I set a custom resolution?
- Set gl_customwidth and gl_customheight to the desired values. Change
@ -285,4 +287,14 @@ Okay, my sound is messed up. What should I do?
card 0
}
Why keeps Quake II crashing with "buffer overflow detected" on
Ubuntu 9.10?
- That's a false positive originating in a bug in Ubuntu 9.10. That
problem seems only to occure on Intel GMA graphic prozessors. One
possible work arround is building Quake II with less optimizations.
This will cost about 25% performance but given that Quake II runs
with more than 250FPS on nearly every machine that's acceptable. In
the Makefile search for "CFLAGS_BASE" and change "-O2" to "-O" in both
lines.
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