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README angepasst
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README
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README
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@ -258,11 +258,13 @@ that, e.g. that Quake II is behaving like a normal window?
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never release the mouse set 1, for releasing the mouse when open the
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console set to 2. The default is 2.
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Hey, the game renders unplayable slow but my OpenGL is working?!
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- If you're using Mesa 7.0, 7.1, 7.2 or 7.3 thats a known bug of
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Mesa3D. It's fixed in 7.4 and above. Please update your Mesa3D. If
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that's not possible, open the Makefile in your favorite editor,
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uncomment line 57 and rebuild.
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Hey, why is Quake II so slow?
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- Because of some bugs in Mesa3Ds implementation of GL_EXT_point_
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parameters Quake II doesn't use this OpenGL command, resulting
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in the loss of about 50FPS on a GeForce 7950GT. If you've got a
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better OpenGL implementation (a bug fixed version of Mesa3D, the
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nVidia driver or ATi fglrx) you can enable this command by
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uncommenting line line 57 of the Makefile.
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How do I set a custom resolution?
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- Set gl_customwidth and gl_customheight to the desired values. Change
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@ -285,4 +287,14 @@ Okay, my sound is messed up. What should I do?
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card 0
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}
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Why keeps Quake II crashing with "buffer overflow detected" on
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Ubuntu 9.10?
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- That's a false positive originating in a bug in Ubuntu 9.10. That
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problem seems only to occure on Intel GMA graphic prozessors. One
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possible work arround is building Quake II with less optimizations.
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This will cost about 25% performance but given that Quake II runs
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with more than 250FPS on nearly every machine that's acceptable. In
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the Makefile search for "CFLAGS_BASE" and change "-O2" to "-O" in both
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lines.
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===============================================================================
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